
The critically acclaimed RPG that raised the bar, from the creators of Baldur's Gate 3. Gather your party. Master deep, tactical combat. Venture as a party of up to four - but know that only one of you will have the chance to become a God.
Most likely between $98.9M and $280.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $44.99 | 96% | approximately $164.8M |
| PlayStation | $17.99 | 94% | — |
| GOG | $44.99 | 90% | — |
| Xbox | $49.99 | 88% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $3.43 on Xbox · Türkiye (−92%). Compare 45 prices in 15 markets →
Reviews
Themes across 2472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I’ve never played a Larian game in my life. However, after seeing all the hype for Baldur's Gate 3 and the upcoming Divinity game, I thought I should see what the studio was all about. I figured Divinity: Original Sin 2 would be the best entry point since it’s cheaper; if I didn't like it, putting it down wouldn't be a huge financial loss. One completed playthrough and 50 hours later, I’m coming away thinking this is one of the best RPGs I’ve ever played. It features an interesting plot and setting, an amazing soundtrack, a great control scheme (at least on controller), and incredibly deep mechanics that I still haven't completely mastered. Before starting, I read some guides and decided to do a "Lone Wolf" run with Fane and the Red Prince with a completionist mindset. However, I found that some achievements can only be unlocked on subsequent runs. Furthermore, the very last endgame achievement, which requires talking to the ship figurehead after beating the final boss, wouldn't unlock no matter how many times I reloaded my save. Outside of that single bugged achievement, I found this to be an excellent game that is well worth your time and money. 9/10
игра говна
太他妈好玩了你们知道吗,20多小时我还在新手村
原神2把偷走的时间还给我。。。。。
Just finished the game. And like BG3 I don't know what to do after the ending. It's been to my favourite thing in 2026's June and July...
تاريخية
Впервые запустил эту игру и сразу же затянуло. Читать как я понял придется много и разбираться тоже много.. Что-ж первые впечатления этой игры на ура, остальное дело за малым, внимательно читать и изучать этот необычный лор. Полный обзор напишу как пройду игру.
This game has so many issues. I was excited to play this after BG3 was so incredible - but aside from a it being a similar type of game, with similar mechanics, there is nothing redeemable about Divinity 2. Companions were one of the main issues for me; they had interesting concepts at the start, but the actual execution I found to be incredibly shallow. It feels like you only get a handful of conversations with each of them throughout the entire game, so none of the relationships have any time to breathe or feel compelling. Sebille is the worst offender. I talk to her once and she wants nothing to do with me. A couple of conversations later she's suddenly my best mate, opening up about all her deepest secrets, asking me to save her name and loves me - I'm sorry, what? People kept telling me her character development was "earned" and that she "slowly" warms up to you. No she doesn't. It happens in what feels like three conversations. The game constantly skips over the part where you're actually supposed to build a relationship. I didn't end up caring about a single companion and this is where in opposition, I feel BG3 shines. In BG3 even companions I disliked at the start slowly won me over through what felt like shared experiences and turmoils, through convos where they opened up to me slowly, etc. None of that exists in Divinity 2. The skill building was another thing that just didn't click with me. I know people praise how open it is, but honestly I think it's too open to the point of it being bad. Every character can basically become anything, learn almost any skill and fill almost any role. Instead of feeling like I was building a character that had particular talents, goals in life in terms of their power, etc. I felt like I was staring at a giant pile of options with very little guidance or identity. I massively preferred BG3's class system. Having defined classes doesn't make the game less interesting at all, it gives your choices context and makes you feel like "hey I'm a wizard, I can embody this" but in Divinity you're chasing some kind of meta, multiple people's skills overlap and I spend way too much time googling and admin-ing rather than having fun and progressing someone in one direction of their chosen "career" intuitively. Leveling up always felt like "ugh ♥♥♥♥, this ♥♥♥♥ again" rather than "oh yay". The quest journal is also absolutely dreadful. Once the game opens up it just becomes this giant wall of quests with vague updates dumped into categories. Half the time I had no idea where I was in a storyline, what I'd already done, or why I was even following a particular quest anymore - it made it hard to continue small quests and know what to care about. When you're constantly trying to remember what the hell is going on, it's really hard to care about the story. It's messy, unorganised and unhelpful. ALSO the inventory management system is awful - holy hell, who designed this nightmare? The story itself is fine, the plot isn't particularly bad or anything but I honestly couldn't make myself care about most of it. The game constantly expects you to be fascinated by random lore characters but like, we are never led there with curiosity, it's just dumped at you and you feel confused and frustrated rather than intrigued. Every time someone started another speech about Braccus Rex I genuinely just wanted to fall asleep. The combat is also just fine, I genuinely enjoyed some aspects of it but by the last act, I felt some fights were so unbelievably anti-fun. The Lizard Consulate after-portal fight was the point where I ragequit. My entire party spent turn after turn charmed, maddened or otherwise unable to do a single thing while I sat there watching the enemies play the game for me for what felt like forever. I was literally waiting for the game to let me play again for a solid 20-30 mins. At least if BG3 wipes my party, it wipes my party and I can reload. Here I was trapped watching myself slowly lose for ages with absolutely no control which is so anti-fun. Finally, not sure what the decision is behind the bedrolls and no night time but it made the whole game feel like one veryyyyyyy long day. It probably contributed to my sense of fatigue with the story. We just kept going kept going kept going, health is low, we heal up with a bedroll and at it again. It makes the bad story pacing even worse. I genuinely wouldn't recommend this game - and it now makes me worried for Divinity 3. We're not getting BG4 so I was trying to be excited about Divinity 3 but I don't know if I can bring myself to give a single ♥♥♥♥ about Braccus Rex lol.
