
DPSWTF is a base defense game with roguelike elements, where instead of placing towers, you build the best tower of them all. Combine the best projectiles with effective modifiers and push back the incoming hordes. Research them all to conquer the secrets of the Great North!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 77reviews | 84% | — | $8.3K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sympa comme petit jeu sans prise de tête (faut quand même réfléchir)
good game, lots of playtime, appears to be abandoned to me, a few silly bugs & it appears to be offering a modifier for easter even though this is November. This has tons of replay-ability tho. great value.
I love tower defense and autobattlers, but this game should be classified more as inventory management. Clicking and dragging and clicking and dragging, then clicking "go" and waiting for the animation to end, ad infinitum. Could be improved dramatically with an "auto-combine" button, a more robust early-game, and a "3x, 4x speed" feature.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice tower defence game
An amusing tableau of insect murder.
Классная игра чтобы расслабиться и по залипать как пушка убивает кучу врагов! Рандомна качаем наши атаку и смотрим выживем или нет!)
I normally don't like tower defense games but this one is a lot more straightforward than some I've played. I like how you use a big gun to kill bugs and as you clear waves you get different kinds of ammo that you can modify and upgrade to keep fighting. If you like tower defense games I definitively recommend checking this one out.
説明が微妙に難しいんだけど、超単純化されたライン型のタワーディフェンス。 勝手に上下にスイングする砲台から発射される弾丸を、タイルを並べることによって設定し、Waveごとに襲ってくる虫たちを撃退する。Waveをクリアすると追加のタイルがもらえて弾丸発射スケジュールを強化できる。5Waveごとにボス虫が登場し、25Wave、50Waveのボスをクリアすることが当面の目標。 タイルには、弾丸を発射するタイルと、タイルに属性を与えて強化するタイルがあり、「属性ー属性ー属性ー弾丸」のように並べて、複数の属性を弾丸に与えて強い弾丸を撃つことができるが、タイルを並べるスペースに限りがあるため、属性強化をすればするほど撃てる弾丸が少なくなるので、バランスを考える必要あり。 ローグライト要素として、Waveクリアごとに「研究ポイント」がたまり、たまった研究ポイントで新しいタイルがアンロックされる。このアンロックタイルと研究ポイントは死んでも消えないので、ゲームを繰り返すことで弾丸を強化できる仕組み。 全体として、運要素と初期状態の強さが非常に大きく、序盤はひたすらボスにやられて死ぬことを繰り返し、地道に研究ポイントをため続けて初期状態を強くすることを続ける必要がある感じ。数時間遊んでみたけど、まだWave15が運次第でクリアできるかどうか、という状態。 運要素が強いため、逆に理詰めで考えて針の穴を通すみたいな難しさはなく、Wave中の操作もなくほぼ見ているだけなので、難しくないゲームを遊びたいときとか、戦略ゲーに興味があるけど玄人向けの難しいのはムリ、みたな人が気軽に遊ぶのに向いていると思う。 すごく面白い、というゲームじゃないけど、なんとなく気になって繰り返し遊んでしまう不思議な魅力はあり。まあまあおすすめ。
Definitely worth the $5. Roguelite, Tower defense, Bullet hell, RNG, Casual, and Challenging. If those interest you, you will have a good time with DPS WTF. Great game. With tons of options for your projectiles and so many possible modifiers. A whole lot of fun to try out new combos and see what will happen. And if all of that somehow gets stagnant, you can add random positive/negative modifiers to your run to change things up. It isn’t perfect. The UI could be more polished. The game could explain aspects more clearly (e.g. the Nuke you can use through wave 9, the extra electric fence, what components are in the general drop pool, how selecting major/minor disciplines effects drops, why some modifiers don’t seem to effect some projectiles, etc.). But it is accessible if you are OK clicking and right-clicking to see what will happen, or just throwing new combos together to test. Gotten past wave 50 into Endless mode a handful of times, but not past 75 yet. I’ve seen complaints about not being able to see all your damage numbers so you can analyze and fine-tune your build, but I’m OK with that. This is marketed as a *casual* game. So if you want to relax and squash waves of bugs with a gun that shoots whatever the mad scientist could think of, stay up later than you planned, test new possibilities, and repeatedly lose to that one bug that RNG allowed to slip past your gun that fires based on time and angles rather than where the enemy is, then stop reading and throw $5 at this game. You will easily get your money’s worth!
Picked up this game after seeing it featured in AussieDrongo's twitch stream where he was giving away keys. (I paid). Fun little game with some light Gacha mechanics. More like an incremental game, then a tower defence, as there is a single turret and lane and no maze. The early game + run modifiers make for an annoying time getting a run that is viable, and I often resorted to restarting runs quite often and early. That said, apart from some minor bugs that the developer appears to be aware of and working on, it's addictingly fun to create broken imbalanced combo's, too many games focus on 'perfect' balance these days when I don't think it's needed for the rogue-lite genre.
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Players by region
Where this game's players are, estimated from review languages.
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