
Trapped in an abandoned asylum, survive by exploring, solving puzzles, and escaping the terrifying Doctor Viscera. Hide, fight back with limited resources, and uncover documents that reveal the way out before you become the next victim of his gruesome experiments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Doctor Viscera is a survival horror game where you must escape the abandoned GrimmHaus Asylum while evading the Doctor and his grotesque experiments. Explore the castle's various rooms, find useful items, and solve puzzles to unlock new areas and discover escape routes.
Search for key items, solve puzzles, and unlock new areas as you desperately try to escape. But be careful, every wrong turn could lead straight into Doctor’s grasp.
You have five nights to survive the horrors of GrimmHaus Asylum. Explore different areas of the hospital, find tools such as a crowbar to unlock blocked passages, and solve puzzles to open new routes and shortcuts. Hide inside lockers, avoid making noise, and use stealth to evade Dr. Viscera. With limited inventory space, you'll need to manage your resources and store important items in safe locations. Every decision can bring you closer to freedom or a terrible fate.
Genres
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um jogo brasileiro que lembra muito a série Granny. Se você gosta de jogos de terror é um prato cheio. Muito bom ver o cenário indie brasileiro trazendo tanto jogo incrível pra gente!
好玩,希望优化下梦魇红色滤镜玩久了眼睛不舒服和医生ai,医生没有之前老版本那么聪明,目前不会绕近路,不会从钢琴旁跳下来
之前看熊玩的时候买过一回,那时优化不行给退了,昨天出护士后又给买回来了。结果一把简单模式玩了1小时50分=-=|||。平时看熊哥玩,自己上手是很需要操作。比奶奶难度高,而且我还把护士也放出来相当于双排巡逻。给我这新手费了4命后最后开车逃走...... 游玩过程中各种bug满天飞,比如医生会直接刷脸上,过一会系统刷新又把自己卡在某个角落彻底不动了;护士用弩杀不掉;组装好的枪凭空消失却获得成就....难怪昨晚开始到今天一直都看到游戏再修补。 这些bug如果修复好游戏还是挺有趣的,以前地下密道需要火把才看得到路,现在不需要了。三楼阁楼固定刷熊宝宝(应该是。我后面又玩一遍走热气球路线),武器柜以前在车附近,现在挪到了地牢,还多了个电车。这个设定很友好,毕竟再加上医生儿子就是1V3了。我不敢想象梦魇模式下医生护士双排会多逆天。。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French*, Simplified Chinese, Spanish - Latin America, Italian, German, Japanese, Korean, Polish, Portuguese - Portugal, Russian*languages with full audio support
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,但是太多bug了,导致我困难和梦魇模式多死了好几回。 目前遇到的: 1.麻醉弩箭出bug导致发射不了手抬不起来,点发射只能原地掉落麻醉针。 2.在矮地形蹲着射同样蹲着的医生会导致医生卡没,麻醉针也一起消失。
Jogo MUITO BOM, estilo Granny (e muito melhor na minha opinião). Sem falar que os caras são BR. Compensa demais!
蚝玩,死的很开心(物理),这个地图设计太牛了,想在MC给朋友造一个绿屋病院了o( ̄▽ ̄)b
This is a weird one for me because this is not my style of game...and I didn't enjoy it. But I do recommend it. The easiest way to put it is that this reminds me of games like Clock Tower, but I am a Resident Evil player. I don't enjoy hiding or stealth. I don't mind running around enemies, but I don't want to hide in a locker and wait. And there really isn't much here...its a play through and beat it, or start over from the beginning type of game. But what this game does very well is the mood. If stealth style horror games are your thing..than you will probably love it. Everything is so dark and gritty. The mood is the only thing that kept me going for a few longer because it was starting to suck me in. Then the gameplay came back and it wasn't sucking me in anymore.
