
Welcome to the world of Draw, a 2D sidescroller and visual novel! Armed with nothing but a pencil, play as “Stickman” as you explore a brand-new world. Solve puzzles by drawing into the game, meet new friends while dodging scribble monsters, and make memories that’ll never be erased!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Simplified Chinese, French, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Japanese, Polish
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Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2D平台跳跃解谜游戏,通关时长1.5小时。 在火柴人的世界里探索,结识新朋友,躲避乱线团的攻击。渴望在痛苦的经历过后找到出路。 简洁的手绘风格,操作手感流畅,解谜和视觉小说相结合,随关卡展开剧情。这是一段关于失去的故事,乱线团即是汹涌的情绪,在“我”前行的道路上围追堵截,克莱尔想要拉“我”一把,麦克想帮“我”驱散这悲伤,可是却反被“我”强烈的痛苦吞没。“我”知道那不是任何人的错,过去无法挽回,只是……“我还想和你谈论宇宙和天空”。
fajne krótkie i ZA DARMO
Goated game, was bouta cry how good the story was
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Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不错的免费小游戏,虽然玩法还是老一套的画线过关,但它做的确实可以,而且音乐优美。最出彩的是剧情,虽然也并不出奇,但配合音乐却意外的感人,挺好的。
J'ai pleuré, cette histoire est incroyable. Le jeu est rapîde, mais c'est juste ce qu'il faut. Vraiment merci au dev et au trad fr, c'est très réussi ! 5/5 !
[b]关于友谊和自我疗愈。[/b]
This game is awesome! Its a puzzle platformer, with minimalist graphics, and a dark storyline. It reminds me of the dark stick figure scenes I drew as a child, minus all the blood and guts. I highly recommend this one!
“如果世界是一条终将带走一切的河流,那就让它把我也带走吧。”
The story is amazing and the gameplay mechanics are fun. A nice and easy little platformer to do if you have a couple hours free
Draw is a small but emotionally powerful indie adventure that transforms a simple notebook-inspired art style into a surprisingly moving story about grief, emotional isolation, and personal healing. Developed by Draw Games Developers, the game combines platforming, puzzle-solving, hand-drawn visuals, and narrative-driven exploration into an experience that feels both nostalgic and deeply sincere. What initially appears to be a playful stick-figure platformer slowly reveals itself as an introspective emotional journey centered around loss and the difficulty of reconnecting with others after personal tragedy. Despite its minimalist presentation and relatively short runtime, the game leaves a lasting emotional impact because of the honesty and warmth behind its storytelling. The story follows Nathan, a teenager struggling to cope with the death of a close friend. Unable to properly process his grief, he gradually distances himself from the people around him, withdrawing emotionally while his relationships begin falling apart. Players experience much of the journey through the perspective of a small doodled character known as Stickman, who explores a hand-drawn world filled with obstacles, puzzles, and symbolic representations of Nathan’s emotional struggles. This imaginative setup allows the game to approach serious emotional themes through a visually playful and accessible format without undermining the weight of the narrative itself. One of the game’s strongest qualities is its atmosphere. The notebook-inspired world immediately creates a sense of childhood nostalgia through lined-paper environments, hand-drawn objects, animated doodles, and sketchbook-style visuals. However, beneath the playful aesthetic lies an emotional story filled with sadness, loneliness, and unresolved pain. The contrast between the innocent presentation and the heavier emotional themes becomes one of the game’s most effective elements. Quiet moments often carry a surprising emotional weight because the simplicity of the world allows players to focus entirely on the feelings and relationships at the center of the story. The writing is remarkably sincere throughout the experience. Conversations between characters feel natural and emotionally believable, especially during scenes dealing with Nathan’s emotional withdrawal and strained friendships. Rather than relying heavily on dramatic twists or exaggerated emotional manipulation, the game focuses on smaller, more personal moments that gradually reveal the depth of Nathan’s grief. The story handles themes involving depression, guilt, and emotional avoidance with a level of maturity that feels genuine, particularly considering the game’s relatively simple presentation. Character development is another highlight. Nathan is portrayed as emotionally vulnerable and increasingly isolated, making his personal journey feel relatable and grounded. Supporting characters are not treated as simple emotional props either. Friends and companions each contribute to the emotional narrative in meaningful ways, helping players understand how grief affects not only the person suffering directly but also the people