
Gather your party and get ready for the kick-ass new version of GameSpot's PC Game of the Year 2014. With hours of new content, new game modes, full voiceovers, split-screen multiplayer, and thousands of improvements, there's never been a better time to explore the epic world of Rivellon!
Most likely between $19.2M and $54.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 89% | approximately $32M |
| Xbox | $39.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
在史低一折的情况下还是全价入了,因为想支持自己喜欢的游戏工作室,但游玩下来体验极差,制作组完全不考虑喜欢初见荣誉档的玩家,在游戏中后期挖坑恶心人,过矿井陵墓因为察觉高显示出个土堆,在之前察觉挖东西都是宝藏的情况下直接开挖了,结果是炸药,一下子把我队伍里四个人全炸死了没有一点挽救的余地,看着玩了60小时的档我直接愣在原地,bg3和神原2都是初见荣誉通关,前期翻车折腾几十个小时我都没心态崩过,唯独这次,我可以接受打不过遭遇战被团灭,或者被机制团灭,但这种团灭删档真的ex
除开BUG众多、剧情引导弱、解谜多、陷阱多之外,这是个好游戏
Divinity: Original Sin is a massive turn-based RPG with a focus on tactical play. There are many interesting characters and sidequests along with an expansive main quest with twists and turns. The gameplay is fun. You can use spells or elemental barrels to coat the floor with surfaces such as oil or water which can then be set alight or electrified. Playing with elements early on can help you turn the tides on your enemies but later on the game seems to expect you to use these in order to even stand a chance. You should always try to get at least one summon to take aggro from your characters and soak up damage. It's a very long game. I think my completion time (85 hours) was probably on the faster side. I did every side quest I could find apart from one which I never got around to doing. It does start to drag on as the hours go by, but the areas also seem to go by quicker as you get used to the game. As for the ending, I thought it was a satisfying conclusion [spoiler](although trying to keep astarte and icara alive during the void fight was annoying)[/spoiler], but it would've been nice to be able to return to the overworld to mop up any remaining sidequests.
Spent a long time convinced I liked this game and would one day go back to complete it, but after my longest attempt to do so I realised I don't think I actually do like this game. The dialogue can be funny, some of Larian's humour shines, the music is nice. But the combat is just far removed from the kind of RPG combat I like, it's closer to being a puzzle game with many encounters having clearly intended ways to fight them. Heavy abuse of stuns and other CC is basically mandatory, the battlefield very hastily becomes a chaotic mess in most fights, and your own characters will often have to deal with really annoying CCs. The game world's also full of puzzle/hazard encounters you tackle with spells, buffs & use of the teleport pyramids. The combat & this stuff all works on paper, but I realised it's just not very fun to me, Something about the way it plays makes me feel like I'm solving the game rather than having an organic RPG experience. Doesn't help that the story & characters are pretty lacklustre and uninteresting. Original Sin 2 is a better game, though I'm not sure if I'll ever finish that one either. Guess I'm just writing this negative review for closure on a game I've given up on enjoying.
i honest to god reccomend skipping this one and just playing DOS II. it's an okay game, but it's a ♥♥♥♥♥♥♥♥ slog, especially towards the end. just play the better game.
Значит что я могу сказать. Купил игру специально чтобы залипать на стимдеке (оптимизация на стимдеке супер, играть комфортно в 60+ фпс). Со студией Лариан я познакомился впервые в игре Балдурс Гейт 3 (очень понравилась игра), Дивинити мне так же зашла, за исключением нескольких моментов. Плюсы: 1)Оптимизация на стимдек 2)Графика 3)Музыка 4)Сюжет Минусы: 1)КАК МЕНЯ ДОСТАЛИ ГОЛОВОЛОМКИ, почти каждое задание в этой игре связано с головоломкой, максимальный перебор. 2)Взял квестовый предмет и случайно где-то выкинул его? ХА ЛОХ, ТРАТЬ НЕСКОЛЬКО ЧАСОВ НА ПОИСКИ ЭТОЙ ВЕЩИ, ЛИБО ПЕРЕПРОХОДИ ИГРУ, ХЕР МЫ ТЕБЕ ПОДСВЕТИМ ИЛИ УКАЖЕМ НА НЕГО. Такая логика здесь да? Короче, смесь удовольствия и гнева смешались во мне. Чисто если бы не всратые головоломки в абсолютно каждом задании - было бы 10/10. Моя оценка 8/10. Один раз пройти стоит.