Para mim, Divinity: Original Sin 2 ainda tem uma gameplay melhor e mais divertida que a de Baldur’s Gate 3. As habilidades são muito mais interessantes, principalmente por causa das interações entre os elementos e o cenário. Você pode jogar fogo em uma superfície envenenada e explodir tudo, molhar o campo inteiro, congelar a água, eletrificar superfícies e transformar uma luta aparentemente normal em um caos completo. É o tipo de sistema que incentiva você a experimentar e pensar em soluções diferentes, em vez de simplesmente usar sempre o ataque que causa mais dano. O sistema de builds também passa uma sensação de liberdade enorme. Não sei se existem literalmente mais combinações possíveis do que em BG3, mas aqui você se sente muito menos preso a classes tradicionais. Dá para misturar escolas de habilidades, criar personagens híbridos e montar grupos completamente diferentes entre uma campanha e outra. Graficamente, acho que o jogo envelheceu muito bem. Jogando com tudo no máximo, os cenários, os efeitos das magias e as cores continuam muito bonitos. A parte que mais entrega a idade são os personagens, principalmente as expressões faciais e algumas animações durante os diálogos. Nesse ponto, obviamente, ele está bem abaixo de BG3. Mas, no geral, não considero o visual ultrapassado. A trilha sonora é simplesmente incrível. Ela combina perfeitamente com a exploração, com as batalhas e com os momentos mais importantes da história. É uma daquelas trilhas que ajuda a dar personalidade ao mundo e que continua na memória mesmo depois de terminar o jogo. As batalhas também são extremamente memoráveis, principalmente quando o jogo apresenta inimigos com mecânicas próprias. Nunca vou esquecer da desgraçada da Alice Alisceon, a bruxa-espantalho que matou meu grupo inteiro como se não fosse nada. Também teve a missão do anão possuído, na qual o demônio saía do corpo dele e começava a pular entre os membros do meu grupo, possuindo cada um deles. Foi um inferno lutar contra aquele bicho, mas são justamente esses encontros absurdos e diferentes que tornam o combate tão marcante. A exploração é outro ponto excelente. O jogo recompensa muito quem sai do caminho principal, conversa com personagens aleatórios, entra em lugares suspeitos ou simplesmente tenta alcançar alguma área que aparentemente não deveria ser acessível. Muitas das melhores missões, descobertas e recompensas estão escondidas pelo mapa. As missões secundárias também são muito bem trabalhadas e frequentemente possuem mais conteúdo e criatividade do que missões principais de muitos outros RPGs. As escolhas realmente podem mudar missões, relações com personagens e partes do desfecho. Só que o jogo tem MUITO mas MUITO texto mesmo então você vai ter que estar disposto a ler muito diálogo porque senão você pode acabar tomando uma decisão que vai ferrar com a sua gameplay se não prestar atenção. A ausência de dublagem pesa um pouco porque Divinity 2, como eu disse, tem MUITO texto só que os personagens leem todas as falas, então se o jogo tivesse dublagem em português isso tornaria a experiência muito mais acessível e menos cansativa, principalmente em uma campanha que pode facilmente durar dezenas e dezenas de horas. No fim, Divinity: Original Sin 2 continua sendo um dos melhores RPGs de turno que já joguei. Ele não tem a mesma apresentação cinematográfica, as expressões faciais ou a qualidade das animações de Baldur’s Gate 3, mas compensa com um combate ainda mais criativo, builds extremamente livres, exploração recompensadora, missões excelentes e algumas das batalhas mais memoráveis que já encontrei em um RPG. Não é apenas um “Baldur’s Gate 3 antigo”. Em vários aspectos, principalmente no combate e nas interações com o cenário, eu ainda considero Divinity 2 superior.
First, I cannot personally recommend this game. However, this is not due to poor quality or gameplay. In fact, the game's performance, voice acting, and production value are all exceptionally high. It's simply not the type of experience I enjoy. I prefer a more guided story and straightforward progression, like in The Witcher 3 or Red Dead Redemption 2, rather than a game that relies heavily on open exploration and managing numerous quests. If you love deeply immersive, open-world RPGs with complete freedom, I highly recommend this game. However, if you prefer a focused narrative, this game might not be for you. Thank you for reading.