
Welcome to the world of Draw, a 2D sidescroller and visual novel! Armed with nothing but a pencil, play as “Stickman” as you explore a brand-new world. Solve puzzles by drawing into the game, meet new friends while dodging scribble monsters, and make memories that’ll never be erased!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Simplified Chinese, French, German, Spanish - Spain, Spanish - Latin America, Traditional Chinese, Japanese, Polish
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Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Falei um pouco desse jogo no meu vídeo: https://youtu.be/QtWeBnFQchg Um jogo de plataforma (não sei porque está com a tag "rpg") onde devemos desviar de obstáculos e as vezes desenhar elementos para atravessar os desafios, têm desenhos que ficam fixos, outros caem por conta e outros ainda só quando o jogador encosta neles, no geral o gameplay é tranquilo, minimamente desafiador, mas divirtido. O que me surpreendeu foi o tema de funda e a história, algo bem pesado e que eu nunca esperaria num jogo com essa estética. No geral uma boa experiência gratuita que dura pouco mais de uma hora.
[h2]【ENGLISH VERSION】[/h2] I seriously recommend this game! It's a short free game, about 1-2 hours (I took longer because I kept dying and taking screenshots—XD difficulty isn't high). The minimalist art style (including achievement icons) is super cute and creative! Like drawing on graph paper, scenes are hand-drawn. Music is great (sound effects are fun too). Because I love the art and the gameplay concept is creative, I played seriously. (I even tried AI image recognition to translate background text.) I wish there was a text log or replay for dialogue. (But it's a tiny game—sorry, just complaining. I noticed the devs have limited resources.) I read the store description (wasn't sure if this type would affect my mood, but so far it's fine). Making this with limited resources is impressive. There's a Mario-style flag checkpoint, and death is your stickman getting scribbled out (so funny!!!). The game has physics since you draw lines—leverage and stuff. The stickmen's expressions are hilarious. [spoiler]The achievements "Gotcha!" (pulling the chair) and "Avoidance" (abandoning Mike) are so funny! Claire falls flat on her face, haha! Mike gets tangled in black scribbles and "Stickman" doesn't save him, hahaha! XD But one achievement requires you to kill yourself—"Avoidance." Some details: lots of text and patterns in backgrounds. (Some are below the map—if you don't intentionally kill yourself, you won't see them. The tutorial gravestone—I guessed someone died.) Gameplay is drawing to solve puzzles, but through minimalist art it deeply discusses heavy topics—losing a close friend, facing grief and depression, and moving toward healing. (I suspect "Stickman" is another half of Nathan, trying to save himself. Or maybe I'm making it up.) Story told through drawing: Nathan falls into grief after his friend Chase passes away, isolates himself, stops going to school for over a week. His friends Mike and Claire keep trying to reach him, but get no response (avoidance and silence), making them suffer