
The Definitive Edition includes the critically acclaimed DRAGON QUEST XI, plus additional scenarios, orchestral soundtrack, 2D mode and more! Whether you are a longtime fan or a new adventurer, this is the ultimate DQXI experience.
Most likely between $5.4M and $15.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $19.99 | 93% | approximately $8.9M |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 959 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The perfect Steam Deck game! DQ games have always kind of bored me a bit, but I had just finished a few action games and wanted a slower turn based RPG. To be fair it's not the mechanics, I love a good turn based RPG, but as I've gotten old it takes more to hook me in for the long haul. There has to be some magic, some charm, some decent writing, and strong gameplay. DQ XI has it, it's got the rizz, it slaps, it's fire, it's 6-7, it's got it all and it does it all extremely well. For background in the past couple years I've finished Octopath Traveler, Bravely Default, Tales of Arise (not quite turn based I know), Persona 5, Fire Emblem: Engage, and Yakuza: Like a Dragon to name a few. I dig RPGS and if I thought everyone had an interest in my back catalog I'd list the western RPGs too. Sometimes though, games will come along and look like everything I want, only to have that feeling where it never "clicks." I don't want things to get better 40 hours in, I don't want to waste 40 hours before I can settle for something being an experience I might enjoy. Probably sacrilegious to say, but that's how I feel about the entire Xenoblade series. On paper it looks great, I like mechs, post apocalyptic world, mech swords, some magic thrown in, touchstones on cultural revolutions and a corrupt ruling class. You'd think I'd like everything about it, but I just.... don't. I don't like the battles that feel one note, button mashing away as if nothing really matters. Are my actions doing anything? Do I really need to be here for this story? Oh look over there it's a quest... to go find some rocks. Oh look over there it's the same quest but now it's fetch this. DQ 11 looks like it shares the bones of standard RPGs when in fact it's standing on the mountain of dead bodies that paved the way for this beautiful ode to JRPGs. It's a love letter to gamers and within all it's nostalgia is a quiet evolution that never boasts, but pulls you in to every charming pixel and polygon. It isn't any one thing that makes DQ11 a masterpiece, but it's somehow greater than the sum of it's parts. The combat is excellent but starts out very basic, the overworld map is easy to understand, fast travel works well from the minute you unlock it, there's a horse too and that works perfectly fine (looking at you Roach!), everything is just fine. Then it builds... everything just keeps steamrolling forward. The story gets... interesting, it's not what you think and there's always another layer. The music from the start has it's own role to play as Square replaced all the MIDI tracks with the Tokyo Symphony. It's such a joy that you can just stop any time and listen to the music. The battles start to whip up, skill trees open, strategy becomes important, you'll have to determine who's in your party. Subtle choices of what path to take, which skills to upgrade, which gear to buy or craft, it all makes an impact on your progress. Finally, each locale is extraordinarily done and each becomes part of the tapestry of the story. Towns have always been important in an RPG but they managed to make them stand out as much as the characters in DQ11. I can't put it into words without spoiling much, but it is not simply bigger is better on display here. It's not larger towns you have to walking simulator your way through, but right from the first town they're part of the story. It's this gameplay loop of explore, battle, travel, story beat, repeat. You start seeing incredible writing unfold, it's serious, it's whimsy, it's heartfelt, it's funny, and you rock that gameplay loop because it's good. In no time at all, DQ11 starts hitting it's stride, in just a couple hours the story starts to slap and it does not let up. It's just beat after beat, like a rock concert where you can't believe the artist isn't going to take a break. There can't be this many songs in the set and there's zero filler, you don't even think about time passing because you're in it, you're enjoying it. That's DQXI. It's a steamroller that moves toward this crescendo and in the build up it crafts a world that begs you to stay just a little longer. One more quest, one more boss fight, one more piece of equipment and dear lord what the hell is going to happen next? Only one way to find out! ----- hardware notes ----- I played a TON of this game on Steam Deck, more than anywhere else. I played it docked (it runs great) and I played it in handheld mode, where it feels tailor made for the system. You can clock down to 10 TDP and bring the GPU down to 1200-1400MHZ and squeeze about 3 hours of battery life. More if you're willing to sacrifice settings, but I am not. It never dips below 45 FPS and I've got graphics maxed out except for shadows. I also turned anti-aliasing down because it just looks better imo. I also played a fair bit on my PC, an RTX 4070 rig with an i7. It really didn't make a difference, DQXI S is actually the Switch version of the game and they used all those assets when they re-launched it everywhere else. The advantage is the game is so well optimized it runs extremely well on just about any hardware that can handle it. I wasn't satisfied with that though, there's some easy mods called "project rebuild." It's a collection of community work trying to restore DQ11 to it's former glory when it first launched on PC. I think if you're going to invest time sitting down in front of a monitor it's totally worth it. I bumped up grass, player models, and textures and it does look glorious. Much more like a moving story book or a 3D Dragonball Z comic. That said, I didn't miss it when I'd switch back to the Steam Deck and that's not something I usually say. Like going between Cyberpunk 2077 PC vs Deck is a HUGE sacrifice. This is not, it's truly one of the best modern games you can play on the Steam Deck, if you're not too picky about frame rate you could probably just max out settings and you're good to go.