trying to support them. Relationships evolve naturally throughout the story, creating emotional interactions that feel personal rather than overly scripted. Gameplay revolves around exploration, platforming, and environmental puzzle-solving using a magical pencil capable of drawing objects directly into the world. Players create tools and structures needed to progress through different areas, giving the gameplay an interactive creativity that fits perfectly with the notebook aesthetic. While the drawing mechanics remain relatively simple, they add charm and originality to the experience by making players feel actively involved in shaping the hand-drawn environment. The puzzles themselves are accessible and designed more around creativity and pacing than extreme difficulty. The platforming sections are intentionally straightforward and focus more heavily on atmosphere and narrative flow than mechanical challenge. Players avoid hostile scribble creatures and navigate obstacle-filled areas representing emotional barriers within Nathan’s mind. These sequences provide enough tension to maintain engagement without distracting from the emotional storytelling. The balance between puzzles, exploration, and platforming helps the game maintain a smooth rhythm that rarely becomes repetitive during its short runtime. Visually, Draw succeeds because of how expressive its simplicity becomes. The hand-drawn animation style gives the world personality and emotional warmth, while the notebook environments constantly reinforce the idea that players are exploring a world shaped by imagination, memory, and emotion. Certain scenes use surprisingly creative visual symbolism and transitions to communicate emotional shifts without needing extensive dialogue. The minimalist art direction ultimately becomes one of the game’s greatest strengths because it allows emotional moments to feel intimate and personal. The soundtrack also plays a major role in shaping the experience. Gentle piano melodies, ambient emotional tracks, and softer musical themes create a reflective atmosphere that supports the narrative beautifully. The music quietly reinforces feelings of nostalgia, sadness, and gradual emotional recovery without becoming overly dramatic. Combined with the hand-drawn visuals, the soundtrack creates an emotionally immersive world that feels comforting even during its darker moments. One of the most impressive things about Draw is how effectively it tells a complete emotional story within a relatively short amount of time. The game can be completed in only a few hours, yet it manages to explore grief, friendship, emotional isolation, and healing in a way that feels emotionally satisfying rather than rushed. Its concise structure actually works heavily in its favor because the pacing remains focused and emotionally consistent throughout the experience. However, the game is not entirely without flaws. The gameplay mechanics remain fairly simple, meaning players seeking highly challenging platforming or deeply complex puzzles may find the experience mechanically limited. Certain emotional themes are occasionally delivered somewhat directly, reducing subtlety during some major story moments. Because of the shorter runtime, a few supporting characters and emotional conflicts could have benefited from further development. Additionally, players expecting larger-scale gameplay systems may initially underestimate the game because of its minimalist visual presentation. Despite these limitations, Draw succeeds because of how emotionally genuine it feels. The game never attempts to overwhelm players with spectacle or excessive complexity. Instead, it focuses entirely on telling a sincere and personal story about loss, emotional withdrawal, and the importance of reconnecting with others after tragedy. Every aspect of the game, from the sketchbook art style and drawing mechanics to the reflective soundtrack and intimate dialogue, works together to support this emotional core. For fans of emotionally driven indie games, narrative platformers, and smaller story-focused experiences, Draw offers a touching and memorable adventure filled with heart and creativity. Its combination of hand-drawn visuals, accessible gameplay, and emotionally honest storytelling transforms a simple concept into something surprisingly meaningful. Beneath its playful doodle-inspired world lies a thoughtful exploration of grief and recovery that resonates long after the final scene ends. Rating: 9/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $0 | 2.9K | 89% | Free | |
| $13.9K | 30 | 73% | $17.99 | |
| $636 | 7 | 86% | $3.99 | |
| $35 | 3 | 100% | $0.99 | |
| $0 | 14 | 86% | Free | |
| $0 | 1 | 100% | Free |