
DRAGON BALL GEKISHIN SQUADRA is Dragon Ball's first team-oriented free to play game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 11.2Kreviews | 64% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
at the beginning the game was fun but as it kept going it kept getting worse. their main problem is balance patches/new characters, and is has been going on since season 1, most of the time these patches do nothing and rare occasions it makes a character broken for only a week or 2 before they revert the change and the character is bad again, and then new characters just being broken, on multiple occasions the new character is a must run or you just lose. not only that skins are also gacha now with the worse rates of all time, before it was just animations but now they have started with skins with worse rates then pulling an animation for some reason? and they also have a bot problem where if your B rank or low A rank you get bots as your allies and you lose. now you have bugs, the game can just crash in the middle of a match and sometimes when you die and you spawn back your just a ghost and cant do anything and when you going for tower your character just slides off the tower especially when your playing a technical character and etc, i wouldn't recommend this game because i know they are never going to chance especially right now.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #34, worst JP #95 · 9 markets collected
US · last 30 days
Stats
Languages: English*, Japanese*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 746 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i will change this review if they rollback on the future overhaul.
Do not allow my time played on Steam deceive you, I have spent most of my time playing on mobile and was intending to swap to PC at a later date. With that being said, I cannot recommend this game under any circumstances. First of all, the game has always had issues. New characters came out bugged on release, updates which frankly made no sense, and a predatory gacha and exclusive characters only for people who either played religiously or opened their wallets. But despite all that, I truly loved this game. I never played either beta, but I have been playing since Day 1 of Season 0 and enjoyed my time, even through my annoyances with it. It was my very first MOBA and I'm thankful for the time I spent playing it. However, now the game I loved is being killed and it's corpse is being resurrected into a game that is completely different from what was marketed. Any and all interest I had in continuing to play instantly evaporated and to be frank, I feel betrayed. And I know many of my fellow players feel the same. They cited low player counts as the reason for the sudden pivot, however they fail to realize that they are selling out their loyal players just to chase something else. I anticipate that after the overhaul, there will still be massive performance issues and bugs, if not even worse. So do yourself a favor and stay as far away from Gekishin Squadra as you can.
NO OVERHAUL
going from a top down moba to a 3rd person CTF game what is going on here? i refuse to even give it a chance. i came here to play a moba.
Im playing this game cause its a moba :)
This game has been out too long for voice chat to not exist. There is no reason for such a prehistoric communication method in this game. U can make one mistake and be punished and offed in less than a second, yet you are REQUIRED to go thru menus to communicate one small message. This is the reason no one cooporates. people never learn any information playing this game in complete solitude. FIX IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! PEOPLE ARE TOO STUPID FOR VOICE CHAT NOT TO EXIST!!
The game had so much potential, but it was plagued with ♥♥♥♥♥♥ decisions from both Bandai and the team behind it: crappy balancing, pay-to-win character practices, and little to no decent customization options. But it was still fun to boot up for a few games every day. Post-Season 7, the game is getting completely gutted and reworked into another generic arena slop fighter with ♥♥♥♥♥♥ microtransactions to boot. If you wanna play a decent MOBA before the end of 2026, I'd say there's still fun to be had, but there's literally no reason to get invested in the game, as it's not going to be the same game after that. Just play Sparking Zero instead if you want a decent DBZ arena fighter.
i cant wait to uninstall this game in december when it turns into another mid hero shooter
Game was really good, I had a lot of fun in my 50 hours and don't regret the money I spent on the game. BUT I am incredibly disapointed in the new direction that will surely kill the game or at the very least make it something entirely different to what it was. I will miss this version of the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 10.1K | 69% | Free | |
| — | 0 | — | — | |
| $2.9K | 10 | 90% | $8.99 | |
| $0 | 5.3K | 68% | Free | |
| — | 5.4K | 56% | — | |
| $0 | 9.7K | 73% | Free |