
Set in a huge open world, Dragon’s Dogma: Dark Arisen presents a rewarding action combat experience.
Most likely between $19.7M and $55.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 88% | approximately $32.8M |
| PlayStation | $29.99 | 93% | — |
| GOG | $4.79 | 84% | #154 |
| Nintendo | $4.99 | — | #85 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1039 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of a kind masterpiece game. You owe it to yourself to play this if you like action RPGs. It's a little janky here and there, but only as a byproduct of the sheer ambition and passion that went into making such a comprehensive RPG.
These games are the best, at least for me. Even with my potato graphics, everything is still beautiful. From sunrise to sunset, and even with the DLC. The combat mechanics is also good, and I'm enjoying every vocation there is in my every run. I can still have some fun after finishing everything and there's nothing more to do but have some small goals and get killed by multiple eliminators or living armors. Peak.
I wish I could enjoy it, because it always feels like a good game. Yet, every single time I try to play it, I bounce off of it for some reason or another; too many components of its design either pointlessly frustrate me or give me persistent headaches. I'm sick of giving it chances, I feel like I'm in a toxic relationship with Dragon's Dogma. Hopefully you don't grate against this like I do. I'm sure it has promise, I've seen so many people enjoy it; I just can't share that experience, myself.
An amazing open world RPG where the combat really shines, it still holds up all these years later. The classes (vocations) have a wide variety of options, so there should always be something you'd like. Climbing monsters and stabbing them in their weak spot never gets old, and still feels cool. After the announcement of Dragon's Dogma 2: Dark Arisen, it made me realize I never wrote a review for this game. But I prefer this one over the second. Let's hope they will improve just as much as the Dark Arisen expansion did for the first game. All in all, can definitely recommend this game!
[h3]5/10[/h3] I really tried to love this game. In fact, I gave it two chances, five years apart, and dropped it both times. Dragon's Dogma has an excellent combat system, creative vocations, and the Pawn system remains one of the most unique companion mechanics in any RPG. Fighting monsters is genuinely fun, and it's the main reason I kept playing for almost 20 hours on my second attempt. Unfortunately, almost everything around that gameplay feels painfully dated. The UI is confusing, quality-of-life features are lacking, fast travel is restrictive, and navigation often feels frustrating. I had to look up guides multiple times simply because the game gave me little indication of what to do next. The open world was my biggest disappointment. Exploration rarely feels rewarding, enemy variety is surprisingly limited, and you'll spend countless hours fighting the same goblins, wolves, bandits, and harpies. Stamina draining while sprinting outside combat only makes traveling even more tedious. The story never hooked me, the characters left little impression, and many side quests feel repetitive or poorly designed. Escort missions, in particular, are some of the most frustrating I've played. I can absolutely understand why this game became a cult classic, especially for those who played it when it released. But playing it for the first time today, it simply hasn't aged well enough for me. If you're curious about the series, it's still worth experiencing, just be prepared for a game that shows its age in almost every aspect outside of its fantastic combat.
[h1]I Still Don't Understand the Charm of This Game[/h1] I first tried Dragon's Dogma many years ago while looking for a fantasy RPG that wasn't Skyrim. Back then, I wasn't a fan of the Pawn system or gameplay that relied so heavily on companions instead of fighting everything solo, so I dropped the game after roughly four hours. Fast forward to 2026. Since then, I've played many more games across all kinds of genres, including several RPGs with companion systems. I also believe that the 2012-2014 era was one of the golden ages of gaming. It felt like developers were creating games with genuine passion, optimization was often excellent, and many titles still hold up visually today. Games like Ryse: Son of Rome, Middle-earth: Shadow of Mordor, or Dragon Age: Inquisition all excelled in different areas, whether it was graphics, storytelling, or gameplay. Even many smaller studios today struggle to create games that leave the same impression. So I decided to give Dragon's Dogma another chance. This time I knew exactly what to expect. I specifically wanted another single-player RPG with companions and satisfying combat. After searching for a while, I kept seeing people praise Dragon's Dogma. Everyone agreed the story wasn't its strongest point, but they also claimed the combat was among the best. So I started playing again... ...and I was just as disappointed. If this had been my first time playing the game, I might have blamed my expectations. But it wasn't. I came back years later with far more experience in the genre, genuinely hoping I'd finally understand why so many people love it. I still don't. [h2]What Didn't Click for Me[/h2] Graphics? Most major games released after 2012 look better. Story? Plenty of games from the same era put much more effort into their writing. Character customization? I had always heard Dragon's Dogma was praised for it, but I honestly found it very average. Even games released years earlier, like the original Mount & Blade, offered more detailed facial customization. The body and stature options also felt strangely limited. And then there's the combat. I genuinely don't understand why it's considered one of the game's greatest strengths. It's certainly smooth, but the stamina system constantly interrupts the flow, and many of the skills feel underwhelming—not because they're weak in terms of damage, but because they simply aren't that interesting to use. [hr][/hr] I think people should try other games that excel in the areas Dragon's Dogma is often praised for. You might be surprised by how much those games improve on the very things this one built its reputation around. Sorry... ...not sorry.
