Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not ready for prime time -- game is has trouble starting (simply doesn't from desktop icon), and even more trouble shutting down (have to force close it by shutting down steam). Add to this that it was quite apparently designed for mobile, but is only for PC -- so the controls are wonky, meant for touch but hacked into mouse. There is no reason to buy or play this game in the current state, sorry.
Ок, не буду
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
E S P A N T O S O. 17 minutos y no más.
I think the game is made for mobile? I couldn't find anything in the Playstore or Appstore and I don't know why the developer is releasing this game for PC? I mean it's not a bad game for in-between, but for mobile it would make more sense. I honestly don't know how to rate this game. It's not expensive or bad, but is it worth the money for the PC? Idk. You definitely shouldn't expect too much. It's a game without challenge, after 10 minutes I've already completed over 40 levels.
DON'T DIE! is a browser game/web app that's been dumped on Steam as if it was a fully fledged PC game (it's not)... it's a cash grab from greedy web/mobile developers. The mobile/browser app is a lazy, craptastic 2D top down stealth/action "puzzle" game for mobile phones and web browsers where you put your finger on your touchscreen to drag yourself around a dark room. There's a zombie and a key. Collect the key, avoid the zombie and get to the door. This is pure garbage even compared to mobile app trash. From a technical perspective, as a mobile app, this doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's an ugly screen filter meant to make the game look even more obsolete... like the game looks bad enough already, but they actually went out of their way to make it look worse. There's no way to turn this off. There's no options to change the resolution for the mobile app or customise the graphics settings. There's no way for gamers to ensure this mobile app is running at the native resolution of their displays... there's no guarantee this mobile app will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality mobile phone graphics. The mobile app only displays in mobile phone style ultra-pillarboxed aspect ratio. This is just one of many indications this was developed to be a mobile app and not a serious PC game. It's not acceptable for developers to dump garbage like this on Steam when it's not even formatted or designed to run properly on modern PC gaming displays, to the point that this could be considered insulting. The controls can't be customised, which will be an annoyance for many, but it can also render the mobile app unplayable for differently-abled gamers. Because this is a mobile app, it carries a number of deliberate design deficiencies. Compromises were made to cater to the iPhones that the mobile app was designed for. These are unfortunate handicaps and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was an afterthought for the iPhone developers who are to blame for this. The mobile app is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for mobile phones forces upon a game. Once more, mobile devs have made gaming worse for everyone. I didn't spend thousands on building a gaming rig just so I could pretend it's an iPhone. Some of the defects in the mobile app can be attributed to the choice of using the Construct 3 game engine/toolset. This is a very poor quality toolset sometimes used by amateur developers as it doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's worse than GameMaker Studio!). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. The very poor quality of this mobile app puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2023 (and this was released not so far back in 2019), gamers and the industry expect and deserve better than this kind of low effort shovelware. These technical defects push this mobile app below acceptable standards for any modern PC game. The poor quality of this mobile app is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality mobile app is to be expected. Once more we see greedy devs trying to scam PC gamers. On Steam, this is $1 USD, but it's free to play on the web (and was free on app stores until Google removed it). Web developers must learn PC gamers are not here to be gouged, and can't be expected to pay a premium for a free browser game just because it's been lazily dumped on Steam. This is unacceptable disrespect for PC gamers. Because this can be played free elsewhere, and because of the other defects, it's impossible to recommend. Who do they think we are?
good game when you waiting for something
和僵尸秦王绕柱,放他们风筝。 共100关,每关流程很短。 评测很多说半小时通关,我有些关卡卡关了,一共花了1.5小时,供参考。
DON'T DIE! is a tightly focused indie arcade experience that distills survival horror down to its most essential elements: movement, awareness, and constant tension. Developed and published by DEKLAZON, the game embraces a minimalist design philosophy that deliberately strips away excess systems and narrative framing, leaving players alone in a hostile, claustrophobic space where every second is about staying alive. Its title is not ironic or metaphorical; it is a direct instruction that defines the entire experience. The core gameplay loop is deceptively simple. Players are placed in small, maze-like rooms filled with zombies and environmental threats, tasked with locating keys, opening doors, and progressing forward without being overwhelmed. There are no elaborate tutorials or gradual onboarding systems—learning happens through failure. Movement is everything, and success depends on reading enemy patterns, managing space, and making rapid decisions under pressure. The game thrives on this immediacy, creating a rhythm where each mistake feels earned and each narrow escape feels exhilarating. Visually, DON’T DIE! leans hard into a retro aesthetic that recalls early arcade and 8-bit horror titles. The stark pixel art, high-contrast environments, and simple sprite animations are not just stylistic choices but functional ones, ensuring that threats are always readable and movement remains precise. This minimalist presentation reinforces the game’s tension, as there are no visual distractions to soften the impact of danger. The accompanying sound design—subtle effects and atmospheric audio cues—adds to the unease without overwhelming the player, keeping the focus squarely on moment-to-moment survival. What makes DON’T DIE! particularly effective is how it blends reflex-based gameplay with spatial strategy. While quick reactions are essential, mindless movement is punished. Players must learn to lure enemies, control crowd flow, and anticipate choke points within each room. As levels progress, enemy placement becomes more demanding, and safe paths narrow, forcing players to adapt rather than rely on memorized routes alone. This balance between twitch skill and tactical positioning gives the game a surprising amount of depth despite its limited mechanics. That said, the game’s narrow focus is both its strength and its limitation. DON’T DIE! offers little in the way of long-term progression, narrative context, or mechanical evolution. There are no character upgrades, branching paths, or story revelations to uncover. For some players, this purity is refreshing, allowing the gameplay itself to carry the experience. For others, the lack of variety can make extended sessions feel repetitive once the core patterns are mastered. The game is best enjoyed in short, intense bursts rather than marathon play sessions. Replay value is driven almost entirely by mastery rather than novelty. Players who enjoy shaving seconds off their runs, improving movement efficiency, and pushing themselves to survive longer will find satisfaction in refining their skills. However, those who rely on external motivation—such as unlockables, achievements tied to progression, or evolving content—may feel the experience runs out of surprises relatively quickly. Community feedback often reflects this divide, praising the game’s addictive short-term appeal while expressing a desire for more content or variation. Technically, DON’T DIE! is lightweight and stable, running smoothly on a wide range of systems thanks to its modest requirements. This accessibility fits well with its arcade roots, making it easy to pick up and play without concern for performance issues. The game feels intentionally compact, as though designed to be launched, played intensely, and exited just as quickly, mirroring the structure of classic arcade cabinets rather than modern sprawling indie titles. Ultimately, DON’T DIE! is a game that knows exactly what it wants to be and commits fully to that vision. It does not attempt to expand beyond its core idea or appeal to every type of player. Instead, it offers a focused survival challenge built on precision, tension, and repetition. For fans of retro arcade action, minimalist horror, and skill-driven gameplay, it delivers a sharp and engaging experience. For players seeking narrative depth, progression systems, or long-term variety, it may feel too lean. As a pure test of awareness and survival instinct, however, DON’T DIE! succeeds by doing exactly what its name promises—and nothing more. Rating: 6/10
很好玩的游戏,无论是BGM,音效,还是画风都蛮不错,希望出续作
I got this on sale for 54 cents. It was worth that.
Players by region
Where this game's players are, estimated from review languages.
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