Mega langweilig. Am Anfang rennt man nur in einem Dorf rum und quatscht mit Leuten. Wie man die Ermittlungen in einem Mordfall so langweilig und belanglos darstellen kann ist mir rätselhaft. Es wird wohl nach der schwierigen Starphase deutlich besser, aber ich hab einfach keine Zeit für schlechtes Gameplay in meinem Leben.
overrated. generally unclear objectives. feels like I'm regularly doing ~5 minutes of combat and then an hour of walking/puzzles/dialogue. Speaking of the dialogue... way too long and boring. Really slows down the pace. I often read it faster than it's narrated... some of these voice actors talk SUUUUPEEEERRRRR SLLLLOOOOOWWWWW. I honestly don't know how it's rated 90%+ positive. It's more of a 75% kind of game to me, tops. I ended up not finishing because there were 4 separate main questlines (I think?) that all became too frustrating to continue. Not because it was too challenging, or difficult, or even cryptic, because that would imply it's clever. But more so because it's crappily designed so that you're constantly ♥♥♥♥♥♥♥ around with random things until you figure out how to proceed. Most of it is guesswork on what you're supposed to do. Actually had to reload from an earlier save because a critical item didn't drop after a boss fight (~5 hours wasted; somehow I initiated the fight the first time without any of the dialogue). It wasn't pointed out to me either by the game; I just ended up having a hunch that's what happened after exhausting all other viable options. And I don't expect a game to hold my hand but maybe mark things, or offer something beyond "it seems unsafe, I better watch my step." Wow, thanks. I suppose it could be argued that I could always use a guide... but I personally don't use guides. If a game is so poorly designed that I need to refer to a guide to get through it without getting frustrated, then it's too poorly designed to be decently playable. Kind of takes the sport of out of it. Probably too many different gear options too. And picking it up doesn't seem to be very intuitive... nothing is marked until you hover over it, and sometimes a giant enemy is laying across your drops, obscuring it. Actually so much of it is obscured in general by terrain too. There seems to be a decent game somewhere in all this convoluted mess. Should've made dialogue less frilly, should've made objectives clearly stated, should've used basic common sense when it comes to how drops are handled, and should probably have under the hood game-checks that makes sure you don't glitch yourself out of being able to advance the questlines. Just plays like they went for "deep and rich" and ended up with "overly-complicated and painful", but were so convinced that they had the former that they didn't bother to address the latter. Was so bad that I made sure to add the other copy of this game to my hidden list so I don't accidentally play it again when I'm too old and senile to remember how bad this game was.
The "tactian" mode description should be saying: "Nobody loves you, you are alone, everybody is going to spit on you, you won't achieve anything in your miserable life, everyone and everything is better than you, you'll die alone in suffering! This is not hard mode - it's cheat mode!" I've picked tactician because at some point I've started playing games on hard mode for fun. Remembering playing DOS2 years ago as lone wolf - solo I've decided some challenge on hard mode in DOS1. But this is just ridiculous how every thing that worked as counter measure in DOS1 classic was nerfed / blocked in EE. I'm just tired of running with 8 lvl 20 chests to block npcs pathing for cheesing this broken mess. Other than that the game is pretty much fun (aside from hours of suffering) but not on broken tactic mode.
Foi o jogo que me fez gostar de RPG de turno. Excelente porta de entrada para o gênero, por ter um sistema menos complexo que o Divinity Original Sin II e o Baldurs Gate 3, também jogos incríveis da Larian Studios. Apesar de menos complexo, é muito imersivo, super interativo e apresenta MUITAS variáveis dentro e fora de combate, o que torna a aventura marcante e com boa rejogabilidade, cada batalha é única. Pra quem já gosta do gênero, é uma experiência quase obrigatória. Minha única crítica é a falta de um reset fácil para os pontos de habilidade, se você erra algo na build, pode complicar muito o save e ter que começar o jogo do começo. Depois que você entende como gastar seus pontos com eficiência, isso não é um grande impeditivo, não estragou minha experiência de forma alguma (apesar de ter que resetar o save 2 vezes antes de zerar pela primeira vez), mas é válido de crítica, visto que em seus jogos sucessores (Divinity II e BG3) eles mudaram isso. Apesar disso, ainda muitos mais pontos positivos que negativos, joguem (de preferência com um amigo, fica muito mais divertido)!