
DRAGON BALL GEKISHIN SQUADRA is Dragon Ball's first team-oriented free to play game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 63% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: They didn't make money on the moba so they're turning it into a predatory gacha game. For those who don't know: https://dbg-squadra.bn-ent.net/en-us/news/rp_gkq_0k543 For those who don't know and don't click on strange links: valid, just look up gekishin squadra online and their main page opens to the Q&A talking about the changes they're making. I can't in good conscience recommend trying this game now in light of what it's going to be turning into. When the announced update goes into effect this December, this will not resemble the game it was on release. Between the fundamental changes to gameplay announced and clear pay to win mechanics that are being pushed, I have no interest supporting these decisions. I've been a fan of this game since release, I've enjoyed the light hearted take it has on mobas as a genre, and I'm disappointed in what is going to be happening to it. If I wanted to play a pay to win gacha game with Dragon Ball on the cover, I'd play Dragon Ball Dokkan Battle, or Dragon Ball Legends, or Dragon Ball The Breakers, or download the Dragon Ball Fusion World app-- hey there seems to be a lot of these.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #34, worst JP #95 · 9 markets collected
US · last 30 days
Stats
Languages: English*, Japanese*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 788 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
니애미
top disaines of heroes
very good gaym
its draon ball and its cool as a moba, cant wait for the revamp.
لعبه موبا بسيطه وعظيمههه
기본적으로 드래곤볼 시리즈 게임중에서 모델링 및 스킬 구현 등등은 엄청나게 잘 만들어 놨음 그래서 내가 짧게 플레이하는 라이트 유저다 그리고 드래곤볼 좋아하시는분들은 추천 그리고 컴퓨터 사양이 그렇게 고사양이 아니더라도 충분히 최적화가 잘 되있어서 깔끔하게 돌아감 하지만 단점이 상당히 많음 일단 유저들의 의견을 들을 생각이 없는 개발진들 예를 들어 솔큐/다인큐 분리 절대 안함 전 포지션 s랭크가면 다인큐들을 상당히 자주 만나는데 없어야 될 타이밍에 3~4명이서 우르르와서 줘패고 감 여기까지는 그럼 ok 이제 다인큐 분리 안해주는거 알겠어 그럼 우리편에서 트롤 및 일부러 게임 깽판내는애 차단이라도 만들어줘(익명쓰는 아이디들이 대부분 이런짓 많이함) 개발진 응 차단기능 그런거 없어 그리고 만약에 하루 한판만 하는분들은 아마 우리팀은 파괴신에 쳐박고 죽는데 상대방은 전부 유저인 경우도 볼 수 있을텐데 랭크배틀도 유저 없다고 bot을 넣는 어마무시한 듣도보도 못한 보법을 보여주는 운영진들 굉장함 마지막으로 제일 큰 건 서버문제임 1년이 되가는 게임인데 아직도 게임하다가 팅기고 0초에서 멈추고 초창기 서버오픈부터 있던 문제들이 여전히 남아있음 그리고 캡슐도 보면 나온 레전드 캡슐 연속해서 2~3번 주는거 이거 확률 주작이라는 말이 나올 수 밖에 없을정도로 심각하긴함 이런 다양한 요소들이 겹치고 유저들과 소통을 아예 하질 않으니 게임 잘 만들어두고 나락가는것 그래도 잠깐 킬링타임용으로 즐길만하기 때문에 아직까지도 하긴함 이제 시즌7이후 시즌 8에 대격변에서 격신룰 자체를 갈아엎으면서 아예 다른게임으로 변모할텐데 어떻게 바뀔지 그리고 유저들 의견을 수용해서 변화할지 주목해야할듯 운영진들이 게임을 갈아 엎는다고 유저들이 오는게 아니라는걸 좀 알았으면 좋겠다 이 게임의 가장 큰 단점 유저의견 개무시 소통부재 <-- 이게 가장큼 하실분들은 참고하세요
ITS GOOD BUT ITS GOING TO CHANGE COMPLETELY IN 3 MONTHS SOOO
very good game even tho some teamates are dumb as bricks
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 69% | Free | |
| — | 0 | — | — | |
| $2.7K | 10 | 90% | $8.99 | |
| $0 | 5.3K | 68% | Free | |
| — | 5.4K | 56% | — | |
| $0 | 9.7K | 73% | Free |