too. Nathan, a slacker, meets talented artist Chase after a seating change. He admires Chase, shares things. Nathan never liked drawing before, had no talent. Chase, usually quiet, would go on about drawings, characters, stories. They shared their stories. Nathan changed because of Chase, wanted to remember little things to share with Chase/Mike/Claire (I feel like that's me now). Because of Chase, the four became closer. Backgrounds record beautiful memories (patterns/text). But Chase left forever, leaving the three in grief. (I'm so jealous of their friendship…) They planned to hang out that weekend. Nathan had a car, picked up Claire and Mike, but Chase had a meeting, would come later—didn't want a ride, planned to take the bus. They waited half an hour, Chase never showed, didn't answer his phone. Nathan told Claire and Mike to stay, went to find Chase. He discovered something happened (background sounds and monologue—I guess a car accident). Nathan thinks he should have picked Chase up earlier, thinks he lost his last friend, thinks Claire and Mike chose to leave (but they never left). Art gets darker as levels progress. Claire's level made me sad. She's trapped, talks tough but helps "Stickman" everywhere, getting weaker each time (is this about Claire's help and their friendship weakening…). She falls off a cliff. (We said we'd go together! No!) Mike's level—he always protects "Stickman," the strong one. (Maybe the protector.) At the end of level 2, Mike carries "Stickman" and runs… Mike gets taken by the black scribble monster… "Stickman" separated by a barrier… helplessness? Nathan's level 1—Nathan says, "People can just evaporate from the world, and the people who knew them can just easily forget them completely, as if everything is so natural?" "Do those easily forgotten people… really have meaning for existing?" I thought the same years ago. But they exist in my memories, in photo albums, objects remind me—traces they existed. My memory is bad, but I'll remember them… (Eyes teary…) Nathan's level 2—background and sound effects, classroom sounds, kids playing outside. Good. Black scribbles seem to represent characters—as story progresses, they decrease… Game ended. Main menu is four characters on grass (left to right: blue Chase, black Nathan, green Claire, red Mike). Originally three, without Chase. Credits have lots of art/settings. (Not good at describing.)[/spoiler] Because I love this work, I'll try to draw fan art… [hr][/hr] [h2]【中文版本】[/h2] 这款游戏我十分推荐!小体量免费游戏,大概1-2小时(我玩久了是因为死来死去还截图 XD 难度不高)。 极简画风(包括成就)可爱又有创意!像在格子纸上画画,场景是画出来的。音乐好听,音效也有意思。 因为喜欢画风和创意玩法,我玩得挺认真。(还试图用AI识图翻译背景文字。) 希望有文本回放或查看功能。(小体量游戏我要求多了,抱歉。注意到开发者资源有限。) 看了商店简介(不确定适不适合,会影响心情,但目前感觉不错)。用有限资源做成这样挺不错。 有类似马里奥的升旗子存档,死亡效果是小人被笔划掉(好有趣!!!)。 游戏讲究物理,毕竟要画线,有杠杆原理之类。 火柴人表情有趣。 [spoiler]成就“恶作剧!”撤椅子和“快回去!”抛弃麦克真的很有趣!克莱尔摔了个底朝天哈哈哈!麦克被黑色线团缠绕,“火柴人”没救他哈哈哈哈!XD 但有个成就需要自杀才能获得——“逃避”。 注意到细节:背景有很多文字和图案。(有些在地图下方,不主动自杀看不到。教程关墓碑,我猜有人死亡。) 玩法是画画闯关,但通过极简画风深刻讨论沉重话题——失去挚友后如何面对悲伤与抑郁并走向治愈(我推测“火柴人”是内森的另一半自己,拯救自己走出来)。故事:主角内森因朋友蔡斯离世陷入悲伤抑郁,自我封闭,一个多星期没上学。好友麦克和克莱尔不断联系他,却得不到回应(逃避与不理会),让他们也很痛苦。吊车尾内森在课堂调座位后认识画画尖子生蔡斯,欣赏其才华,常分享事情。内森以前不喜欢画画,没艺术细胞。蔡斯平时沉默,一聊画作就滔滔不绝。两人互相倾诉分享。内森因蔡斯改变,想记住小事分享给蔡斯/麦克/克莱尔(现在的我似乎就是这样)。