
Play as a young scavenger and construct your vertical farm one platform at a time under extreme weather. Evolving from a scrap-gathering survivor into an easygoing farming tycoon. Transform the climate, and remake the wasteland into your personal Eden.
Most likely between $1.2M and $3.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1420 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
스타듀밸리, 테라리아, 코어키퍼를 재밋게해봤으면 당장 기기.
音乐优秀,玩法还算新颖而且上限高。虽然感觉剧情稍显平淡,量也不大,但总的来说瑕不掩瑜
主打量大管饱,还不错 最大痛点还是背包啊 必须得带着一身纸箱跑 然而纸箱内部物品很多时候不能直接交互 不是很能理解为什么搞了小背包的前提下塞这么个纸箱嵌套进去
很有前途哦,有人说后期内容少,游戏ea到上线也才一年半,同期星露谷内容也没现在这么多,期待后续更新!后续维护好相信不会比星露谷差
不要炸我了呜呜
底子还好但细节上尤其是npc互动和自动化系统都还缺完善打磨,加油吧
非常好玩
好玩,战争结束后那种末日废土的感觉味特别正,环境改造器改造完地图的变化都是看的见的,代入感很强。 npc的各种好感度剧情写的也挺好的,就是有些npc的任务时间点太神秘了,比如瑟尼泽的2心事件我到第二年快结束了都没触发,很神秘。 整理箱子,任务提示,季节性的东西还有一些收集品这块实在是太痛苦了,太痛苦了。某些鱼的地点还有一些杂交鱼只能看wiki了解,呃啊。有些地方太老派了只能说,还好有创意工坊可以让玩家自己选择,前两季我没打mod的时候还是挺劳累的。 类银这部分还可以,感觉有隐藏在的地方大多数时候真的有隐藏,心流这一块安排上了。 大后期杂交赚钱这些倒是没啥动力了,钱赚了也不知道花哪,比较偏向自我提升吧。比较缺的一些材料像岩木橡胶这种材料也没地方买。 总体来说还是挺好玩的游戏,好评。
I really enjoyed the game. It was active and engaging, the vertical farm building is something I haven't seen before, and I really like how it was built into the game narratively. The unique challenges of figuring out how to farm, taking into consideration the post-apoc weather, working around those limitations with water storage and covering your crops were a lot of fun. Those early struggles make the later ability to tinker with the crops genetic makeup to help them thrive even more rewarding. I finished the main story and its only now that I'm slowing down on play, though I drop an hour or two every now and then to work on fully developing my farm, and I'm working towards completing the encyclopedia as well. The actual farming portion has a bit of a slow start because you have to build up resources in a way that's different from most other farming games. It means that early quest fulfillment is a bit more at the forefront of priorities, and its only mid-late game where it feels like you can really sit back and just live in the world for a bit. For that reason I'm not sure if I would jump into a fresh play-through the way I would with other similar games like Mistria or Stardew. The only real lingering regret I have is that we aren't able to do anything for [spoiler]Ponka in the end. He was just this kind of mythic figure in the background of the story, from all that the Doloc residents tell him about, to his statue, and then his final resting place at the end where you find out he truly sacrificed everything for the town and people he loved. I know there's that little hint at the end that he's now existing in the supercomputer in some way, but I would love if even as an extended ending we could truly bring him back in some way.[/spoiler]
환불하면되니까 일단 한번해봐라 재밌다...시간가는줄 모르고 했네.