
Experience 12 all-new games made exclusively for this unique horror anthology. Explore a mysterious castle that changes as you play. Keep your wits about you as the line between cute and creepy begins to blur. Uncover the next chapter in the ongoing Dread X Collection storyline.
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Prices
The United States storefront in every case, so this compares stores and not countries.
About
Atop a distant mountain, at the end of a long and winding road, a lone castle sits perched above the clouds. The journey was hard and fraught with many perils, but Leo and his live-in alien consciousness Prometheus have finally arrived. As the gate crashes shut behind them, they realize that their quest to return Prometheus to his homeworld might be more difficult than they anticipated. Can you lead this dynamic duo through the many challenges the castle has to offer, beat all 12 of the new games, and reunite Prometheus with their shattered consciousness?
The Dread X Collection 3 continues on both the story and style of the Dread X Collection. Featuring a cast of 11 all-new indie teams (and Torple Dook), the crew was given 10 days to create titles with a twist. Spooky Cute! Like a dancing skeleton. Or a dog in a spider costume. Or vampire bats.
Features:
-12 games in a variety of styles. 3D Platformers, classic adventure games, ice-cream simulators, and plenty of other surprises await.
-New interactive launcher from the creator of Spooky's Jump Scare Mansion (KIRA)
-Expanded story that sheds light on the first two Dread X Collections

Amon Twentysix – Bete Grise
You play as「Pom」. A cheery night manager of the Bete Grise (pronounced bay de-gree) hotel. A quiet, lonely shift in a hotel with strange happenings, and peculiar guests. The scene begins at midnight. Make the rounds, checking any left over work by housekeeping. Fold towels, make beds, repair vending machines, check the front desk for requests or notes. There is a mystery here. Will you be ready to welcome tonight’s special guests? An isometric adventure game with 90's style graphics.

Breogan Hackett – Bubbo: Adventure on Geralds Island
Bubbo is a cuddly character tasked with delivering supplies to Geralds Island. Upon Bubbo's arrival, the adorable animal inhabitants inform you that you'll have to collect the payment (50 gold coins) from around the main village. As Bubbo's journey takes them further into the heart of the island, a dark secret lurking just beneath the surface is slowly revealed... A 3D platformer in the vein of Super Mario 64.

Torple Dook – Chip’s Tips
Skip and his dog Chip are the stars of everyone's favorite kids’ TV show, Chip’s Tips! As Chip is a dog and therefore incapable of most tasks, Skip has to work alone to has to get everything ready for tonight's Halloween party. Can you help him find everything he needs for the perfect spooky celebration? What could possibly go wrong!? A classic FMV adventure game in the style of Harvester.

Bryce Bucher – Disparity of the Dead
The Land of the Dead serves as the relatively stress free eternal afterlife for absolutely everyone; however, recently there has been an odd disparity between the number of people dying and the number of new people showing up. It’s up to a dead detective to collect enough evidence to gain a warrant and investigate the Realm of the Living. Find clues, connect the dots, and do some relaxing 3D platforming.

Modus Interactive – EDEN: Garden of the Faultless
Uncover the true nature of the Faultless as you care for them from egg to angel. Help them to reach their true potential through consumables found throughout the garden. Give your Faultless encouragement as they attempt a race through a series of obstacles. Ensure your Faultless is adequately trained in speed, power, and flight, or they may get left in the dust! Compete with your Faultless to discover the true purpose of the “Grand Event.” A monster raising sim with racing minigame.

Basalt Tower – Matter OVER Mind
The hair product corporation Excès de Confiance has developed the latest and greatest in hair conditioners, Formula 500. Unfortunately due to a key active ingredient being a strange DNA sample harvested deep in the Marianas Trench, Formula 500 is capable of intelligent thought. Unknowing of the danger they are in, the scientists continue to experiment but Formula 500 is waiting for it’s time to strike. A reverse horror about a coconut-and-vanilla-scented blob escaping its containment and hijacking the minds of its prey. An isometric adventure action/adventure game.

Moya Horror/Amos – Nice Screams at Funfair
It was supposed to be just a regular trip to the local otherworldly spectral Funfair. But changes in management have left the staff short-handed! It's up to you, a complete stranger, to run an ice cream parlor. Everything will be fine as long as you get the coins out of the customers’ pockets and get their orders correct. But don’t get any funny ideas! There’s an ever-vigilant robotic cat that keeps you in check. Don’t pocket the money, serve perfect ice scream experiences, and you might just make it through the day. An ice cream serving simulator with horror themes.

