
A fast-paced parkour game where you leap, slide, and crawl through intense obstacle courses—solo or online. Beat the clock. Dodge the bosses. Respawn, retry, and keep moving.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Fall fast. Get up faster.
Doorway 2 is a high-speed parkour platformer built for momentum, precision, and competition. Jump, slide, and crawl through chaotic, ever-changing obstacle rooms in a surreal world. Run solo or compete with others in multiplayer—every second counts.
Miss a jump? No sweat. You’ll respawn at the start of the last room you entered. No full resets, just fast retries that keep you in the flow.
With unique boss arenas, time-based challenges, and movement-focused design, Doorway 2 is all about pushing your limits without ever hitting pause.
Features:
Parkour-Driven Movement – Leap gaps, slide under hazards, and crawl through tight spots in tightly designed obstacle maps.
Room-Based Respawns – Fall, fail, restart in the previous room and keep your run going. No full resets.
Single and Multiplayer Modes – Run solo or race your friends online for the best time.
Distinct Boss Encounters – Avoid deadly bosses that disrupt movement mid-run, each tied to unique map mechanics.
Speed-Focused Design – Timer-based gameplay and online leaderboards challenge you to master every corner.
Stylized Worlds – Dive into a series of surreal, atmospheric environments, each with its own visual identity and flow.
Genres
Stats
Languages: English
Reviews
Spider is the bane of my existence. Love it
Zorlu engel parkurlarında zıplayarak, kayarak ve sürünerek ilerleyeceğiniz hızlı tempolu bir parkur oyunudur. Tek başınıza veya çevrimiçi. Zamana meydan okuyun. Patronlardan kaçın. Yeniden canlanın, tekrar deneyin ve ilerlemeye devam edin.
странно но залип, прошел около 114 дверей, так и не понял сути первое что было это, так себе оптимизация, настроек нет, благо что ue полез в gamesettings.ini настроил. есть соло режим и онлайн. первые двери плевался с прыжков, какие то не такие как "везде", немного привыкнув, просто преодолевал препятствия и бежал, чуть погодя хотел уже выйти так как комнаты были маленькие и повторялись, но после они начали меняться, их наполнение и расположение, потом начали добавляться еще приколы, типа луч замедляющий время и музыку, это больше всего понравилось, приколов не то что много но они появляются как то неожиданно тем более когда комнаты одни и те же. в общем конечно наскучила именно тем что часто повторяется, да и к тому же узнал что есть присяд, управление не показывается нигде. может я что то упустил и не понял или надо было больше бегать, но как то скучно, хотя вот эти изменения понравились. как платформер раннер просто, нужно больше контента. но уже сейчас можно побегать
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
spider blow up spider blow up spider blow up spider open door laser laser jump jump bat blow up
no point playing this game , not challenging at all ,u just run through all the rooms and u repeat the same sequence infinite
It's a decent attempt at a running platformer game. But it has a lot of issues, specially the level design. And the same levels are repeated over and over, with no real goal other than complete those same levels repeatedly. You can still have fun completing the levels for the first time in the first 5 minutes, but you'll get bored when you start realising you have to repeat the same not-so-well designed levels again. I also had to stop at level 51, because a wall spawned in the middle of the door to the next level, which meant i could not go through it.
dobra gra bardzo dobrze się bawiłem
Прошёл около 50 дверей, потом начались баги со стенами, послери двери просто спавнится и ♥♥♥♥♥♥, умер и застрял в стене.
Doorway 2 is a fast little parkour game that I found surprisingly satisfying once I got into its movement. The whole experience is built around speed, momentum and precision, with me running through surreal obstacle courses while trying not to lose my flow. I liked how quickly it gets me moving because there is very little standing around or waiting for the next thing to happen. The movement is easily the strongest part for me. I can jump, slide and crawl through different sections while trying to maintain momentum. Missing a jump is not too frustrating because I can quickly respawn at the start of the room and try again. I really liked this approach because it encourages me to experiment rather than making every mistake feel like a major setback. The obstacle rooms are designed around timing and quick reactions. I have to look ahead, judge when to move and sometimes react almost instantly to what is coming toward me. The boss arenas add another interesting twist because they break up the regular parkour sections and give me something different to overcome. I enjoyed the sense of gradually improving my movement as I learned the layouts. The competitive side is another nice addition. I can race on my own or compete with other players, and that gives the game more purpose once I start learning the routes. Trying to shave time off a run is much more satisfying when I know that even a small mistake can affect the final result. The futuristic and surreal presentation also gives the otherwise simple obstacle course idea a bit more personality. My biggest issue is that the core gameplay can become repetitive. Once I understand the main movement options and get used to the room structure, there is not a huge amount of variety underneath it. Some obstacles can also feel more frustrating than challenging when I fail because of a small movement mistake, although the quick respawns keep that from becoming too annoying. I also think the multiplayer appeal depends heavily on having people around to race against. The game is perfectly playable alone, but competition makes the time based challenges much more interesting. Without that extra motivation, I could see myself finishing the available content and moving on fairly quickly. Overall, Doorway 2 is a fun parkour game with responsive movement and a nice focus on quick retries. I liked jumping, sliding and crawling through the obstacle rooms, and the competition element gives the speed focused design some extra life. It could use more variety and content, but the movement itself is enjoyable enough to make the experience worth playing. Rating: 6.7/10
Игра "Doorway 2" - хороший пример инди-хоррора с упором на атмосферу и загадки. Не ждите голливудской графики, здесь визуальный стиль намеренно грубый, что только усиливает ощущение безысходности. Сюжет небанальный, хотя подается фрагментарно и требует от игрока самостоятельного осмысления. Геймплей представляет собой смесь исследования локаций, решения головоломок и редких, но напряженных столкновений с врагами. Понравились мрачные и сюрреалистичные локации, а также звуковое сопровождение, которое отлично работает на создание гнетущей атмосферы. Сюжет интригует своей неопределенностью и оставляет много вопросов после прохождения, что заставляет задуматься. Из минусов можно отметить некоторую невнятность в решении головоломок, иногда приходится действовать наугад. Также управление немного неуклюжее, к нему нужно привыкнуть. В целом, если вы поклонник атмосферных хорроров, не боящихся экспериментов, то "Doorway 2" стоит вашего внимания. Это не просто скример, а игра, которая пытается нагнать жути другими способами.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 11 | 82% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 0 | 97% | Free | |
| $0 | 137 | 74% | Free | |
| $171.8K | 724 | 88% | $9.99 |