This is like the Chinese buffet of games. Endless amounts of just fine to kinda good content to stuff your face with.
A "definitive" version that still looks visually inferior to the original in terms of lighting, textures, character models, geometry, and foliage. Mods sadly can only repair so much. Vanilla game is a visual masterwork and it's a shame SE didn't try to backport all these wonderful QoL changes and OST fixes to it.
作为一款以王道剧情著称系列来说,天降与青梅竹马,魔王与勇者,中世纪王国与骑士,各种经典职业“战士、盗贼、法师等设定,以及那种“在广袤的世界和伙伴一起冒险,身边的人都愿意支持你陪你走完这段旅程”剧情在这游戏里体现淋漓尽致 不像FF系列拥有着成人童话那样的深刻与厚重,只是简单而又朴素的剧情从另一种方面来讲也是对每一个传统RPG玩家的极大吸引。我真的好喜欢这种不加点缀,单纯歌颂友谊,爱,勇气的故事,正如那句“对食物最少的加工就是对食材本身最大的信任” 就好像脱离了游戏,心里好像也有一种,我是一位勇者,鼓起勇气克服一切的积极状态 ++剧情在我这一块我给一柏昏(划掉)。其实玩到打倒魔王前无论是那些BOSS不断暗示你找不回逝去的时光还是游戏名都透露了[spoiler]穿越时空的主题[/spoiler],本作其实也没有什么多大的反转,但是就是很有冒险的感觉。本身目标是为了挽救同伴,结果发现以己之力竟然能做到扭转结局而最终boss更是另有其人。认真的看支线的对话,翻阅书架上每一本书,真的觉得是个温馨的游戏 其实还有点吸引我的就是后面DEEP DARK世界充满绝望的世界观下,DQ的世界反而逗笑我的频率不降反升,他的文本对话等等经常给我一种哭笑不得的愉悦,可以说是轻松的小剧场撑起了这个略显沉重的主线 不过美中不足的是,其实对于吃不惯JRPG这类型来说前面慢节奏的故事线很容易导致人弃坑,他慢节奏甚至长达十几小时以上,得到中后期勇者上天空岛主线开始进入高潮阶段 ++DQ这个美术画面是深得我心的,是高饱满的幻想童话风,无论是人物还是怪都让我感觉圆润得有点萌萌。不过毕竟鸟山明经典的美术风格和过于公式化的设计元素锚点在喜欢这点上确实因人而异,很难想象游戏最出圈的形象竟然是史莱姆 +音乐本身我是想给中评,但就质量而言确实值得赞扬。很可惜一点就是这一部重复性太高以及原创性太差,这点可以稍微解释下这作主要是椙山浩一上年纪了。不过在歌少且照搬前几系列条件下,初听到DQ这类全是汹涌澎湃的交响乐还是给了我极大的震撼,另外我真的特别喜欢游戏里那几首竖琴跟笛子音乐,尤其是雪妮雅雨中弹琴那段给我伤心死了《英雄たちの帰郷》《愛の旋律》《愛のこもれび》 --(集成版缺点)绕不开的地图素材复用怪物套皮,绕不开的反复跑图刷素材造装备,以及策略性低下的回合制水平,战斗局限于部分技能无脑复读而大部分技能全游戏用不到第二次但是好在技能释放简洁明了,所有人都可以很好上手。 主要角色没什么塑造可言,可能基本就流水账水平,而我们的勇者大人甚至是个哑巴,有时候给我急得恨不得上去当嘴替。(但剧情风格我很喜欢而且其实意外对味) 不管怎么样,DQ11S难怪被称作为JRPG的集大成作,真的是完美符合我心目中JRPG缺点应该是什么优点应该是什么的样子。结尾展示了历代游戏画面,即使我第一次接触dq系列也感受到了厚重感。 游戏里曾经我闯进一个npc家里,那个npc告诉我这么光明正大的闯进来以后一定能做一番大事业,于是我感动得把他家所有东西都顺走了XD
I'm 42, this is my second Dragon Quest game (after VIIR), I'm now officialy a fan of the franchise, and it's coming from someone who really dislike turn based combat rpg games.
