
A prince who has lost his kingdom and everything else. His uncle and aide-de-camp, unable to leave him. In a cramped rented room abroad, click on objects and piece together a codependent relationship filled with brutality and endurance. Watch helplessness turn into violence, tenderness into torture.
Modeled estimate, not a reported figure. How we estimate →
About
Power structures can dissolve. So can people.
Dissolution of My Self is a point-and-click psychological horror narrative game about exile, dependence, and the collapse of identity.
In a rented room, you will click on objects, read fragments of Hector’s memories, and help dismantle his identity.
Before you is an ordinary rented room.
And yet, for Hector, the prince of a fallen kingdom in exile, every seemingly ordinary everyday object inside it is evidence left behind by an intimate tyranny.
Can you blame him for becoming cruel? After all, all he has left is his uncle.
Today, he has decided to forget it all.
Your task is to investigate these objects, awaken the memories Hector refuses to face, and help him erase them.
He has to forget.
After all, remembering who you are can be far too painful.

Hector (CV: Netoru Irakusa)
“Your body is my only territory.”
An exiled prince of a fallen kingdom, trapped in a rented apartment far from home. After losing his identity, homeland, and future, he drags his dependence on Matvey—along with his resentment and love—into the depths of self-dissolution.

Matvey (CV: Tetsuto Furukawa)
“If you were nothing more than family to me, my child would be old enough to walk by now.”
Hector’s uncle and aide-de-camp, who fled with him under an alias after their kingdom fell. He now supports their life as an unlicensed electrician. Unfortunately, Hector treats him as subject, uncle, caregiver, wife, and mother all at once.