What can I say? I really gave this game a try (3 tries, in fact). It is a difficult game to recommend, but the reason for this is far from simple. For one, I remember (having dropped this for well over 3 months now) it having an exceptionally addictive combat system. I played as a melee character the first 2 times I tried to get into the game and finally settled to being a mage on my third try. The spells looked flashy, their application was exhilarating. Every time my character upgraded, I looked forward to gaining new skills only to see what they looked like in action. As a game which is 90% combat and almost no memorable story, character or dialogue whatsoever, this should be a very good thing. Except I found myself struggling to pick this game up every time I put it down. And I think it's because Dragon's Dogma is game design friction done wrong - unlike Kingdom Come Deliverance where the hunger mechanic, inventory management, and weak starting character all contributed to immersion and the feeling like you existed in a hostile Medieval landscape, friction in Dragon's Dogma punishes the player for no reason other than to "appear hardcore" - In a world where wizards and dragons exist, there is no reason why fast travel should be so difficult, why my character cannot run for 2 seconds in this big empty world without stopping to pant. The inventory and the UI are a mess, and honestly feel unfinished? Most of what I remember of this game was me fiddling with menu screens and staring despairingly at my stamina bar. It made traversing through this already uneventful world an absolute chore, which is a shame because there are some genuinely unique places and boss encounters which I won't spoil. But there is just so much padding, so much BS that I dreaded returning to this game every time I put it down and played something else. Am I a casual because of this? Maybe I am. But this only goes on to show that the game certainly doesn't appeal to everyone. And you know what? That's fine. I think if you can tolerate a lot of the stuff I mentioned, and you like fighting battles in a Medieval fantasy setting and you don't care about stories in video games, this could be an excellent game where you'll easily sink hundreds of hours into. I certainly found it engrossing at times. Also the endgame DLC is supposedly very good. But there is no way in hell I am going to suffer through another 60 hours of tedium only to get to it. Also this game has some serious balancing issues. There will be difficulty spikes that feel unfair (as in there is no way, no skill you could develop which would allow you to survive some of these encounters), stun locks by basic bandits, and bosses that you can cheese. The game overall feels very unpolished. Most quests are fetch and kill quests, animations sound stiff, the companions you recruit spew the same 3 lines every time they walk past the same location. I wonder why instead of padding the game out to a 70-hour chore, devs couldn't have instead spent all that money and resources smoothening these REALLY rough edges and delivered instead a more refined experience? But that's all moot now. Dragon's Dogma is not a flawed masterpiece. It's just flawed.
