
DRAGON BALL GEKISHIN SQUADRA is Dragon Ball's first team-oriented free to play game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 63% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
je trouve que c'est dommage que il faut attendre un moment pour que le petit persos viennent pour détruire les points adverses. Après ça reste un moba, mais je trouve ça trop lent du coup.
Rendimiento asqueroso, puedo jugar perfectamente Assassin's Creed Shadows o otros juegos pesados a graficos maxeados y no van trabados ni crashean como esta cosa.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #34, worst JP #95 · 9 markets collected
US · last 30 days
Stats
Languages: English*, Japanese*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 788 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ok lah buat quick game
我的队友真的是人类吗?既不会支援,又守不住塔,别人打团他在塔下闲逛,对面拆塔他又跑去刷野,这游戏是不是把elo那套匹配机制学来了?没一个像人的,玩这游戏时间越久,你红温的越快,趁早死吧
ok
Overhauling the game would be the worst decision ever the game is loved for what it is and changing it to your average point capture game would just make it boring and spit in the face of all the og fans i really hope this decision gets rethought because none of the players want this.
baby's first moba but pretty fun to mindlessly play
Was super excited for this, game seemed bare at launch so I waited a year. what the ♥♥♥♥ did they do to this game, i played almost 300 hours of the playtests and yet an hour was unbearable with the constant pop ups and million capsule currencies, changes like zekai boost that just made it boring and half of the time ruins your animation, the casting stuff variance is horrible to understand or make for certain characters, they got rid of half of a bunch of characters. The grind without the battle pass is still insane and completely unreasonable for the average player. I have like 2k hours in destiny I dont mind a grind but trying to upgrade my collector level as somebody who wanted to play f2p as a chill game is pitiful, yeah screw that. the biggest problem is what the ♥♥♥♥ happened to this being a MOBA, Deadlock and this were suppose to be the next mobos for mobile and pc/consoles alike and this game just shot itself in the foot even worse than it did with its greedy tactics. I wouldve rathered paid 40 dollars this and have it actually expand as a game instead of it being stuck in a box or "quick play or ranked" and thats it for a game thats been in testing for 2 years and out for one has less content than most mobile games and thats saying a lot unless they overhaul the game AGAIN or revert the changes away from moba, this is dead within a month. It already takes forever to get into matches with a role you want and these changes are just gonna make the playerbase bare as hell, with xenoverse 3 around the corner, theres no incentive to keep track of this game.
wow
1
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 69% | Free | |
| — | 0 | — | — | |
| $3K | 11 | 91% | $8.99 | |
| $0 | 5.3K | 68% | Free | |
| — | 5.4K | 56% | — | |
| $0 | 9.7K | 73% | Free |