
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Doki Doki Gravity Dive is a Score Attack Shoot 'em Up with tiny solar systems as your playground which are populated with tiny worlds and a singularity at their center. Enemies relentlessly invade and it is up to you to keep them at bay. At least for as long as you can! Each celestial body has its own gravitational pull and to stand even the slightest chance to survive the never ending onslaught, you have to adapt to changes in gravity quickly and throw concepts like up and down out the window! So hop, fly, dodge, shoot and (hopefully) have fun! ...until the heat death of the universe. Features Lunchbreak-sized Arcade gameplay. Dynamic gravity system which affects every moving object in the game. Even weapon projectiles! 2 game modes: Arcade & Dimensions 4 seasons, each providing their own starting difficulty and progression. 17 enemy types, each with their own behavior and attack pattern. Planets shaped like cubes, cylinders, pyramids, toruses and more form countless, unique solar systems. Your ship is equipped with an upgradeable weapon, bombs, "EX" special attack, speed boost, jump and hover abilities to deal with everything the universe throws at you! Visual style reminiscent of 1980s CGI. Lowpoly, textureless, clean. Soundtrack by ChronoWolf which pushes you to your limits! Buy it on Bandcamp ! Inspiration Doki Doki Gravity Dive was inspired by games like Geometry Wars, Devil Daggers and the gravity system of Super Mario Galaxy. The visual style was inspired by both TRON, StarFox and 1980s CGI and chosen to be deliberately simple and as easy to read as possible considering the otherwise chaotic nature of the gameplay.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 4 | 56% | $13.49 | |
| — | 213 | 84% | $7.99 | |
| — | 48 | 70% | $0.69 | |
| — | 100 | 80% | $3.75 | |
| — | 30 | 78% | $1.99 | |
| — | 67 | 66% | $5.99 |