
Divine Combat is a turn-based strategy game wherein you lead a team to victory against another team. The fights are in top-down view on a grid, much like similar turn-based unit management games. There is no penalty for losing.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Divine Combat is a turn-based strategy game wherein you lead a team to victory against another team. Each team is led by a "Divine", or a being of immense power. Your goal is to win every battle and get the perfect team. In the main hub, walk around in 3rd person and talk to NPCs. You can also upgrade your units and purchase items from the shop in the hub level. In the combat zone, you will have a team of 6 characters and will fight an enemy team to the death in a top-down grid view. All units will automatically find the best path to a location, so you will not have to manually plan moving out each unit, they will do it automatically.
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Обзор за 10 секунд https://www.youtube.com/watch?v=u2Ivc1Jk4JU
Divine Combat, bir takımı başka bir takıma karşı zafere taşıdığınız sıra tabanlı bir strateji oyunudur. Dövüşler, benzer sıra tabanlı birim yönetimi oyunlarına çok benzer şekilde, bir ızgara üzerinde yukarıdan aşağıya görünümdedir. Kaybetmenin cezası yok.
"Divine Combat" is an extremely simple, barebones and amateurish turn based tactical combat game with an ancient/fantasy theme. What do you do in the game? Sort out your team, then go into the fight portal and have a nice fight with your 6 dudes against the enemy. The problem is this is really, really rough around the edges, unpolished, with bad quality assets, janky gameplay... it's just too low quality to recommend, and that undoubedtly led to this failing completely. The graphics aren't great. That's understandably be turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
A TBS in Ancient Rome/fantasy setting. Unplayable. It's not even a prototype. The game has 2 scenes: 1) training, 2) combat. In the training scene you run around a small area. The character's leg animation is too slow, so there is an impression that he is skating. The 3D geometry is unlit. Mouse Y movement is flipped, making it uncomfortable to look around - no option to flip Y back. When you enter a certain area, a dialog appears where you spend "renown" points to upgrade your units. The upgrades are unbalanced. E.g. it costs 10 renown points to add 1 hit point to a unit (when, say, it already has 25), and the same to add 1 attack range (e.g. increase it from 1 to 2). I got the archer to 18 attack range. You can even give unlimited attack range to melee units. My spearman had an attack range of 7. So, this is just broken. In the combat scene, there is a greeting text message which you just can't get rid of. It stays there, there is no button to close it. During combat, you can move the mouse and see colored squares showing movement and attack range (?). But clicks do nothing. There is even no way to quit the game. I had to Alt+F4. Judging from the options, the game is supposed to work with a controller. But not with a mouse? The cursor is shown, and it works in the dialogs. I dunno. Also it was fun to find out in the credits screen that almost a dozen people worked on this game! They even have a "marketing manager"! That's certainly a serious way to approach game development. [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
https://youtu.be/hmwy2GtjMG4 Начало неплохое.. Но управление кривое, играть как непонятно, я проигрывал. И даже не могу разобраться как толком передвигать и атаковать.
[h1]Before I played Divine Combat, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 18 | 100% | Free | |
| $1.5K | 14 | 93% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $953.7K | 1.4K | 82% | $14.99 |