
DRAGON BALL GEKISHIN SQUADRA is Dragon Ball's first team-oriented free to play game.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 11.2Kreviews | 64% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 761 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1 vs 7 if u want a challenge, this its your game
Tahmin edilenin aksine bence çok güzel bir oyun olmuş diğer popüler medyaların oyun veya özellikle moba denemeleri başarısız olurken bu oyun bence tam yerinde olmuş. Maksimum 15 dakikalık maçlar karakterleri maç içinde bile öğrenmek çok basit karakterlerin animasyonları çok ileri seviyede zaten. Dragon ball içeren birşeyin peak olmama şansı yok zaten.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best UK #34, worst JP #95 · 9 markets collected
US · last 30 days
Stats
Languages: English*, Japanese*, French, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 763 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
重进好几次都是玩了一两分钟就闪退,拜拜吧
Si
sb你jb在这样往排位里面塞弱智人机 游戏只会死的更快 只会做游戏 不会运营游戏 tm 龙珠破界也是被你们这群sb给运营费的 再这样塞人机 这游戏就离死不远了 充分体现了sb万达不会运营网络游戏的缺点 滚回去做你的单机游戏好吗
The input lag is way too high, even 50ms. Both moving and using skills feel really delayed. The controls feel terrible. Highly not recommended!
I'm going to miss the Moba. Was it fun yes, learning curve yeah kinda..Overall the power of greed wins again to ruin things we enjoy.
I just made it A this season. Ive spent time learning this game and getting good at it. the game is not that hard to learn. it a stand moba with only 2 lanes. granted the how to play for this game is very under whelming cause it doesn't really tell you how to. there no way to know what give which kind of exp for npc's. I enjoy the game as is i keep coming back. NOw that the game is getting a complete make over to something that i thought was gonna end up like smite but looks like it will not. I dont know what to think now. its a shame that it had to come to this . im going to give this new game a chance and hope it a good replacement. Again i enjoy this game been playing alot. im sad to see it go.
This game is good but i swear my teammates are straight out of hell they just sit there and watch you get jumped by 3 guys like I dead feel like bonnie blue with how many guys are just surronding me...... Just played a match right after the review up to and i played against dabura and a bulma on the same path and me and my friend got touched and they just camped the kais so we got no levels we whwere level 5 while they where level 9 so we left and if your reading this and main either of those two characters you need to ♥♥♥ expaditiously.
Le falta cariño por parte de bandai. PD: MEJOREN EL COMPETITIVO
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 10.1K | 69% | Free | |
| — | 0 | — | — | |
| $2.9K | 10 | 90% | $8.99 | |
| $0 | 0 | 68% | Free | |
| — | 5.4K | 56% | — | |
| $0 | 54 | 74% | Free |