
Distance is an atmospheric racing platformer. Fusing futuristic arcade racing with parkour, survive a deadly, mysterious, neon-drenched city by jumping, rotating, and flying.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fun racing/driving game with plaforming elements. There are some really frustrating level design choices here and there, but most levels are really fun. Only thing I wish this game had was a "favorites" option for the levels you really like.
Місцями хардкорна, це не чіл досвід, але гра тримає геймплейно до кінця Музика і візуал дуже круті коштує копійки любителям трекманії і швидкості маст трай
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BUEN JUEGO!
Gameplay: Isn't very long—about 4 hours—but there's much more to explore in arcade mode or by downloading other maps. You can also create your own map in the editor. Soundtrack: It's lit! Amazing job. Effects: I really like the option lights can beat to sound. Graphics: In some places and maps, if you look closely, it's not the best graphic quality. BUT this game proves that a game doesn't need high-end graphics—just a great designer. The color balance, environment, futuristic cityscapes, and abstract look of the maps give off an amazing vibe and look absolutely sick. Big + Mechanics: It's so satisfying to see the car split exactly where you hit it, , also that the car rubs against the ground while splited. (depends how) Controls: I haven't tried it in VR yet, but on PC, it takes a bit of practice to get the hang of it. If you need something to feed your ADHD or your creative soul, this game is definitely for you.
pretty fun, i gotta admit
Starts you off slow then before you know it you are pulling off moves you didn't know you could do: singular and chained moves including jumping, boosting, flipping rotation, flying, wall riding, grinding. Fast paced and tons of lasers, saw blades, teleports, and destroyed environment to speed through. Hell of a ride in VR.
really good for its price game have a great environment design that amazed me
Modern day Trackmania kinda
One of my favorite racing games. I especially love the fact that falling off the track doesn't mean you have to start over, since (most of the time) you can just fly back onto it and only have to take a minor dent in your time. And that it allows to exploring of most levels by just buggering off is a great side effect. Soundtrack is great as well, and it even has a level editor which provides near infinite tracks, thanks to the amazing community <3
I first heard about Distance from a review on YT. The guy (I forget who) did a great job selling how good the game was to me. Now that I've finally got around to playing it for myself, this is definitely one of the better indie racing games I've ever played. I personally prefer using a controller for these type of games rather than the keyboard for ease-of-use. Now, the game itself: On the surface, Distance is a fairly straightforward Sci-Fi themed racing game. Drive, boost, dodge obstacles, perform air tricks, occasionally fly around with Wing-mode. What separates Distance from other racers is 1) The environment, 2) The story, and 3) How both of these work together. I never previously considered that one could expertly combine the Racing genre with semi-horror/semi-thriller elements, moreso keep me invested despite that I'm not a horror seeker myself. You can clearly see how Distance is artistically inspired by Tron, but in Campaign mode, you're quickly thrusted into a race against the clock while simultaneously racing against an "evil" entity trying to stop you. The game makes good use of the environment by utilizing dark shadows, haunting soundtrack, and very little monologuing, essentially getting the player to piece together the story on their own with the help of the occasional exposition dump by the automated voice who gradually reveals more as you progress. Distance is a great example of the concept, "Show, don't tell," in Racing format. But if you're looking for a quick race to pass the time, don't worry, they have that covered too. Head to Arcade mode for quick races, stunts, and one or two other modes to boot. Looking forward to checking out the other two Campaigns.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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