
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 10.4Kreviews | 93% | — | $3.2M |
| $19.99−50% | 5.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 949 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真把自己当大爷,都什么年代了,保存不能随时,UI菜单还没有退出键,键盘使用特别不习惯,走路还一卡一卡
玩吧你就,绝对值回票价
good game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4.7K | 92% | $13.99 | |
| $3.2M | 1.8K | 73% | $39.99 | |
| $3.2M | 3.7K | 94% | $19.99 | |
| $3.2M | 5.8K | 81% | $24.99 | |
| $3.2M | 7.3K | 83% | $14.99 | |
| $3.2M | 3.8K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 6.5K | 85% | — | |
| $2.5M | 3.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $935.7K | 6.1K | 97% | $7.99 | |
| $0 | 91 | 87% | Free | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.44/day in the week to Aug 4 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 950 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
久々にプレイした感想。 一言で言えばやっぱり面白く安心してプレイできるゲーム。 無印版と比べて声や幕間の追加や声優さんによる声が入るようになった。 特にドラクエで声は…ってなるけど声がある事でイベントに更に重みを感じるようになって良かった。 本作では2Dと3Dで遊べるのが魅力。 2Dについて 昔ながらのドラクエで楽しさもあるが SFCドラクエ3と比べると戦闘時に基本魔物にモーションがない、戦闘全体もやや作りが粗いように感じられる。 街やフィールド、ダンジョンの探索はしやすいがランダムエンカは高めに感じられる。 3Dについて おそらく本作の売りとなる3D、特にドラクエ感を損なう事はなし。 街やフィールド、ダンジョンが広く探索が大変(特にアイテム回収は手間感あり)だが、作り込まれている風景や街並みは綺麗。 戦闘に関してこちらも特にドラクエ感を損なう感じはなく、敵味方問わず戦闘モーションに合わせての声が戦闘をより盛り上げてくれる。 フィールドの敵はシンボルエンカと無駄な戦闘は基本避けれるが、フィールドの一番の魅力が時間帯によって魔物の動きが変わるため、寝ているベビーパンサーやももんじゃとか見れたりと可愛いくて癒される。 特技や呪文以外にゾーン(連携技)は専用のムービーが用意されていてこちらも戦闘を盛り上げる要素の一つ(演出のムービーはカット可能) もちろん好きな方でプレイされてかまわないのですが個人的には3D推奨。 ゲーム全体のシステムやUIは特に気にしなくて問題なし。 昔の懐かしさも残しつつも新しいドラクエが楽しめるゲームの一つ。 通常プレイでは気にしなくても問題ないですが、実績コンプとなるとかなり苦行や作業あり。 苦行や作業となるのは下記の3つ(少しネタバレ的な要素あり) ・鍛冶 →全種類の武器、防具を鍛冶しなければならない(数が多い) ・馬レース →規定のタイム内にゴールする必要あり(かなり慣れる必要があり) ・カジノ →本作では4種類ありスロットで77777やジャンクポットを当てる必要があり。 基本運要素のためただカジノを繰り返しプレイするだけで必要な称号(ゲーム内)が入手できるが、ポーカーのダブルアップチャンスを10回連続成功は正直心が折れる(運と言えばそこまでだが他のカジノの称号と比べてとてもしんどい。8回目以降での失敗は本当にもう……ってなる)
Con razón lo llaman el padre de los rpg
I honestly cant believe no one has told me about this game before. Like if Zelda and Baldurs Gate had an anime storyline baby. I was hooked immediately. If you like story, cute silly monsters, and out loud laughter while still fighting and strategizing in a gorgeous world then this is for you.
Avkopplande spel med vackra miljöer, rekommenderas. Välgjort spel som har bra story och mycket innehåll. Tvingades gå från autobattle till manuell strid när jag mötte drakmonster.
いいゲームだった。
[h1] 재미는 있는데 추천하기는 어려운 게임 [/h1] 페르소나가 십덕 요소, 옥토패스 트래블러가 2.5D, 진 여신전생이 전투에 초점을 두고 발전해왔다면, 드래곤퀘스트는 JRPG의 정통성을 밀어붙인 게임이다. 적어도 11s만 놓고 보면. 왕도물이지만 나름의 변주도 있고, 익숙하면서도 뻔한 흐름에서 오는 맛도 분명 있다. 다만 그게 사람에 따라 지루할 수도 있음. 3D로 진행하는 것도 가능하고, 일부 파트는 예전 초창기 감성으로도 플레이가 가능한데 그것 자체가 나쁘진 않았음. 이 게임을 비추천에 놓은 이유는, 재미가 붙는 시점이 지나치게 느리다는 점 때문이다. 검색을 해봐도 알겠지만, 이 게임을 노잼이라고 하면 끝까지 해보지도 않고, 특정 시점부터는 재밌어지는데, 하는 비판적인 답변이 꽤나 달려 있다. 근데 결국 빠르게 하차하는 것도 유저의 몫이기 때문에 이후에 재밌어진다고 초반부에 그만두는 유저를 뭐라고 할 수도 없고, 쉴드 요소로 보기도 어렵지 않을까. 내 경우에는 30시간 후반대부터 재밌어지기 시작했는데, 볼륨 자체가 큰 편이라고는 하나 느려도 너무 느리지 않나 싶다. 조금만 진행을 하고 와도 npc들 대사가 하나하나 다 바뀌어 있을 정도로 디테일도 좋지만, 변주가 시작되기 전 100% 개뻔한 왕도물 구간은 전투 템포도, 스토리도 너무 지루하긴 하다. 레벨링도 공략을 찾아보면 빠르게 할 수 있지만 그것도 레벨 50 60은 돼야 하는 부분이고. 나도 엔딩 직전까지 플레이해놓고 멈췄더니, 뭔가 손이 안 가서 몇 달이 지난 후에야 마무리했다. 그만큼 몰입해서 하면 재밌지만, 흐름이 깨지거나, 그 흐름까지 가지 못하면 재미가 없다고도 볼 수 있을 듯. 사이드퀘스트랑 욧치도 다 깰 예정이었지만.. (사실 초반에도 몇 시간 하고 몇 달 묵혀뒀다.) 레벨링은 할 줄만 알면 금방이기 때문에, 그렇게 게임이 어렵지도 않다. 카뮈가 특히 강하다고는 하지만 여캐만 데리고 깰 수도, 남캐만 데리고 깰 수도 있을 정도. 나도 베로니카 (채찍) 세냐 (홀) 마르티나 (창)으로 쭉 깼음. 아, 잊고 있던 단점이 하나 있는데 [spoiler] 중간에 원피스마냥 동료들이랑 흩어지는 [/spoiler] 구간이 있는데 여기 진짜 재미 없다. 사람에 따라 드퀘의 매력이라고도 볼 수 있고, 구시대적이라고도 볼 수 있는 요소들이 몇 가지 있으나 굳이 안 해도 돼서 그렇게까지 큰 단점이 되지는 않을 것 같다. [h3] 38시간즈음부터 65시간 정도까지는 진짜 재밌었음. [/h3]
PS4版は発売時に購入してクリアしました。 追加要素とグラフィックの向上もあり新鮮な気持ちで楽しめています。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.