DIRIGO GAMES – REACTOR
You’ve taken a position at a research station on a remote planet. Your only companion is a computer-controlled robot assistant who does her best to keep you happy. Searching a nearby meteor impact leads to a discovery that complicates this simple relationship. A first-person horror adventure game.

Nate Berens – SATO WONDERLAND
Sato Wonderland is an Amusement Park created by the eccentric AI pioneer Hidetaka Sato as a showcase for his many beloved characters. The park opened thirty years ago and was an international attraction, even after Sato passed away a few years later. Recently, one of the park’s oldest mascot characters, Kitsuhime-sama, has been acting erratically, culminating in her attempting to grab a child and escape the park with him. The player is sent in as the park’s AI handler to determine what the problem is and if Kitsuhime can be repaired or must be retired. A dialogue matching puzzle game.

Blood Machine – Soul Waste
Within a lifeless wasteland, the city ruins slumber as an immortal hero embarks on their everlasting quest to kill God. You play as an unnamed immortal hero, traversing a ruined city, on their quest to free a god, to end them. What secrets does the world hold? A momentum-based platformer with light combat, and simple enemies. Big jumps, fast movement-based gameplay. A 3D action platformer similar to Sonic.

Adam Pype & Viktor Kraus – SPOOKWARE @ The Video Store
An entirely new SPOOKWARE game! Join the skelebros at their Halloween movie marathon with a collection of brand-new blood-pumping horror microgames. Halloween’s coming up and the skelebros, Lefti Midi and Rieti, are looking to do something special. On a drive home they decide to pop into the video store chain (called Spookware) and do a horror movie marathon. Which movies should they watch? Well, why not all of them! The skelebros brace themselves for the longest and spookiest movie marathon of their lives. Will you reach the end or chicken out? A microgame collection within an anthology.