因为蔡斯,四人关系更好。背景记录了他们的美好回忆。但蔡斯永远离开,三人都悲伤痛苦。(真的好羡慕他们的友谊……) 那个周末四人打算出去玩,内森有车,接了克莱尔和迈克,蔡斯要开会晚点来,不想让内森接,打算搭巴士。等了半小时,蔡斯没出现也没接电话,内森让克莱尔和麦克留下,自己去找蔡斯,却发现蔡斯出事了(背景声和自白,推测车祸)。 内森认为自己该早点去接蔡斯,认为失去最后一个朋友,认为克莱尔和迈克选择离开(但他们从未离开)。 关卡越往后画风越阴暗。 克莱尔关卡让我悲伤,她被困,嘴上不饶人却处处帮“火柴人”,每帮一次就虚弱(是不是讲克莱尔的帮助和友谊逐渐虚弱……),最后掉下悬崖。(说好一起走呢?不要啊!) 麦克关卡,他一直保护“火柴人”,是强大的。(或许是保护型角色)第二关最后麦克扛着“火柴人”跑……麦克被黑色线团怪物带走……“火柴人”和他隔着屏障……无能为力? 内森第一关,内森说:“人可以就这么从世上蒸发,然后与他相识的人可以就这么轻松的把他彻底忘却,仿佛一切都是这么理所当然?”“那些被轻易忘却的人…真的有存在的意义吗?”很多年前我也这么想。但他们存在我的回忆中,相册中,物品让我想起他们,都是存在过的痕迹。我记性不好,但还会记得他们……(眼睛酸了……) 内森第二关,背景和音效搭配,教室音效,孩子们室外玩的声音,不错。背景黑线团似乎代表人物,随着剧情推进变少…… 游戏结束,主界面是四人坐在草地上(左到右:蓝蔡斯,黑内森,绿克莱尔,红麦克),原本三人,没蔡斯。制作人员界面有很多艺术图/设定。(我不太会说。)[/spoiler] 因为很喜欢这部作品,我会试着去画它……
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Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有时我们画下是为了记住,有时我们画下是为了放手
一封写给悲伤的情书 原本想找个免费游戏打发时间,玩到结尾才发现标题一语双关,这不仅仅是在屏幕上画画,更是把那个重要的人从心里‘画’出来。 🎮【关于玩法】: 游戏的操作很简单,就是操控一个火柴人左右移动,并在特定的地方用鼠标画线来搭建道路或阻挡敌人。虽然手感上稍微有点物理效果的“飘”,但这恰恰增加了那种铅笔画世界的随机感和真实感。 ❤️【关于剧情(无关键具体剧透)】: 这是最让我惊艳的部分。游戏一开始看起来像是一个少年误入涂鸦世界的冒险,你会遇到绿色的伙伴克莱尔、红色的伙伴麦克,一起对抗那些杂乱的“黑线”,以及最后与主人公相互拥抱蓝色的内森。 直到最后几分钟,真相揭开的那一刻,我才发现那些看似只是背景板的作业本格子和潦草的课堂笔记,全是伏笔。 游戏中的“画画”不再是简单的解谜,它变成了一种沟通,一种存在过的证明,以及最后的告别。当最后那副画完成时,那种“被人理解”和“被留下的人该如何自处”的共鸣感太强了。它用一种极简的画面,讲清楚了关于抑郁、关于自责、关于友谊最复杂的情绪。 📖【总结】: 它免费,它不花你多长时间,它甚至不需要你有高超的操作。 但如果你心中也有某个难以忘怀的人,或者你只是想被一个温柔的故事治愈十分钟,请务必下载它。 最后,不要让悲伤的黑线吞噬你的作业本。
I just played the game and finished it, I have no word. This is such a good game, I wasn't expecting to almost cry at multiple parts. I feel like I robbed the developers. This game is a masterpiece
este juego es muy bueno 10/10 y es muy conmovedor y triste la verdad y el final es goty
Tbh I searched "draw" on steam to find some game to test my new drawing tablet. I didn't even saw much other than the free tag. I was quite surprised when I saw while downloading the game that it had sensitive topics, thank god that still played, quite a nice game to play in this moment in my life
❤️🔥Draw é um plataformas 2D emotivo onde jogas como Stickman num mundo de papel pautado criado pelos rabiscos de Nathan, um adolescente a lidar com a perda de um amigo. Uma história sobre dor, isolamento e aceitação contada através de desenhos simples.🩷 💚💚ACERCA DESTE JOGO💚💚 🧡Plataformas 2D com narrativa visual profunda sobre luto, depressão e recuperação; 💛Desenha com o rato para criar objetos que interagem com o ambiente e resolvem puzzles; 💙Mais de 30 puzzles com 3 tipos de física de objetos distintos; 🩵Mais de 600 linhas de diálogo e 30 animações e cutscenes desenhadas à mão; 💜Banda sonora original com 9 músicas; 🖤1 a 2 horas de jogo — contém temas maduros que podem ser perturbadores para alguns jogadores.
I would never expect a "stickman drawing" game to be this deep. Perfect mix of fun gameplay and tragic story.
What a touching game. Equal parts challenging and sentimental (jon brion-esque pianos pieces). Intuitive, free when it doesn't need to be (I've paid money for inferior games). Good luck good lad.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2.9K | 89% | Free | |
| $13.9K | 30 | 73% | $17.99 | |
| $636 | 7 | 86% | $3.99 | |
| $35 | 3 | 100% | $0.99 | |
| $0 | 14 | 86% | Free | |
| $0 | 1 | 100% | Free |