Jogo muito bom, desafiante. Muito legal os itens não ficarem sempre em um spaw fixo pois isso traz sempre uma gameplay nova, diferenciada. Vale muito a pena pra quem gosta de jogos nessa vibe
Notice that I might be changing this review to positive depending on the future updates. DOCTOR VISCERA is a horror escape room game with some survival horror elements. You play as someone who is trying to escape Doctor Viscera (and the nurse), and you will have to solve several puzzles to fulfill that objective (most of them consisting on finding the right item and use it at the right place). You have 5 lifes to do so (represented as days, losing one everytime they capture you), losing all your progress if you lose them all, To avoid them, your best weapons are going to be stealth, hiding spots, running around corners and vents. Sound design and atmosphere are AMAZING, giving creepy vibes the entire time (perfect if you are here for the horror), while also easily helping so you can tell where the enemies are due to footsteps. Gameplay-wise is great in concept; as I mentioned, you are meant to solve several puzzles regarding item hunting, the problem being that you only have two item slots, being a huge pain the first times you are playing this game, because you just don't know where you might need to use them (it's not that bad after you have played enough, but beware that it will be really tedious at the start). Also, take into consideration that everytime you restart, the items to be found might not be in the exact same place (the locations and overall places where you need to use your items will be the same), so you can be easily replaying this severeal times and it won't feel repetitive, which is great because the game counts with 3 different endings. Ok, with all I have mentioned, it really sounds like I'm complimenting the game, so why the bad review? Well... BUGS! Or maybe just a few terrible game mechanics. Let's start by something that's not a bug that I hate: I have no proofs (but no doubts either) that enemies will detect what items you are carrying and will lurk near places where you need to use them, which could not be that bad if you like the constant feeling of enemies around you, but it makes the whole point of stealth and distractions useless, because you will throw an item to distract them, but they will immediately go back by the place you were going (now, this might be an insane coincidence, but it kept happening to me over and over, a couple of times even noticing that the Nurse would just move 2-3 steps ahead, then 2-3 steps back and repeat over and over by the place where I needed to go... For over a minute, until I decided to get spotted on purpose to lead them somewhere else). With that being said, this could still have some workarounds, but here is where the bugs come... ENEMIES CAN TELEPORT... and this is not an assumption, I have seen it happening it front of me several times. Worst part being that I have been killed by enemies teleporting, just appearing in front of me out of nowhere, worst part being that sometimes they can just kill you if you are inbetween the starting and ending point of the teleport, or they could trigger a chase, with you having no idea what just happened, even if you were in a hiding spot, getting immediately killed while you are still clueless. As if that wasn't enough, they can also fly and kill you through walls, reminding me a lot to the buggy experience that was Hello Neighbor. These bugs sound bad enough, but they are even worse if you consider you have to restart everything after getting captured 5 times (it happened to me during one run that I died 3 times due to enemies teleporting, so I just gave up). Now, THAT'S NOT IT. Another bug is that items can glitch through drawers and just disappear. It has happened to me more than a couple of times and, like I mentioned at the start, almost every item here is a key item to solve a puzzle, so an item disappearing means immediate GG, which is even worse if you are playing your first hours, because you might not realize and you will just waste time by exploring, trying to find an item that doesn't exist anymore (like it also happened to me). Now I learnt to recognize when an item disappearS (because they make a vibration noise against the drawers), so I just restart whenever that happens. Another bad aspect of the game is that there is no save and quit, which I understand why (so there's no cheese quit to beat the game), but also can make the experience frustrating considering the game can be really long (up to 2-3 hours if you are just starting, having no idea about where items can be), and you will just have to lose all your progress if you want to temporarily quit. I genuinely think a save and quit option that can only be used when you are out of danger, in a safe spot, should be implemented, so they avoid people quitting before dying just to preserve lifes. And if they try to do it while in danger, it means immediate capture, saving the game starting the next day. Notice that the game is still beatable, but it's far from ideal. I have done all three endings in normal difficulty, while getting some extra achievements, only missing the ones for harder difficulties, which I won't attempt to do unless I see these bugs fixed. Anyways, I repeat, GREAT concept. Perfect atmosphere, graphics and overall vibes (I gotta tell it's really creepy to see the Doctor Viscera chasing you), but the experience gets ruined due to all the bugs and questionable decisions that I already mentioned. You can check out some gameplay here, it includes the bugs I already mentioned, if you don't believe me they are real https://www.youtube.com/watch?v=sgKSdv2YrUI
Not gonna lie, I had a rough start with the demo with framerate and audio lagging, but after buying it and getting set to the right specs (changing the settings to low and windowed because my PC was a fickle ♥♥♥♥♥) I fell hard for this sick and sweet little game. I'm already pretty familiar with stealth horror games, so it wasn't until nightmare that I was really feeling the grind, but I could see how those who are fueled by adrenaline might struggle with the first few times they played. I thought I wasn't going to be a fan of the rng for most of the escape items, but in the end I actually found it refreshing, especially when going back to play all the various difficulties. Sometimes (When I had the Nurse deactivated) I wouldn't be able to find all three pieces of the gun during half of the matches, which made it a bit tedious when trying to get that specific achievement, but other than that I have nothing but praise for Doctor Viscera. Begging on my knees praying that we might get some kinda cheesy sequel with more puzzles, locations, methods of escape, threats, etc.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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