Corpsepile – Submission
Help Potato the Donkey collect apples and meet his friends as you journey with him back to the farm! That’s it, nothing spooky or meta going on at all. Nothing to see here! 🙂 A horror adventure game with a twist.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 352reviews | 93% | — | $91.2K |
| $9.99 | 2ratings | 100% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De um jeito irônico, 3 dessa coleção estão entro os meus favoritos da franquia, mas eu odeio todo o resto.
Submission deserves a medal and franchise of its own. The rest are OK. I'm sure Spookware can be a good game on its own but it's really annoying as a part of this collection, the mouse chapter doesn't allow touch screen so this game is pretty much impossible to complete on Steam Deck.
Dread X Collection 3 is a creative horror anthology that succeeds by treating experimentation as its main attraction rather than trying to deliver one uniform experience. Developed by DreadXP alongside Torple Dook, Adam Pype & Viktor Kraus, KIRA, corpsepile, Breogan Hackett, Redact Games, Modus Interactive, Basalt Tower, Blood Machine, Bryce Bucher, DIRIGO GAMES, Moya Horror, Wayward Preacher, and Amon26, and published by DreadXP, the collection brings together twelve compact games created around the “Spooky Cute” concept. The participating teams were given only ten days to create their contributions, explaining both the deliberately experimental character of the package and some of its rougher edges. Instead of presenting the individual games through an ordinary menu, the collection places them within a mysterious castle that functions as an interactive hub. Leo and the alien consciousness Prometheus have reached this strange location while searching for a way to restore Prometheus and ultimately return it home. Completing the twelve games becomes part of their journey, while exploration of the castle gradually expands the overarching narrative established by the previous Dread X releases. This approach gives the anthology a welcome sense of cohesion, making progression feel like more than simply selecting unrelated horror shorts. The individual games embrace remarkably different genres. Bete Grise casts the player as Pom, a cheerful hotel night manager dealing with routine jobs such as making beds, folding towels, repairing vending machines, and checking requests while increasingly unusual events surround the lonely establishment. Bubbo: Adventure on Geralds Island initially resembles a colorful retro 3D platformer in which an adorable character searches for coins, only for the cheerful island to reveal a disturbing secret. Chip’s Tips uses live-action footage and the atmosphere of an old children's television program, transforming preparations for a Halloween party into an increasingly bizarre adventure. Disparity of the Dead offers a more relaxed mystery, following a deceased detective investigating why fewer people are arriving in the afterlife than should be expected. Its combination of clue gathering and 3D platforming demonstrates how the collection can remain playful while introducing unsettling ideas. EDEN: Garden of the Faultless is equally unconventional, asking players to raise mysterious creatures from eggs, improve their abilities, and send them through racing challenges. Beneath the unusual creature-raising structure lies a mystery concerning the true nature of the Faultless and the purpose of the Grand Event. Matter OVER Mind delivers one of the anthology's most amusingly grotesque concepts. An experimental hair conditioner becomes intelligent because of unusual DNA incorporated into its formula. Players control the resulting organism as it escapes confinement and takes control of victims, effectively reversing the usual horror relationship between monster and prey. Nice Screams at Funfair turns an ice-cream-serving job into another strange horror scenario. Correct orders and payments matter, while an observant robotic cat ensures that the player follows the rules. The mundane nature of these activities makes their supernatural complications particularly effective. REACTOR moves closer to traditional science-fiction horror. Working at an isolated research station on another planet, the protagonist has only a computer-controlled robotic assistant for companionship. A discovery near a meteor impact complicates that relationship and introduces uncertainty into what initially appears to be a straightforward assignment. SATO WONDERLAND instead explores an amusement park filled with AI-driven characters. When an aging mascot begins behaving dangerously, the player must investigate through dialogue-based puzzle mechanics and determine whether the artificial personality can be repaired or should be retired. Soul Waste changes the pace substantially by emphasizing speed and movement. Its immortal protagonist crosses the ruins of a dead city on a strange divine mission, using large jumps and momentum-based traversal alongside light combat. SPOOKWARE @ The Video Store provides an even more energetic diversion by presenting numerous horror-themed microgames. Its skeletal heroes prepare for a Halloween movie marathon, creating a playful tribute to horror films while delivering rapid challenges that contrast nicely with the slower adventures elsewhere in the collection. Submission initially appears almost aggressively innocent, following Potato the Donkey as he gathers apples, meets friends, and attempts to return to the farm. The deliberately cheerful description itself hints that appearances should not be trusted. This idea summarizes much of Dread X Collection 3: friendly characters, colorful environments, nostalgic aesthetics, and ordinary activities are repeatedly used as camouflage for something stranger or more disturbing. The “Spooky Cute” theme therefore becomes more than a visual gimmick, influencing how many of the games establish and eventually undermine player expectations. The anthology format inevitably creates unevenness. Some entries are mechanically stronger than others, and the short development period means that controls, graphics, pacing, and overall polish vary considerably. Several experiences feel closer to inventive prototypes than complete standalone productions. Yet the restriction also encourages developers to take risks. Within one package, players encounter platforming, FMV adventure mechanics, creature raising, puzzles, first-person exploration, simulation, action, microgames, and unconventional narrative experiments. Few conventional horror games could change direction this frequently without becoming incoherent. Visually, the collection is similarly unpredictable, moving between deliberately dated 3D graphics, isometric environments, live-action footage, colorful cartoon imagery, and darker first-person settings. Rather than damaging the experience, these dramatic changes help every new game feel like opening another mysterious door. The interactive castle provides the necessary connective tissue, while the recurring collision between cuteness and horror gives the package a recognizable identity. Despite the playful appearance, the material can become considerably darker, including violence, gore, and mild themes involving suicide and self-harm. Dread X Collection 3 ultimately works best for players who enjoy discovering unusual ideas more than they demand consistent polish. Not every experiment reaches the same level of quality, but the collection compensates through variety, personality, and an impressive willingness to explore unconventional interpretations of horror. The castle hub and continuing storyline make the package more cohesive than a basic compilation, while the twelve games continually introduce new mechanics and moods before any single concept becomes exhausted. Dread X Collection 3 is rough in places, but its inventive mixture of horror, comedy, nostalgia, platforming, simulation, puzzles, and surreal storytelling gives it a distinctive identity. Its greatest accomplishment is demonstrating how something deliberately charming or ridiculous can become genuinely uncomfortable when the familiar rules surrounding it begin to break. Rating: 8/10
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This one sucks. Bete Grise is the only game I enjoyed
Not quite as good as collection 2 but still has some bangers.
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I enjoyed this one a lot actually. The 'hub world' exploration and puzzles are a step down from the previous entrys... but I really enjoyed a lot of the actual games in this pack. It's a very mixed batch of genres and quality, but I enjoyed my time with it. If I had to pick, my favorite of the bunch was Disparity of the Dead. Eden, Sato Wonderland, and Submission were also good times.
some neat and unique short games
There are some gems amongst the collection, and the front-of-house game is very cute. Unfortunately there are many bugs that made some games unplayable, especially in light of most of the games not having a save system (which in this day and age is an absolute crime). Some fun stuff but the lack of practical quality detracts from a lot of the games.
good
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