
Hell’s armies have invaded Earth. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. The only thing they fear... is you.
Most likely between $66.9M and $189.6M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 91% | approximately $111.5M |
| PlayStation | $9.89 | 92% | — |
| GOG | $9.89 | 82% | #185 |
| Epic | $29.99 | 93% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2576 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Al principio cuesta acostumbrarse a la poca munición, pero cuando entiendes que el juego va de moverte, cambiar armas y generar recursos constantemente, engancha muchísimo. Los combates son rápidos, la música es brutal, los enemigos tienen mucha variedad y cuando entras en ritmo la sensación de poder es increíble. Muy recomendable si te gustan los shooters intensos.
DOOM 2016 был лучше.
DOOM Eternal учит важному. Если проблема не решается дробовиком, значит, ты недостаточно близко подошёл.
Honestly not what I was expecting. I read the reviews, watched the trailer, thinking it was some hyper-fast retro shooter like Ultrakill full of crazy combos where every weapon melts with eachother perfectly...Needless to say I was disappointed. First off, the rules and mechanics really didn't click. Need ammo? you MUST use the chainsaw. Need health? You MUST enter a scripted kill animation which kills your momentum. Need armor? You MUST use the flame belch. It's hard to micromanage the little things, and it feels a restrictive. Second, the gameplay just FEELS throttled/slowed down. I understand that this game is for console players, but honestly, it just kills momentum when all you want to do for Slayer (basically a human) is to just at least have a reliable slide option. The whole gameplay experience for me was disappointing, and it honestly was just not hitting it for thirty bucks. Third, lore doesn't really scale up to the gameplay. The devs are saying that Slayer is this god-like being that in the end, killed Davoth, creator of the multiverse, but still gets mauled by a standard Possessed if he stands still for a bit too long? Also, the lore. Doom (2016) ended with Slayer cutting off the Hell energy network and killing the possessed Olivia Pierce, Dr. Samuel Hayden betrays him, steals the Crucible weapon and banishes the Slayer to an unknown location. Now, suddenly, we end up in a giant spaceship/citadel that we own, AND its revealed that VEGA is literally the Father in Eternal. Now, this doesn't affect the gameplay for me, but it's just in the back of my head, like how did we even get here? Plus, Doom (2016) was a gritty, grounded sci-fi story about corporate greed and industrial Hell, but Doom Eternal suddenly turned everything into a high-fantasy space opera with gods, angels, and ancient prophecies. That, in my opinion, was a massive pivot, and felt jarring. On the plus side, the OST and graphics are killer. Now, I don't hate the game, but the gameplay and lore are just really not it for me.
The core combat loop lacks the beauty of simplicity
DOOM Eternal is what happens when a game actually respects your brain instead of treating you like an idiot. The combat is brutal, the soundtrack goes insanely hard, and every fight forces you to lock in. If you think this game is bad because it's "too hard," that's a skill issue. Stop crying and learn the mechanics. Absolute masterpiece. Rip and Tear.
It feels like that they lost the creative freedom that they had back when they made the 2016 game... the main villan of that game the inpersonal cooperate leader has become our aly... why, how?... instead of a relevant critique of the uncaring nature of cooperations, literally unleasing hell we fight god??? and hell priests??? what was the point??? I know it's a shooting game and story is just one part... why did we need soo many platforming... nothing say Rip and tear like some platforming... and pusle solving... why did we need ship??? it just interrupted the flow of the game... the only thing that you could do there was to buy a few extra upgrades... Just play DOOM 2016...
RUBY MEDAL-This game ran like 60 fps medium graphics ON MY PC, THİS BEST GAME EVER!
Помойка, а не игра, марио с пушками
Se il primo DOOM era una splendida rissa dove bastava correre e sparare a tutto, con DOOM Eternal i programmatori hanno deciso che dovevi sputare sangue. Non è solo un seguito, ti costringe proprio a cambiare approccio se non vuoi vedere la schermata del game over ogni due minuti. La differenza brutale sta nel fatto che non puoi più fare il rambo con la stessa arma per tutto il tempo. Finisci i colpi subito, quindi devi continuamente usare la motosega sui fanti per ricaricare, dare fuoco alla gente col lanciafiamme per l'armatura e fare le uccisioni epiche per la vita. Praticamente non spari e basta, devi fare i calcoli mentali a duecento all'ora mentre ti trovi addosso l'inferno. Se ti fermi un secondo a pensare, sei morto. Le arene sono enormi e piene di pedane e pali per saltare, e la mobilità con lo scatto e il gancio della doppietta è pazzesca, ma serve tutta perché i nemici sono aggressivi da fare schifo. A proposito di nemici: c'è quel maledetto del Razziatore (Marauder) che è qualcosa di illegale. Quando spunta lui il gioco cambia completamente e diventa una tortura. Ha quello scudo del ca**o che para tutto, ti salta addosso se stai lontano, ti spara se sei vicino e come se non bastasse ti lancia contro quel cane fantasma dorato di mer*a che ti insegue ovunque. Per tirarlo giù devi aspettare che gli si illuminino gli occhi di verde per colpirlo nell'unico millisecondo utile. Roba da farti lanciare il mouse contro il monitor e tirare giù tutto il calendario. Però, c'è da dire che quando trovi il ritmo giusto, impari a gestire le risorse e riesci a superare quelle arene assurde con la musica metal di sottofondo a palla, ti senti un dio. È un gioco che ti punisce senza pietà e ti fa incazzare, ma quando ne esci vivo ti dà una soddisfazione che pochissimi altri sparatutto riescono a dare. Sotto con i DLC adesso.