
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells an epic cinematic story worthy of the DOOM Slayer’s legend. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Most likely between $28.5M and $80.7M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 88% | approximately $47.5M |
| Xbox | $49.99 | 86% | — |
| PlayStation | $69.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Very enjoyable FPS with an interesting parry system that revolves around the shield in the offhand. The shield allows you to stun demons, dash around arenas using demons as targets and to block or parry incoming attacks. The guns all have different uses and playstyles which work well with the shield and melee system. The game wants you feel like a tank on a battlefield and from my experience that feeling has been accomplished. The vehicle sections allow you to fight as a mech and ride a pet dragon to break up the FPS gameplay for a while. The bosses all have different strengths and weaknesses and test your understanding of the game mechanics, especially on the higher difficulties. Playing on Hurt Me Plenty or Ultra-Violence felt like balanced experience for me. The graphics look impressive if you have the hardware to run it. The game doesn't stutter and drops in performance are rare even with plenty of demons getting slayed simultaneously. With my specs the game was running at 4K at 80-100 fps with FSR4.
que buen juego, me he divertido bastante con el y no entiendo la injusticia que algunas personas le hecharon a este doom, supongo que el cambio en la jugabilidad les dio alergia o algo asi pero a mi la verdad me encanto sentirme un capitan america matando demonios por todo el infierno 🔥🔥🔥aparte aporta mas lore a esta increible saga dandonos a conocer el origen del doomslayer y viendo en carne propia lo que decia el codex de los juegos pasados uff, visualmente tambien es una maravilla y aunque es exigente (rt obligatorio) el juego presenta una buena optimizacion como 2016 y eternal , siempre anduve en los 60 fps sin casi ningun tipo de caida y la unica zona donde si el rendimiento bajo fue en una zona donde sales al exterior lo cual lo veo entendible, en fin doom tda es un juego muy bueno a la altura de lo que es la saga personalmente lo unico malo es que jajaa fueron demasiados capitulos y eso me hizo sentir abrumado, me hubiera gustado mas que tuviera la duracion de eternal pero bue, pronto conseguire el dlc que sacaron ultimamente para seguir haciendo fiesta con los demonios :3
Спасибо ID soft за ахуенное длс и трилогию, мастера FPS жанра
I wish I could finish this game. but it just isn't much fun, they put more effort into the pre release marketing than the game itself. you will enjoy the previous entry's they are great
definitely the worst of the modern doom games. the music just doesn't feel the same without mick Gordon, combat feels less punchy and the removal of the execution animations is really sad. Open world missions are something doom does not need, and they drag on compared to normal missions. the levels all kind of look the same, either they're medieval with sci-fi doodads every once and a while, or they're green rocks. the mech missions are fun initially, but after the 11th time of killing the exact same enemy type and nothing else it starts to drag on. I do like the dragon riding missions and they're generally pretty unique, but they feel kind of janky compared to the rest of the game. I find myself revisiting doom 2016 and doom eternal every year or so, but I tend to skip this one, maybe the DLC will change my opinion.
Painfully mediocre game, hard to believe we got this after eternal. Movement feels very sluggish and awkward. They really wanted to kill quick switching weapons in this one. I think its mostly fault of adding sprint... ???!!! Sprint in a Doom game? Wut? And that brings us to the main reason I don't really like this game, it doesn't feel like a doom game, especially through first half, so much boring cutscenes, the lore should have stayed vague and minimal, it was already not good in eternal. The mech, dragon sections are not good. Open map levels are just badly designed. Maps have doors locked behind a key that you have to get towards the end of the level and have to run through empty map again to collect stuff for upgrades, such a bad design. There is a lot of backtracking if you are trying to collect stuff. Mini map is bad, doesn't show doors, shows passages where there aren't any and so on. Areas are also way too big for no good reason. All guns feel very similar and don't really feel good to use. The combat basically revolves around holding fire button and waiting for parry windows with some dodging bullets, although projectiles are so big a lot of the times you are forced to block them. Sometimes when you chain and interpolate melee, parries and guns combat can feel nice, but its nothing like adrenaline rush of eternal or even 2016. Raytracing requirement is an obvious sellout to nvidia, there is no benefit to it, I'd argue it even worsens visuals since all lighting is so soft and blurry. I'd give this game so so review, but for mandatory raytracing it gets not recommended. Can't wait till its unplayable when nvidia discontinues raytracing gimmick just like physics. TLDR: Might be worth checking out on big discount, don't expect anything particularly good.
As always, we see a great version with an even better story from Bethesda. The story of the game is so interesting that I want to go to the end and experience its new DLC. The game is optimized and has great gameplay. It is also fast and attractive. It is not even a single beat. Overall, it is a great experience. I recommend it to players.
Eeeeeeh, the most boring doom I've played. This one just bored me in the long run. Those green and red colours just feels off, feels like they are launching some kind of tutorial attack like to learn but stucks the entire time. The level design is also kinda meh and boring. The music was also downgraded of course we all know why but seriously the music is shy af in some parts. Aaaaaand the worst is, the executions, rip them. Basically they've added some but scripted and doesn't feel nice. Game doesn't deserve full price so won't recommend it.
ID soft takes a bold swing with a new formula which starts off strong in the base game but quickly falls flat after the first few levels due to heavy focus on cut scene and story telling which really gets in the way of the action far too often. While you are given a vast arsenal of weapons, the base game is not very demanding in terms of skill ceiling as you can just spam rocket launcher and supershot gun your way through everything. THAT BEING SAID, THE DLC IS SOMETHING ELSE. The DLC demands utter mastery, impeccable timing, and delivers far better enemies, combat encounters and basically reminds you why DOOM 2016 and DOOM Eternal were so beloved. Also the OST in the DLC is far far better than the utterly boring, generic, and uninspired music of the base game