
Butcher loads of zombies in Rhythm with Metal! Survive on the highway to hell fighting an epic freakshow! Now with 30 levels of pure madness! 19 Licensed tracks and a Community Level Editor to import your own songs!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0.14/day in the week after.
About
Genres
Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
metAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAL \m/
Ugh, it's so frustrating because the game is great, but locking it at 60 FPS, and with how laggy the UI feels when moving around it, it doesn't *feel* as good as it probably could. Otherwise, though; it's a pretty solid game for sure. Definitely a lot of fun. Wish it had MIDI support built-in so I could just use my TD-17 on it, but I guess that's a lot of work. Still would recommend if you don't mind taking the time to calibrate everything and get it running properly.
Never been a Rythm game player or a big metal fan but this game has some pretty good music and gameplay to boot. Full Review Here: https://youtu.be/RXWp-4L2QFg?si=7rmoLo4BPFV8Pvf4
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 30.75/day in the week to Jul 16 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Simplified Chinese, Japanese, Korean
| $19.99 |
| 26ratings |
| 84% |
| — |
| not modelled |
| $8.79−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun little rhythm game with a banging soundtrack Story mode took me 2 hours to beat so a bit on the short side so i might recommend buying this on sale as 20 bucks for 2 hours is a bit expensive for what you get.
I played this on gamepass back in 2020. Got it on steam. Also does the community editor work?
At first i was going to immediately quit when the controller worked but non when it came to recognizing i pressed it during play. I then tried keyboard and was having hefty amounts of fun. Until chapter 3-1. I ♥♥♥♥ you not, I locked in, and didnt miss a single note, still got hit twice despite playing perfectly. How is that ♥♥♥♥♥♥♥ fair? SO when I eventually mess up most of the way through, I get hit because im not dealing enough damage with the canon, aka 8x multiplier.
Приятная ритм игра по типу гитарХиро. На клавиатуре не очень удобно.
Extremely difficult game. You need at least 80 to 90 percent accuracy to pass a level. The controls are the arrow keys. Even with 4 button controls, easy to lose. I will recommend it because of the charm, the famous bands reference, and the soundtrack is amazing. The editor didnt work for some reason and the leaderboard also didnt work for some reason. I mostly bought this on a big discount for the dlc, the 2 disc album. The game itself is pretty ridiculus. I cant beat the shark boss with has about 19 percent of players being able to do it. The shark boss also seems to have a time limit. Some songs you have to just smash those arrow keys as fast as you can for minutes. Whoever idea it was it make both the song and boss hard at the same time with management is crazy. I do think I got my money worth. I paid less than 3 dollars for it. I mostly just got it for the dlc so Im not sure if I would recommend it or not. Only if you like the music I guess.
Hasta ahora el juego es divertido y desafiante para ser un juego rítmico. En el modo historia no se mantiene siendo lo mismo nivel tras nivel. Y no pesa mucho, no exige muchos requisitos para ser jugable. Lo que no me gusta son los chistes y las canciones. Respecto a esto último, sería bueno que se hicieran niveles con las canciones originales de las bandas y no canciones con el estilo de estas.
É difícil recomendar um jogo no qual você precisa de uma média de 95% de acerto e um multiplicador constante de x8 para terminar uma fase (joguei a maior parte do jogo na dificuldade "Violence", a segunda mais difícil). Como a maioria dos jogos de ritmo, ele sofre ao tentar adaptar as músicas para as várias dificuldades: o modos mais fáceis descaraterizam a música ao simplificar a batida. Dificuldades mais altas acabam tornando coisas simples (como uma virada de bateria em semicolcheias, por exemplo) algo que não se traduz tão bem para os controles do jogo. Esse é um bom exemplo de um design que ganharia imensamente em realmente tratar o que é considerado "bônus" como um "a mais". Punir quem não faz um streak perfeito de notas em um jogo musical, na minha opinião, acaba por desfavorecer a diversão. Dado que o jogo exige uma precisão tão alta, o mínimo esperado seria ter um modo treino para treinar repetidamente as partes mais complexas e/ou viradas que acabam estragando a sequência de acertos... (algo que até onde sei está ausente na versão que joguei do jogo). Sem dúvidas, Double Kick Heroes é muito desafiador e provavelmente é uma boa escolha pros fãs hardcores do gênero e/ou pra quem é fã do estilo musical tratado. Fora desse nicho, no entanto, eu não recomendaria.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
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