I honestly cannot understand how Dragon's Dogma: Dark Arisen receives such high scores when so many of the problems with the game are clearly visible and repeatedly mentioned by players and reviewers who actually know how to evaluate games. The clunky movement, awkward camera, clunky combat, confusing mechanics, steep learning curve, poor quest guidance, tedious travelling and dated presentation are not minor details that can simply be ignored. These problems affect almost every part of the experience, and yet they somehow seem to disappear when it comes to the final score. The first thing that immediately stands out is how outdated the game's visual presentation feels, even when compared with other games that were already available around its original release. Dragon's Dogma released in 2012, and there were already games that had established higher standards in terms of graphics, environmental detail and overall presentation. Skyrim had already released in 2011, while Dark Messiah of Might and Magic had demonstrated much more interesting physical and environmental interaction back in 2006. Fable is another strong example. The original Fable was released in 2004, almost eight years before Dragon's Dogma, and already offered a much more interactive RPG world. The biggest gameplay problem is how poorly the game teaches its own systems. It explains some basic mechanics, but leaves far too much for the player to figure out. Quest Board objectives can become mixed together with the main quests, making it difficult to understand what is actually important and what is simply there to earn money and XP. Quest markers are also inconsistent, and sometimes I found myself running around the map trying to figure out where I was supposed to go. Even basic points of interest are not properly introduced or marked until you discover them yourself. The game expects the player to explore and learn through trial and error instead of properly teaching how its systems work. This is not a good learning curve; it is simply poor guidance. The combat is another major problem. The movement feels clunky, the camera is clunky, and the combat itself is not fun. Even on Easy, basic enemies can take far too long to kill, while the game does very little to explain how its deeper mechanics are supposed to be used. This is one of the areas where I particularly struggle to understand the praise. I keep seeing people describe the combat as one of the game's greatest strengths, while some players and reviewers repeatedly point out problems with the movement, camera and combat. I also do not understand the argument that the game “rewards patience”. There is no stealth system built around patience; most of the time you are simply walking around and fighting enemies directly. Climbing large enemies is an interesting idea, but it is hardly revolutionary when games such as Shadow of the Colossus and older God of War titles were already doing things with large enemies and specific weak points years earlier. Travel makes the gameplay problems even more frustrating. The map is huge, there are no mounts, and a significant amount of the game involves walking back and forth between locations. Fast travel exists, but it is nowhere near as convenient as it should be. When the game is already making you repeatedly cross the same areas for quests, not having a proper mount becomes ridiculous. Skyrim was already giving players much more freedom of movement. Dragon's Dogma does not even give you a horse. A system that already makes travelling tedious becomes even worse when the game keeps sending you back through areas you have already visited. Then the save and checkpoint system finally gave me enough reason to uninstall the game. After exploring a large part of the map and completing several quests, I died after jumping from a cliff. I selected Retry from the Last Point and ended up roughly an hour or more of gameplay behind. Quests I had already completed had to be repeated, and areas I had already explored were no longer explored on the map. Other players have reported similar problems with the game's checkpoint/save system, so this is not an isolated experience. Whether the exact cause is considered a bug or simply an awful checkpoint system, the result is the same: I lost a huge amount of progress and had to consider repeating all the travelling and quests I had already done. In a game where travelling is already one of my biggest problems, losing around an hour of progress was enough to make me uninstall it rather than do everything again. The NPCs and dialogue do not help either. Outside of cutscenes, characters often feel robotic, repeating the same animations while speaking, while the voice acting can sound flat and lifeless. The Pawns constantly repeat the same comments while travelling, which becomes irritating very quickly. These problems might be easier to overlook if the rest of the game were highly polished, but combined with the clunky combat, confusing quest design, weak guidance, dated presentation and frustrating travelling, they become part of a much bigger problem. What frustrates me most is the disconnect between the problems acknowledged by reviewers and the scores they give the game. I can read a review that describes clunky movement, an awkward camera, confusing systems, technical limitations and other problems, only to see the game still receive an extremely high score because the gameplay is supposedly incredible. I do not score games that way. If the problems are serious enough to be repeatedly mentioned by experienced reviewers and players, they should also be serious enough to have a meaningful impact on the final score. A good concept does not automatically turn poor execution into a great game. Dragon's Dogma: Dark Arisen has interesting ideas, but the execution does not justify the reputation it has. The game feels outdated even compared with games that existed years before its original release, the PC version was not modernised properly, the combat and movement are clunky, the game barely teaches its own systems, travelling is unnecessarily tedious, and losing around an hour of progress was the final straw. I have no reason to continue playing it or to recommend it simply because other reviewers decided that these problems were not important enough to affect their scores. [b]Score: 4/10[/b] (1) Trash(2) Horrible(3) Very Bad(4) Bad(5) Average (6) Fine(7) Good(8) Very Good(9) Great(10) Masterpiece
The game is great, but i´m very disappointed that after all those years, several bugs that can and will break some quests never have been fixed.
I find this game boring and ugly. I can't find any enjoyment in the battle, and the lack of "real" party members doesn't help the dynamic.