
Achieve Gridiron Greatness as Doug Flutie and Maximum Football 2020, bring you the ultimate football sandbox.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grafix are amzaing and game mechanixs as well also
I would like to recommend Doug Flutie's Maximum Football 2020 to everybody.
If your looking for just another football alternative from madden then no but if you want a college sim since all the other NCAA games are like 100 dollars then yes. Made by only a few people overall its a decent game. No real tackling animation just kinda dive and if the ball runner goes down he ragdolls. i find the passing to be weird and they call pass interfernce on you even if you grab the ball and they hit you. I wish steam instead of recommend with a yes or no they did a star system cause id give the game 2 to 3 stars if so.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its pretty bad the gameplay is just awkward and the u.i is trashy and feels cheap
Doug Flutie’s Maximum Football 2020 is an ambitious independent football simulation that aims to provide players with a deep, customizable gridiron experience outside the boundaries of mainstream sports franchises. Developed and published by Canuck Play Inc., the game continues the Maximum Football series’ long-standing focus on player freedom, rule flexibility, and strategic control rather than visual spectacle or licensed authenticity. It positions itself as a sandbox for football enthusiasts who want to build, customize, and manage their own version of the sport from the ground up. At the heart of the experience is the game’s extensive customization suite. Players are given powerful tools to create teams, uniforms, logos, stadiums, and even entire leagues tailored to their preferences. One of the standout features is the detailed play designer, which allows players to craft offensive and defensive schemes from scratch. Routes, formations, coverages, blitzes, and player assignments can all be adjusted, giving tactically minded players an unusually high level of control over how their teams operate on the field. This depth makes the game particularly appealing to players who enjoy the strategic and cerebral aspects of football. The game also distinguishes itself through its support for multiple football rule sets. In addition to standard American professional rules, it includes college-style gameplay and Canadian football, complete with different field sizes and regulations. This variety broadens the game’s appeal and allows players to experiment with styles of play that are rarely represented in digital football games. For fans of Canadian football or college dynasties, this feature alone makes Maximum Football 2020 stand out as a unique offering in the genre. Single-player modes, especially the expanded College Dynasty mode, serve as the backbone of long-term play. This mode incorporates recruiting, conference play, postseason bowls, player awards, and stat tracking, offering a sense of progression across multiple seasons. Managing a program over time, developing talent, and watching players grow or graduate adds depth beyond individual matches. Simulation improvements and expanded seasonal structure help make dynasty play more engaging, even if presentation elements remain modest. On the field, however, the experience is more divisive. While there are noticeable improvements over earlier entries in terms of player movement and AI behavior, gameplay remains inconsistent. Tackling, passing, and collisions can feel unpredictable, with animations occasionally breaking immersion through awkward transitions or physics issues. These moments can range from unintentionally humorous to genuinely frustrating, especially for players expecting smooth, polished gameplay comparable to larger-budget sports titles. Visually and aurally, Maximum Football 2020 reflects its indie origins. Player models, animations, and stadiums are functional but lack refinement, and the overall presentation can feel dated. Commentary and sound effects fulfill their basic roles without adding much atmosphere or excitement. While these shortcomings are understandable given the scope and budget of the project, they do impact immersion and limit the game’s appeal for players who value broadcast-style authenticity. The game’s reception reflects this balance of strengths and weaknesses. Many players praise the customization depth, rule variety, and dynasty systems, viewing the game as a powerful football creation toolkit. Others are less forgiving of its technical roughness, citing persistent gameplay and presentation issues that undermine the experience. As a result, the community response tends to be mixed, with enjoyment largely depending on whether a player prioritizes freedom and depth over polish and realism. Ultimately, Doug Flutie’s Maximum Football 2020 is best understood as a passion-driven project rather than a competitor to mainstream football franchises. It excels as a sandbox for creative and strategic football fans who want to design plays, build leagues, and explore different versions of the sport. While its on-field action and presentation may fall short of expectations for some, its commitment to customization and player agency makes it a compelling option for those willing to look past its rough edges in exchange for control and flexibility. Rating: 6/10
i dont like to be mean but..... this game is not it. its rough still after 3 years from the last one i played... i got PI 3 times for tackling them after they caught the ball.... receivers are dumber in this than in modern maddens.... id rather make love to a sand paper fleshlight than play the gameplay. sim is basically all you should do if you play this game. i heard it was solid here but i dont do simming often.
Terrible mechanics and reaction time. Use it as a recruiting sim but even the match making is flawed. I had multiple teams playing twice in one week.
I love the games customization and improvements
everything about this game is good except for the gameplay. awkward, fidgety, and glitches constantly.
This game sucks not even worth 1 dollar.
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Players by region
Where this game's players are, estimated from review languages.
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