
Play as a young scavenger and construct your vertical farm one platform at a time under extreme weather. Evolving from a scrap-gathering survivor into an easygoing farming tycoon. Transform the climate, and remake the wasteland into your personal Eden.
Most likely between $1.2M and $3.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I can't really recommend this game but I did like playing it and I played it a lot. It was frustrating in many parts and pretty grindy. There's a lot to do, the map could be bigger. But the worst issue is that it's hard to figure out what to do for some things, and the English pages for this game are FILLED with fake/hallucinated AI wikis and terrible info.
この手のゲームをプレイしていて毎回思うことは、自身の物の配置に対するセンスが絶望的に無いことです
번역이 개구림 존댓말했다가 반말했다 한국어썼다 영어썼다 지맘대로임
最麻烦的种田游戏之一,要做好不休闲的心理准备。好在任务多引导做的还不错,人物动作丝滑好评。纸箱这个东西有点意思,但因移动与交换等物品操作系统做的极差,体验不说令人发指也是着实难绷。先从把物品锁换成格子锁开始优化吧,然后把至少5W才能解锁的建筑移动功能提前,这个功能太方便了,真没必要藏。 主观评分 7 不错 [h1][Video][url=www.bilibili.com/video/BV1m18x6aEhC] 极简主义农场布局分享 [/url][/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3788548896
Well polished, detailed post-apocalyptic farming sim that has it all. Complex farming: Growth stages, watering, plant health, fertilizer, plant protection, and most unique - genes modifiers you can tinker with in late game. You also need to unlock seeds to begin with. Find hidden, protected samples in the wild, do research and provide materials to get them. The farm is 2D, you will build more horizontally than wide. You will be stacking a lot of containers and platforms. And it's fun and gives a really nice sense of progression from the tiny tent in the beginning to the industrial drone-automated farming hub you will later have. Exploration is fun and rewarding: The map is big and full of hidden staches you can loot. Example: Not too far from the scrapper is a permanent bonus on health and energy you can reach as soon you get the double dash. Later you'll be cruising around on a hover bike. If you dont just take the bus. Areas unlock with you slowly restoring the enviroment. Characters aren't too fleshed out but still adorable and individual. You will meet and invite several distinct faction representative who will help you with your farming. Friends will give you meaningful presents. Like some oldschool casette player you can fill with tapes you find all around the mpa. And all of that is wrapped in an incredibly unique and well drawn pixel art. Thus I give this game the highest compliment a German can give: I can't complain. I really can't. There's nothing that bothers me and I looked really hard. Hell, my biggest concern with this game is that it's underpriced considering all the content it offers! Big recommendation to everyone, not just fans of the farming sim.
정출 나오면서 한패했다고해서 시작했는데... 할거 디게많네 갓겜이잖아?
게임 자체는 재밌게 했음. 게임 자체는. 문제가 되는 부분은 번역이다. 검수도 없이 AI번역으로 조져버려서 게임에 몰입도를 매우 해치고 게임시에도 어떤 아이템을 줘야되는지 혼동이 오는 경우가 발생함. 나한테 게임 데이터를 준다 해도 30분만에 번역완료가 가능. 왜? 그냥 AI 돌리고 검수 없이 찐빠난거 상관 안하고 주면 되니까 콘텐츠는 재밌게 즐겼다. 다만 한국어 지원 태그는 빼자. 얼리엑세스도 아니고 완성 안된 게임을 완성되었다고 파는것은 사기행위다.
游戏节奏完全没设计好,数值压根跟不上。前期地图很小急需要升级阔图不然压根空间不够(那个逼架子加种植盆不仅吃大量木头资源不说还老因为要放新解锁的东西需要从上到下全部从头拆)动不动一个任务一个项目就要你大几千但是靠种田的收益压根填不进去那么大的窟窿,对比星露谷的感觉就是星露谷种田能让我每次收获都有很强的正反馈,我升级了xxx技能学会了xxx配方,我可以马上安排更进一步的精加工或者自动化,但这游戏升级给我的感觉就是我解锁了一堆我都不知道我什么时候才会用上的东西,资源不够使,地方不够放,钱不够花,哪哪都是窟窿,前面种田收益太低收获完种了大几天感觉跟没收获没什么区别就挣一千左右(这还没算是要送进植物研究所研究的,算上估计更低)而扩建第一次农场就特么要5000跟别提什么无人机的升级,工具的升级,买新配方,还动不动还给你下一场酸雨让机器停产,本身前期这些机器效率就够慢的了(一台机器处理一个鸡蛋都要两天)。然后就因为这个什么地方都要卡你脖子的经济系统玩的哪哪都不舒服,前期作物利润至少应该上调一半才像个正常人,收益太低了,你们要是真不会设计数值干脆设计个自定义倍率让玩家自己去拉。 只能说星露谷的含金量还在上升。
Cozy, game, the townie are genuinely likeable, simple yet deep farming system. Be creative about farm setup, go for comfort and aesthetic, go for efficiency and focus on production, there's way to play for everyone. The game's atmosphere is genuinely cozy, it feels very comforting playing the game, with calming and addicting OST. Exploring the map while listening to the amazing OST is genuinely one of the most cozy things one can experience.
恐ろしい位のスルメゲー 世紀末の牧場物語。 建築の自由度が恐ろしく高い。自牧場の建築が本当に自由度が高い。拘り出したら時間が恐ろしいレベルで溶ける。 農業もヤバイ、遺伝子弄りに入ったら本当にヤバイ、色々な種類の植物から遺伝子ブッコ抜いて上手く組み合わさって種子化出来て量産出来て・・・本当に時間が溶ける 収集もヤバイ、基本無駄が全く無い、雑草ですら貴重な資源、時間と体力と気力の勝負。 ステージを進めたいのかその場で足踏みして収集したいのか解らなくなる位収集が楽しくなる。 クエストもサブは強制ではなくもらえる物も解りやすい、基本本当に嬉しい物が貰える。 もしプレイするのなら先人からのアドバイスだ! 遺伝子は物凄い後半で開放されるからそこら辺は考えなくていいぞ!基本はクエスト進めながらお金稼ぎだ! バケツ以外の装備は絶対にランクを上げろ!ブルーベリーと缶詰は絶対に売るな、主食だ! 基本的には加工して売ると値段が上がるから出来るなら加工しろ! 全ての物は使い道が有るから絶対に捨てるな!唯一使いにくいのは家具だけだ!飾れ! バッグは絶対に増やせ!特に最初の1つは絶対に速攻で買え!その後その空いた10スロット全て段ボールで埋めろ!そしたら収集が恐ろしく楽になる!楽しめ! 中盤になれば絶対に中型以上のコンテナを立てろ!室内で機械を置けば生産が超安定するから絶対に建てろ! 可能ならギルドボードでクリアできるクエストをクリアしろ!住人の好感度も上がってお金も貰える!二重で良いぞ! 後他の住人がステージ進めると生産速度が相対的に落ちると言ってるがそれは間違ってますね。 ステージ進めれば=生産設備の母数がそもそも増やせるので結果速度が激増します、やり方の問題。 設備が雨でやられる→野置きするな、コンテナ立てて中に入れろ。 ツルハシのランク上げたり等ステージ進むと相対的に拾えるものの質と量が増えるので良い具合のバランスになっている。ステージ進めてないとバランスが悪くなるので注意。 後はスペースを有効活用しましょう。上下の空間を上手く使いましょう。 実は樹液採取機は農場じゃなくても設置できる。