
Dracomaton is a top-down roguelike bullet hell about Eclipse, a small robot who awakens in an abandoned factory filled with corrupted training bots and the secrets of cosmic dragons. Fight your way to the top of the tower by transforming your robot body, changing your entire arsenal on the fly!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dracomaton is a top-down roguelike bullet hell where you swap between multiple playstyles on the fly. Equip yourself with various Forms that have different strengths and weaknesses, OR Mod existing Forms with the characteristics of other ones!
A fast-paced, single-player experience built for interesting replayability
16 unique Forms with 3 potential Mod versions each
Over 30+ build-influencing items, including several game-changing Chaos items
3 tough bosses (shoutouts to Reggie the Run-killer)
Many secrets to uncover about the factory, the dragons, and the world beyond
With simple mouse-and-keyboard controls and controller compatibility, stack Forms and Items and mods until the bullets blur the screen, and try and try and try again to reach the very end.
And then, they awaken
Genres
Engagement
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2/10 Some decent ideas and combinations of abilities and perks, however the gameplay itself is very boring and minimalistic. Furthermore the writing is flat as well as bland.
挺好玩的肉鴿
First impression is great, smooth movements, graphics is good, gameplay 9/10 would recommend.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 67 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Güzel ve çerez bir oyun ama güzel
eğlenceli
The gamepad support is terrible—they're extremely uncomfortable and not implemented properly. You need third-party software to map the gamepads in the game.
かなり良いローグライクゲーム
The controls on Steam Deck are terrible. I imagine it's not much different with a controller. For some reason, right-trigger is your secondary attack with a long cooldown, and left trigger is your primary attack. And yet, right trigger is what clicks buttons! It makes no sense! I want to swap the buttons so it feels more natural with other shooter games I playe, but then the input for clicking buttons becomes left trigger. I just can't get used to that. I tried to change the controls in the settings, but it just locked up! I couldn't actually push any buttons. All I could do was click Back to get out of the controls menu, but every time I reopened the controls settings, it was back to waiting for input on the one thing I clicked. What a dumb bug to encounter in the first two minutes of playing the game. I thought maybe I would set the trigger buttons on my Steam Deck to be mouse clicks so that maybe they would make more sense, but then every time you pull a trigger button, it changes the whole game to mouse/keyboard mode. And then any button press changes it back to controller mode. Meanwhile, it flashes the two different UIs constantly. The same thing happens if you try to put the right trackpad into mouse mode rather than being a right joystick. One of the best parts about the Steam Deck (or Steam Controller) is that it has these track pads that can be a mouse, and they feel very natural and have trackball-like flick panning. But every time you touch it, it changes all the controls to mouse/kb mode again. Instead, you're stuck with a right joystick to move the cursor around the screen and to drag things, and it just feels so unnatural. It forces you to click and drag every power up you get. It's like controller support was just an afterthought, and it's just not made for controllers at all. I don't know how this is Steam Deck verified.
It's fast and fun. I didn't 100% it or beat any of the challenge modes (I don't normally do challenge modes but I tried a few). I did a few runs going for more than one loop, though the amount of projectiles/enemies on screen led to a lot of lag and screen artifacting so I never went for a 3rd loop. Overall quite a fun game and I liked the story. (I got this game while it was free for a week in 2025)
I love it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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