People like to describe this game as JRPG comfort food, but to be more descriptive, it's bland and diluted soup, put in a pretty bowl. The game is the length of a novel, yet the story is simplistic and akin to that of a picture book. The translation/localization is also not good in my opinion. The English subtitles excluded important details, story implications, and at times differed completely from the Japanese voicelines. The companions are charming at times, but very tropey. Silent protagonist is usually tolerable, but this one is expressionless and has almost zero reactivity to the world and the people around him. Note that even for a typical hero story, the entire story heavily revolves around this blank protagonist. Exploration is okay at best as the world isn't that interesting compared to other games in this genre. This is another subjective take, but the overall map structure and traversal seem designed to add some tedium to the play time. The inventory management and UI are terrible. The combat gameplay is similarly simplistic, true to its roots with barely any innovation or unique mechanic. However, I do commend the art style, the skill visual, and the fact that you can swap companions mid-fight and retain their prior buffs. I toggled on the Stronger Monster Draconian option, so early game was extremely brutal, so the combat does have good challenges with this option. Alas, the game dragged on and on with nothing new or interesting. Neither the story nor the characters captivated me. I tried to give it a good run to get to midgame, but I'd rather not spend tens and tens of hours more to complete this absolutely mediocre experience.
如果你是慕名而来的,那么这款游戏大概率不适合你。这么大的一个世界级ip,上了pc后这么多年却只有这么点销量,其实也能说明一些问题。所谓的神作,不过是粉丝的狂欢。这是为数不多让我玩恶心了的游戏,特别是进入邪神篇之后,极其诡异的难度曲线让你不得不去刻意的刷级。不过刷级这个问题似乎是贯穿整个游戏的。如果你不是照着攻略玩的话,被迫刷级几乎无法避免,而且会出现得非常频繁,这是由于本作极其不平衡的流派,拿勇者举例子,勇者点双手剑的流派比之单手剑几乎多出了一倍的伤害,如果你没有看攻略且不慎选择了单手剑的流派,那么刷级将无处不在。玩的时候我就很疑惑,设计者设计这么一个难以使用的流派的意义是什么?让玩家自己选择难度吗?而且本作的流派系统也相当的单薄,八个角色,武器也只有八种,且不同角色间的技能板存在着大量的重合,缺乏深度。说说剧情吧,本作的剧情就是王道的勇者斗恶龙的剧情,极其经典的剧情模板,当然,经典是好听的说法,难听的说法就是平且无趣,而且往冒险故事里塞入了一个意义不明的小丑人妖角色,每次看到这个角色的剧情的时候都让人感觉到出戏。这毕竟是续作,而且是第十一代的续作而不是一二代的重置,这样的一个故事也不知道该说是敷衍好还是在服务粉丝情怀。这游戏的任务引导系统也是一言难尽,经常会出现引导到一半突然就丢失引导的情况,给人的感觉是没有做完就扔出来卖钱了的赶工感。被游戏玩并不是一个很好的体验,在我五十多个小时的游玩体验中,我明显能感觉到是游戏在玩我而不是我在玩游戏,你只能走这条路,只能选这个流派,多流派和大地图这是个样子货,没有太多内容。对我而言,本作说是神作实在是过誉了,一部及格线级别的作品,被粉丝捧到了一个不属于它的高度。如果生化危机四是八十分的话,勇者斗恶龙11s我只能给到六十五。
정통 JRPG의 완성형 스토리는 전형적인 용사물로 왕도를 걷는 내용이지만 뭔가 뻔하지만 희안하게 몰입력이 있어서 재밌었음 각 캐릭터마다 개성이 뚜렷하고 매력적이였음 JRPG 특유의 중2병이나 오글거리는 대사가 없었다는게 큰 몫한거 같음 살짝 아쉬운 부분이라면 궁극적인 목표 마왕을 잡고 나면 살짝 번아웃이 옴 전투는 초중반까지 큰 어려움 없이 쉽게 진행이 된다 적강함으로 난이도를 올릴수도 있지만 극후반 말고는 그게 그거라는점 장비와 육성이 세분화가 잘 되어서 성장하는 재미가 있음 RPG에서 또다른 재미가 도감목록인데 수집요소가 있어서 좋았음 왜 일본에서 국민게임이라고 불리는지 이해가 가는 부분
