
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Most likely between $28.5M and $80.7M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 88% | approximately $47.5M |
| Xbox | $49.99 | 86% | — |
| PlayStation | $69.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $33.36 on Xbox · Ukraine (−33%). Compare 30 prices in 15 markets →
Reviews
Themes across 3076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
portal 2 XXX supermario in disguise. nothing to do with DOOM. DOOM died at eternal.
there cant be any comparison between this one and eternal. they are completely different experiences with their own gameplay and settings. after playing the dlc, i think i prefer shield over spear, even though im a huge eternal fan. the catch is that if i wanted to play eternal, i would play it, instead of the dark ages. shield gives more unique and tanky gameplay that suits this medieval setting more than vertical spear one. for me, spear felt like a over-complication with its huge diversity of various gimmicks. thats my opinion and i understand that appearance of the spear was brought to by eternal fans and huge thumbs up to devs for listening to them. i didnt like the spear and thats ok, i just used the shield. absolutely no problem. also absolutely love the ability to tweak difficulty settings and game speed. had a blast beating it on ultra-violence 150% speed.
I wish I could finish this game. but it just isn't much fun, they put more effort into the pre release marketing than the game itself. you will enjoy the previous entry's they are great
this game is assssssssssss
终于是把DLC通关了,从一开始的咬牙切齿到最后终于妥协主动适应长矛和盾牌的无缝切换。 玩这类游戏啊 每次最头疼到底该用哪个武器(1-9),选择困难症最痛苦的环节,到最后发现就无脑双管喷最爽了。 配连枷不怕没子弹,这游戏最克那些死磕到底不会迂回的玩家(说的就是我自己),总之,打不过就跑总没错,绕场一周回来之后又是满状态,像这类old school游戏 保持高速移动=大大提升存活率,别想着找什么掩体之类,疯狂地跑就行了。 DLC里面有几个经典战役很有意思,我还蛮喜欢那种老式游戏的画面,想必之后不介意专门去玩一款那样的老式FPS。 总的来说,还是很推荐DOOM,是手感很不错的一款经典快节奏FPS。选的噩梦难度,前期什么武器都不适应的我打得有点心情烦躁,但后来发现摸清武器特性和习惯之后还是很轻松,就像解密一样分清击破顺序就好。 这年代随便写点什么都可以让AI代劳,写论文尤其痛苦,感觉有时候图方便让AI代写一些片段结果最后发现它甚至剥夺了我写东西的乐趣,于是写点评测、写点日记算是最后的净土。顺带一提,在玩doom终局关卡之前本来就有俩个论文的deadline结果论文是一点没写doom 倒是通关了:( 感觉我会打一辈子游戏,热情无法消退,对一些游戏的操作习惯也几乎刻进了肌肉记忆。而且总是会有点期待的心情。下一款游戏witchfire(已经下好在库里)我很是期待,希望处理好现实中的事务之后我能再次沉浸式地去玩这款游戏。
Painfully mediocre game, hard to believe we got this after eternal. Movement feels very sluggish and awkward. They really wanted to kill quick switching weapons in this one. I think its mostly fault of adding sprint... ???!!! Sprint in a Doom game? Wut? And that brings us to the main reason I don't really like this game, it doesn't feel like a doom game, especially through first half, so much boring cutscenes, the lore should have stayed vague and minimal, it was already not good in eternal. The mech, dragon sections are not good. Open map levels are just badly designed. Maps have doors locked behind a key that you have to get towards the end of the level and have to run through empty map again to collect stuff for upgrades, such a bad design. There is a lot of backtracking if you are trying to collect stuff. Mini map is bad, doesn't show doors, shows passages where there aren't any and so on. Areas are also way too big for no good reason. All guns feel very similar and don't really feel good to use. The combat basically revolves around holding fire button and waiting for parry windows with some dodging bullets, although projectiles are so big a lot of the times you are forced to block them. Sometimes when you chain and interpolate melee, parries and guns combat can feel nice, but its nothing like adrenaline rush of eternal or even 2016. Raytracing requirement is an obvious sellout to nvidia, there is no benefit to it, I'd argue it even worsens visuals since all lighting is so soft and blurry. I'd give this game so so review, but for mandatory raytracing it gets not recommended. Can't wait till its unplayable when nvidia discontinues raytracing gimmick just like physics. TLDR: Might be worth checking out on big discount, don't expect anything particularly good.
If you liked the part where you had to dip, dash and dive in Eternal you will find this game boring. When starting the story you will want to get close to the mancubus to get it to do that AoE attack, you will then find out there is no dash. You're slow, no double jump and the shield is literally 3/4 of the game. They replaced skill based movement with a ♥♥♥♥♥♥♥ shield. I got this thing on sale and honestly am glad because the game is really that easy. Turn the parry windows down on nightmare and you can still beat most of the game without dying if you can time things well
I don't know if I need to play more but after 7 hours this game sucks a** .The dragon stuff and the giant robot sections are a joke, I wish I could just skip them. The rest of the game is not any better everything is just as bad weapons, the music and sfx are garbage and the level design is awful. I loved the previous games the levels were soo good and the enemies were perfect, I cant believe they just recycled most of them and made them worse, now everything is brown and slooooooow. First time I regret buying a Doom game. Icing on the cake is that it looks worse but somehow u need a better PC to play this compared to eternal.
Idk wtf this studio did but this isn't Doom... Past Dooms have been wonderful this one is pretty damn bad. Gameplay right away was lame, soundtrack sounds like AI slop ♥♥♥♥ too. Refunded.
I have been playing DOOM since its shareware days and I did enjoy its "Dark Ages" theme. The scenery as with all recent DOOM games is top notch, and even with a lot on screen manages to run very smoothly. The music, one of my favorite aspects of the modern DOOM games is also top notch and keeps you pumped up for the constant action. This experience of course is basically linear and really becomes a run and gun. That said.... I miss creep and horror based DOOM. DOOM 3 for me was amazing. While I love the run and gun, if the dev ever came back with a solid horror based DOOM I would be the first to pre-prder.