
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Most likely between $28.5M and $80.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 88% | approximately $47.5M |
| Xbox | $49.99 | 86% | — |
| PlayStation | $69.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Dear Devs, I disliked the former installments of the reboot. I am not Lara Croft, nor Super Mario Doom. I am glad that you seem to have listened to some feedback. The (non) "Glory Kills" cutscenes are turned down / are much quicker. The ammo management still sucks, but at least I can smack my way through. THANKS FOR LETTING ME STAND AND FIGHT... this time. P.S.: Adding Mechs is a smart move. Adding a dragon is godlike! ;) P.P.S.: I kneel before you this time. [b]Score:[/b] 9/10 Hell Gates
definitely the worst of the modern doom games. the music just doesn't feel the same without mick Gordon, combat feels less punchy and the removal of the execution animations is really sad. Open world missions are something doom does not need, and they drag on compared to normal missions. the levels all kind of look the same, either they're medieval with sci-fi doodads every once and a while, or they're green rocks. the mech missions are fun initially, but after the 11th time of killing the exact same enemy type and nothing else it starts to drag on. I do like the dragon riding missions and they're generally pretty unique, but they feel kind of janky compared to the rest of the game. I find myself revisiting doom 2016 and doom eternal every year or so, but I tend to skip this one, maybe the DLC will change my opinion.
Ну что могу сказать.. Это единственный арена - шутер, или думер - шутер, который меня увлёк. Сначала с тёмными временами я ознакомился на ютубе от таких громких голосов, как дедпи47 и lych , послушав их, я понял, что игра кака внимания не стоит, но id были очень щедры на скидки, что и заставило меня купить сие творения и это прям, как говорил Хоумлендер "It was perfect. Perfect. Everything, down to the last, minute details" Игра для меня просела только в части в мире древних с ктулху, потому что не очень этим интересовался, но я очень рад что этот сегмент быстро пробегается 9/10 надо бы попробовать пройти 2016 и eternal
I wish I could finish this game. but it just isn't much fun, they put more effort into the pre release marketing than the game itself. you will enjoy the previous entry's they are great
there cant be any comparison between this one and eternal. they are completely different experiences with their own gameplay and settings. after playing the dlc, i think i prefer shield over spear, even though im a huge eternal fan. the catch is that if i wanted to play eternal, i would play it, instead of the dark ages. shield gives more unique and tanky gameplay that suits this medieval setting more than vertical spear one. for me, spear felt like a over-complication with its huge diversity of various gimmicks. thats my opinion and i understand that appearance of the spear was brought to by eternal fans and huge thumbs up to devs for listening to them. i didnt like the spear and thats ok, i just used the shield. absolutely no problem. also absolutely love the ability to tweak difficulty settings and game speed. had a blast beating it on ultra-violence 150% speed.
Painfully mediocre game, hard to believe we got this after eternal. Movement feels very sluggish and awkward. They really wanted to kill quick switching weapons in this one. I think its mostly fault of adding sprint... ???!!! Sprint in a Doom game? Wut? And that brings us to the main reason I don't really like this game, it doesn't feel like a doom game, especially through first half, so much boring cutscenes, the lore should have stayed vague and minimal, it was already not good in eternal. The mech, dragon sections are not good. Open map levels are just badly designed. Maps have doors locked behind a key that you have to get towards the end of the level and have to run through empty map again to collect stuff for upgrades, such a bad design. There is a lot of backtracking if you are trying to collect stuff. Mini map is bad, doesn't show doors, shows passages where there aren't any and so on. Areas are also way too big for no good reason. All guns feel very similar and don't really feel good to use. The combat basically revolves around holding fire button and waiting for parry windows with some dodging bullets, although projectiles are so big a lot of the times you are forced to block them. Sometimes when you chain and interpolate melee, parries and guns combat can feel nice, but its nothing like adrenaline rush of eternal or even 2016. Raytracing requirement is an obvious sellout to nvidia, there is no benefit to it, I'd argue it even worsens visuals since all lighting is so soft and blurry. I'd give this game so so review, but for mandatory raytracing it gets not recommended. Can't wait till its unplayable when nvidia discontinues raytracing gimmick just like physics. TLDR: Might be worth checking out on big discount, don't expect anything particularly good.
portal 2 XXX supermario in disguise. nothing to do with DOOM. DOOM died at eternal.
this game is assssssssssss
В целом я не фанат игр DOOM. Для меня они даже душные...В предыдущих частях хотел делать жоские дропы под конец. Но Дарк Эйжд такая хорошая СДВГШКА, ПИУ ПИУ ПАУ ПАУ ЗЕЛЕНЫЕ ЛУЧИКИ ФИОЛЕТОВЫЕ ЛУЧИКИ. Щиточек, парированиями и рывки дали, лично мне, что то новое и чего не хватало в пред играх, а этот топот от костюма ну скааазка. НО Х1 - если бы добавили копье из длс в середине основы, то было бы круто очиин!! НО х2, уже от 8 главы это такая рутина....работа...прям думаешь " да когда уже конец". Враги одни и те же, да, иногда атлан и дракончик разбавляют, но ♥♥♥...эти чистки мега надоедают . И,на мой взгляд, но очень зависим дум чел от лутинга - прокачка, а лутинг тоже довольно душный, найти ключи, черепа, вернуться обратно и тд.... Думаю, что правда -растянули искусственно, если оставить уровней 10-12 - то хайповый крутяк. А так очень быстро душит, и просится дроп. Спасибо студии за хорошую оптимизацию, жалко уволили всех ♥♥♥♥♥,ну ниче...
ID soft takes a bold swing with a new formula which starts off strong in the base game but quickly falls flat after the first few levels due to heavy focus on cut scene and story telling which really gets in the way of the action far too often. While you are given a vast arsenal of weapons, the base game is not very demanding in terms of skill ceiling as you can just spam rocket launcher and supershot gun your way through everything. THAT BEING SAID, THE DLC IS SOMETHING ELSE. The DLC demands utter mastery, impeccable timing, and delivers far better enemies, combat encounters and basically reminds you why DOOM 2016 and DOOM Eternal were so beloved. Also the OST in the DLC is far far better than the utterly boring, generic, and uninspired music of the base game