
A relaxing puzzle escape game! Make your way through a variety of hand-crafted 3D dioramas, look for useful objects, find hidden clues and solve fun puzzles! Unravel this mysterious adventure about chaos, order and the surreal.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 20 → 1.86/day in the week after.
About

Doors: Paradox is a relaxing, diorama puzzle escape game set in a rich world full of magic, head-scratching, and more than 5 hours of fun!
You are accompanied by the outstanding time-travel guide Zula, who takes you through an unexplored portal to.. a cozy forest, and then a fertile desert oasis, and then the future!?
No matter where you go, the task is simple - solve the puzzles, open the door, and travel to the next exciting location - just don’t get lost, the place is vast and full of ancient secrets.

Visually-stunning themed levels
Explore all 58 door-o-ramas set in 13 unique realms.
Mind-bending puzzles
Exercise your problem-solving skills with a wide array of puzzles fit for all players.
A tale as old as time
Collect all the scrolls to unravel the story of the Doors world.
Magical soundtrack
An upbeat and diverse soundtrack that just fits right in.
We hope you enjoy playing Doors just as much as we loved making it!
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.1Kreviews | 91% | — | $384.3K |
| $14.99 | 104ratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beruhigendes Spiel mit schönen grafischen Effekten.
我天呢,终于在有生之年玩完了这个助眠游戏。 要说纯解谜元素,真不多,基本就是在点点点找东西,机械式重复流水线工作。 无法感受到解谜的兴奋感的,所以真的特别好睡,点两关就困了,也因此贡献了不少时长。 如此实惠的助眠游戏还是肥肠推荐的,失眠障碍的可以试试这个游戏。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Korean, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $14.99 |
| 58ratings |
| 60% |
| — |
| not modelled |
| $14.99 | 36ratings | 78% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've completed the entire chapter 1 including the bonus level, and that entire chapter feels too easy. I expect the next chapter gets more complex and difficult, but no. Puzzles doesn't really evolve in terms of complexity, there's some decent puzzle here and there but most of the time, everything else feels like a "click to find a key to unlock other form of keys" filler. Probably the victim of the "small diorama" level design or the fact that this game being a mobile game first.
Doors: Paradox presents a series of contained, highly tactile environments that challenge players to manipulate intricate mechanisms to progress. Each individual stage offers a refreshing sense of accomplishment, rewarding lateral thinking through clever, bite-sized tasks that respect one's schedule whilst providing a consistent stream of manageable intellectual stimulation. Visual variety defines the experience, as every portal introduces a distinct theme that keeps the aesthetic exploration feeling vibrant and novel. These creative dioramas serve as the perfect backdrop for investigative gameplay, ensuring that moving between levels feels like uncovering a new, meticulously polished secret within a larger, magical machine. Tactile interaction forms the core of the loop, requiring careful observation of small, contained spaces to uncover hidden solutions. Players will often find themselves clicking and rotating various components, a design choice that successfully emulates the grounded, investigative pleasure found in established genre titans like the Room series. Progressing through the campaign relies on collecting scattered gems to unlock optional content, providing a clear structure for those desiring completion. Although keeping track of these requirements can occasionally become slightly muddled, the straightforward nature of the progression ensures that momentum remains high throughout the entire multi-level journey. Sliding-block sequences unfortunately disrupt this flow, acting as a recurring source of mechanical friction that stands apart from the otherwise intuitive logic. Fortunately, the inclusion of a skip-puzzle button allows participants to bypass these specific hurdles, preventing the occasional obtuse design choice from stagnating an otherwise consistently enjoyable experience. Narrative depth surfaces through brief notes hidden amongst the cogs, touching upon introspective themes concerning lost childhood and the duality of chaos versus order. These small fragments of text provide a pleasant, understated context for one's actions, adding a layer of contemplative weight to the act of simple mechanical manipulation. Overall, this polished title succeeds by prioritising accessible, self-contained puzzles that invite experimentation without demanding an excessive commitment of time. Whilst certain mechanics may occasionally necessitate a hint or a skip, the prevailing sense of discovery ensures that the adventure remains a delightful, clever, and rewarding challenge to undertake.
muy entretenido y llevadero, lo recomiendo
Да
Not appropriate content for children. Thought this would be a fun fairly simple puzzle game to play with my 1st grader. We both enjoyed it until we got to a vampire and then an occult/evil/demonic themed door. Stupid, creepy, and pointless to have in what would have been a fun game. Now my 1st grader is super frustrated and disappointed. Says, "they should be fired for adding that."
I agree with the other reviews that it almost feels like it could be a mobile game. Puzzles were very simple, so I would consider this to be a fun beginner game maybe, that introduces you to these types of puzzles. Tbh I didnt want to finish it because I found them way too easy and kinda repetitive. I guess im going to give it a negative only because I personally did not find it to be very stimulating. Im sure some people would find it enjoyable. Might be fun to do on a steam deck while youre on a bus or something where you do really quick puzzles that arent intense.
Tolles Spiel vor allem weise Katze ,knifflig ihr jede Tür zu öffnen.Danke
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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