提醒:游戏自带免费DLC需手动领取,开启菜单后打开“作战-系统设定-领取礼物”,含两套外观服饰和一些道具 优点: 1.沉浸感强 这是让我能无视其他缺点坚持玩下去的理由。正如其名,主要讲了勇者拯救世界的故事,剧情虽然王道但故事跌宕起伏,节奏松弛有度,没有哪个章节是让我觉得无聊的,一周目推到美人鱼和维罗妮卡的时候还是有点感动。除此之外,游戏的NPC设计的非常好,几乎70%的NPC都能对话,偶尔还能给你透露点线索,城镇里大部分的房子也能探索,剧情每往前进一小步,同伴及周围所有NPC的对话都会改变,让你感觉是真的活在勇者的世界里,这也是让我觉得这游戏做的最好最细致的点。 2.内容量大管饱 主线流程很长,一周目+二周目新剧情,差不多能有50小时的游戏体验,再加上各种支线和试炼任务、隐藏BOSS,随随便便都能玩70小时以上。 缺点 1.美术偷懒 有一说一,作为原版17年发布的游戏,这游戏的画质在JRPG里算是不错了,水体效果相当可以,雪原里你经过一些树木还会把枝干上的雪抖下来,画面之所以有一股廉价感,我觉得和美术脱不开关系,虽然我是老鸟的粉丝,但不可否认他要接锅,人物的面部线条太简单了,该有的光影也没有,脸看起来跟芭比娃娃一样,主角和雪妮雅两个超绝大额头,头发质感像面条,人物设计也在偷懒,主角有股特兰克斯既视感,卡缪的发型像超蓝。 2.交互功能紊乱 这游戏菜单功能做的相当简单,本来这没什么,只要你够简洁好用就行,但它的设计逻辑简直是一坨屎,每次去教堂存档都会问你一句要不要继续冒险,如果你选否就给你退到标题界面,但重量级的来了,它的标题界面竟然没有退出游戏!那你为什么还要问我呢?很难想象玩这游戏我查的第一条攻略不是怎么加点、怎么做任务,而是怎么退游戏?关键官方还装死,连个补丁都不舍得加,直接让你用ALT+F4退。还有背包袋的设计,每个角色单独给你设计一个背包袋,战斗中角色残血想喝药?不好意思,你药放在通用背包袋里,没有单独塞给他,不给喝。这设计除了增加繁琐度以外我想不出它还有什么作用。 3.战斗深度约等于0 和老式JRPG一样,战斗一般就四个指令,攻击-防御-武技-法术,唯一能夸的一点是游戏能自动战斗,练级刷材料比较方便,除此之外全是弊端。作为一款发布了11款正传作品的老牌JRPG,你的回合制战斗竟然不能看怪物信息和行动轮次?那你让我学一堆火冰雷风法术是什么意思呢?我看不到对面弱点只能瞎打?有时候还不如交给AI打,出伤还高点。战斗也没什么意思,上好加攻降防BUFF后,无脑复读武技就行,没血加血。化境系统本来算是特色的,结果也没什么用,一把战斗基本开不出第二次,有些联手技还得多人物共同化境才能开,条件苛刻,除了打BOSS凹个开场其他时间可以当它没有。 4.支线通马桶 支线基本都没什么剧情,纯跑腿和打怪任务比较多。比较恶心的一点是支线任务地图是不给标识的(虽然主线也没有),只能靠任务简介和NPC的三言两语去猜位置,最恶心的是让你在一片区域内找某个人、某本书这种任务,不看攻略就只能像鬼子进村一样挨家挨户搜,还有赌场中奖这种纯运气任务。 5.肝 如果只是为了通关,那完全不用肝。如果想打隐藏BOSS和全成就,那就要刷等级、刷钱、刷材料、刷种子。肝的东西基本都放在后期,这点见仁见智吧,很多JRPG后期都会留点要肝的东西。 总结,这是我第一次玩DQ系列作品,给我的感觉像是披了3D皮的2D玩法JRPG,你能在里面体验到很多很老的游戏设计,不知道是为了迎合系列老粉丝,还是单纯懒得改,如果不是我JRPG瘾犯了估计也不能坚持玩下来。对我而言,游戏体验算是合格的,这篇评测也不是差评,只是单纯不推荐,这游戏还是有点挑人,如果能忍受一些古老游戏机制,其实还是不错的,如果只是被日本国民级三大JRPG的名号吸引来的,入手前还是建议三思。
I’m not quite sure how to put this into words, but trust me when I say this game is an absolute must-play. If you can look past the 2D mode, the silent protagonist, and the somewhat dated UI, you’ll find a genuine masterpiece underneath. The character development for every party member is handled exceptionally well, making the entire journey feel deeply personal. This was my introduction to the Dragon Quest franchise, and it’s safe to say I’m now committed to experiencing the rest of the series. Visually and sonically, the game is top-tier. Even though the soundtrack can feel slightly repetitive, it rarely detracts from the overall experience. I should emphasize that the post-game content is easily the best I’ve seen in the entire JRPG genre. It avoids the typical trap of tedious side quests and excessive grinding, opting instead for a clever narrative twist that lets you "perfect" your journey. The final superboss is entirely optional, so feel free to skip it unless you are a completionist hunting for that Platinum. One small disclaimer: my total playtime is heavily inflated because I spent hours AFK at the Casino slots, not because the game requires that much grinding. Highly recommended!