
"What if you're born into this world without your permission?" DIVINATION is a very short visual novel where you act as a fortune teller in a futuristic world. Talk and listen to people's stories, then foresee their future using the runes they had drawn.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−50% | 208reviews | 89% | — | $2.7K |
| $4.99 | 76ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and sweet.
Life has pain, but it is meaningful, and even its struggles are not a mistake-it is a chance. DIVINATION is a beautifully brief, introspective experience — a little gem that challenges you to consider not just what fate holds for others, but how much choice we really have.
C'est ce genre de jeu-concept avec une idée brillante et qui n'a pas la prétention de faire plus. Il applique son concept et il drop-the-mic. Vous incarnez un... être omniscient ? Et vous faites des divinations pour vos trois clients. Je pourrais développer, mais c'est un jeu avec beaucoup de symbolique et des mécaniques très simples que vous avez déjà vues dans le trailer : la seule chose qui vous manque, c'est d'en faire l'expérience vous-même car je pense que ça vaut le détour.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看评论区很多人没玩懂剧情,这个游戏不是简单的四个小故事罗列,是有因果关系的。 遂写一个简单的逻辑线梳理,[b] 涉及剧透[/b]。 达成方式多排列组合一下就有了,很简单,成就里也有人写。 获取唯一成就的真结局是[spoiler]混乱度达到100%,即 纵火+刺杀成功+不救女儿+给意义。 刺杀是否成功影响到纵火犯是否成功纵火。 情况一:只要不是纵火+刺杀成功,[b] 即会导致纵火犯被阻止[/b] ,混乱度不够高,地下组织被全部抓获,第四个机器人无法获得第四个卢恩石(意义)。结局都是反对派被当权镇压,隐藏的机器人被找到。科学家的女儿不影响,救的话有女儿表达无意义的剧情,不救没有。 情况二:纵火+刺杀成功,侦探死亡,[b] 纵火犯没有被阻止[/b] ,会纵火成功引发混乱,此时抓捕行动有两人逃走。第四个机器人可以赋予意义。此时不管后续如何结局都是政权更替。如果不给意义,那同上面混乱度不够高的情况,是否救女儿不影响。如果给了意义,即触发机器人暴动。如果救了女儿,则会触发被科学家挽回局面,混乱无法到达100%。给意义+不救女儿,即可触发无可挽回的最终混乱。[/spoiler]
Divination is a short but striking narrative experience that uses minimalist interaction to explore heavy philosophical themes. Developed and published by Mojiken, the game positions itself somewhere between a visual novel and an interactive thought experiment, inviting players to contemplate fate, responsibility, and the emotional weight of decision-making in a bleak, cyberpunk-tinged future. Despite its modest length, Divination leaves a strong impression by focusing less on mechanical complexity and more on atmosphere, symbolism, and moral ambiguity. The player takes on the role of a Diviner, an enigmatic figure whose presence is represented almost entirely through a pair of hands and an array of runes. From a small, isolated room filled with glowing screens, you receive visitors seeking guidance about their futures. The world outside is hinted at through dialogue rather than exposition, gradually revealing a dystopian society shaped by technological collapse, existential despair, and a profound loss of certainty. This indirect storytelling approach gives the setting a haunting quality, making the world feel vast and troubled even though the physical space you occupy never changes. Gameplay revolves around interpreting runes and responding to the questions posed by those who come to you for answers. Each client has their own fears, hopes, and moral dilemmas, and your interpretations influence how their stories unfold. The act of divination itself is simple, but the implications are not. Choices are framed less as right or wrong and more as reflections of belief: whether fate is fixed or flexible, whether hope is a kindness or a lie, and whether knowledge of the future is a gift or a burden. This ambiguity is central to the game’s identity, encouraging players to reflect on their own values rather than chase optimal outcomes. Narratively, Divination is deliberately restrained. There are only a handful of characters and story threads, but each is carefully written to touch on themes of despair, agency, and the struggle to find meaning in an uncaring world. The dialogue often feels intimate and uncomfortable, forcing players to confront the emotional consequences of their words. While the branching paths give the impression of multiple outcomes, the structure subtly guides the experience toward a core thematic conclusion. This can make some choices feel more symbolic than transformative, but it also reinforces the game’s focus on interpretation rather than control. The presentation plays a crucial role in shaping the experience. Visually, the game embraces a stark cyberpunk aesthetic, using dim lighting, muted colors, and abstract interfaces to evoke isolation and unease. The confined setting enhances the sense of being cut off from the world, turning each interaction into a moment of quiet intensity. The soundtrack complements this mood with atmospheric, contemplative music that underscores the emotional weight of each decision without drawing attention to itself. Together, the audio and visuals create a cohesive tone that lingers long after the game ends. One of Divination’s most notable qualities is its willingness to engage with difficult subject matter in a direct but understated way. Themes related to mental health, hopelessness, and self-destruction are present throughout the narrative, handled with a seriousness that may resonate deeply with some players while feeling abrupt or underexplored to others. Because of the game’s brevity, these ideas are often introduced and resolved quickly, which can limit their impact but also prevent the experience from becoming overly didactic or indulgent. Ultimately, Divination is less about providing a wide range of outcomes and more about prompting introspection. It uses its short runtime to deliver a concentrated dose of atmosphere and philosophy, asking players to consider the power and danger of foresight. While it may not satisfy those looking for extensive branching narratives or prolonged gameplay, it succeeds as a focused, emotionally charged experience. For players who appreciate narrative-driven indie games that prioritize mood and meaning over scale, Divination stands as a memorable and thought-provoking journey that proves how much can be said with very little. Rating: 8/10
一类“当我们在讨论机器人伦理时我们在讨论什么”,还有自由意志和宿命论的打架。篇幅很短,如果再长一点就更有趣了
... Ok, it can be put in just two sentences. 1. The choices are framed not as "good" or "bad", but "wrong" and "right" -- and the "right" ones are "life is meaningless, go kill yourself". 2. Besides that, it's also rather meaningless itself, lacking any semblance of logic in the token order leading to particular outcome, and the outcomes being just binary yes/no despite having 3 or even for the "correct" ending, 4 tokens (and therefore 24 possible combinations for just that last divination).
The game is pretty cheap and quite short, but honestly, it’s a great experience from start to finish. Well worth the price. Would recommend.
Divination is an interesting dark sci-fi novel focusing on themes like suicide. While it is short, its message is compelling, with varying results based on your divinations and a true ending. I would say its worth it at such a low price.
It's a short game, but the art and ambiance make it well worth the money
Players by region
Where this game's players are, estimated from review languages.
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