Piece together your own path through dissolution
What you touch first is what Hector remembers first. Exploration changes the order and rhythm of how the story unfolds—not the ending. This game has a single ending; in-game options mainly affect how you read and experience the text, and do not unlock alternate endings or a second storyline.
Explore memories inside a rented room
Investigate everyday objects such as windows, a television, dining chairs, and medicine bottles to trigger memories Hector refuses to face.
Don’t take everything he says at face value. The way he recounts his memories depends entirely on his state of mind at the time.
Watch memories peel away one by one
As Hector gradually gives up his past and his self, the objects you have triggered will slowly blur and lose their function.
Psychological horror with no monsters
The horror comes from a sealed space, life in exile, and the twisted decay of family affection, love, and devotion to country between the two of them. Expect oppression and unease—not jumpscares.
A dark intimate relationship narrative
Uncle and nephew, sovereign and subject, “mommy” and his manchild, caretaker and patient
— an abnormal bond so intimate and suffocating it turns your stomach.
Enjoy psychological horror, but not monsters, jumpscares, or combat
Enjoy object investigation and fragmented storytelling
Enjoy codependency, pathological dependence, and unequal / distorted relationships
Enjoy dark humor and jokes straight from hell
Can accept an extremely oppressive atmosphere, ethical tension, and dark taboo intimacy
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese**languages with full audio support
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完全是被声优和设定骗进来的。。 以下全是剧透和锐评 游戏类型摆在这没什么可玩性所以一切以剧情出发 设定完全是因为作者xp而诞生的,本身其实站不住脚。。只是作者想写花活色色才给攻安了个精神病的由头,他是爱他没到手的国还是他没见几回的爹?本身攻除了经历过一次刺杀还有什么可以说道的地方吗?而又因为有精神病设定的存在,作者好像觉得这样攻就可以肆无忌惮地发癫他太可怜了错不在他是世界对他太坏了。他只是恨自己的权力没有了,完全没有感受到他有什么情有可原的地方。看得出来很想营造二人之间复杂多重的关系性,但本质只是渣攻贱受。 吃不吃药的差分太小了 ,明明这对于主角来说应该是影响精神状态的很重要的一个点,但只有一个结局所以完全丧失意义了。。 通篇都是猝不及防的攻对受的意淫,用词说好听点是直白说难听点是恶俗,可能是我不太能接受dirty talk吧,感觉观感很差 虽然是叔侄设定并且在剧情中可以感觉到叔大侄十岁左右,叔生活操劳的情况下,叔的立绘比侄幼,cg更甚,不知道的以为受是攻他弟呢?算了叠个甲这点可以算是我个人偏好。 结尾太艺术了(贬义),两人的设定以及剧情走向都不足以支撑这样一个结尾的到来。不知道在燃什么,完全是不了了之了。非要这样的话不如在受再也承受不了照顾巨婴的时候给他一枪崩了再给自己也崩了。 全故事收集成就为什么要叫他也忘了,明明剧情哪里都没有写马特维忘掉一切啊?他真忘了我看得还舒服点。。 说个有点像找茬的,感觉标题还蛮有歧义的,一开始还以为是谁被分尸了,结果只是攻精神崩溃了啊(笑)
Very uncomfortable and wonderful game I cannot recommend to anyone. Hollyyyyyyy..... ♥♥♥♥♥♥♥♥♥♥. Would only recommend to people who are absolutely positive they can handle dark stuff.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to enjoy this game because the content warnings sounded deliciously interesting, but unfortunately, by the end, I felt that the experience didn’t quite live up to what I was hoping for. The writing was genuinely interesting and probably the strongest part of the game for me, so I found myself pushing through to the end in the hope that the gameplay would eventually click with me. There is a point where you’re presented with a choice, but regardless of which option you select, you ultimately arrive at the same ending. I personally found this a little disappointing, as I was expecting the choice to have some sort of impact on the story. I also found the UI somewhat difficult to understand at first, although I eventually got the hang of it. The character art is lovely, and I really enjoyed the designs, but I felt that some of the other visual elements were less polished by comparison. There were a few moments where the art style felt more like rough sketches or early concepts than finished assets, which unfortunately pulled me out of the experience a little. I was particularly interested in the “memory” mechanic and was hoping it would lead to more opportunities for exploration or interaction, but spending most of the game in the same location and repeatedly performing the same action became somewhat monotonous for me fairly early on. I think I would have enjoyed the game more if there had been a little more variety in the environments or interactions. I do feel a bit bad that I couldn’t connect with the game, especially because I found the writing so interesting and because it is clearly such an important part of the experience. There is definitely something here that appealed to me conceptually, but unfortunately, the gameplay and presentation didn’t quite work for me personally. I can absolutely see the appeal for people who enjoy this particular style of narrative experience, though, and I’m glad I gave it a try.
《我的解体史》——扭曲风味bl小零食 评分:7/10 和前作几乎一模一样的XP,作者的文字功底依然在线。 剧情还是挺好懂的,一个类似什么东西德波兰立陶宛总之封建君主制的国家走向了末路,身为男主的王子和他的叔叔妻子母亲副官老婆爱人情人泄欲对象性玩具(以下简称叔叔)流亡到了邻国。 由于残疾+叔叔担忧男主被刺杀,男主不得不整日坐在房间无所事事解构身边的一切,同时身为无业游民的他还要承担来自叔叔沉重的精神寄托,他爱、欲望、家暴和性虐待都不能拜托这种沉重苦闷的折磨,药物无法抑制这种腐朽,最终他[spoiler]走向了疯狂(退行为婴儿)[/spoiler]。 结合前作+本作剧情细节来讲挺好懂的,男主也曾是想成为一个自立的有尊严的一个人,他对是否想成为国王是否想复国没有强烈的想法,怎样都好,他的愿望几乎小小的、在眼前的。但是他的自立他的尊严都几乎被现实所抹杀,他的身体情况和严峻的政治环境,作为他人的偶像(那些保皇派和叔叔),他的愿望、理想和私心,他真正想做的事几乎已经说不出口了。他自立的方式和这些人的寄托以及现实的政治环境几乎是背道而驰的。 他挣扎过很多次,却不得不屈服于现实。于是只能通过暴力和性虐待来找回自己的尊严,这是他最后的精神稳定剂,他需要一个能证明自己存在自主性、能够行使自己自由意志的东西。 但是这种暴力在他清醒时可能又令他愈发愧疚,对方是那么‘爱’自己,最起码,对自己这么好,不求回报,可自己给予对方的却是这些。他知道自己是爱他的,也知道自己的爱是不正常不健康的,但是他一无所有,他能给予的就是这样不正常的爱,毕竟他是一个无所事事的、只能和大衣对话的无业游民。 叔叔是混血又是私生子,从小遭受了两边的歧视和亲人的冷遇,却依然把国家当作自己的爱人。我认为有可能是一种对国家的斯德哥尔摩,他必须说服自己是热爱祖国的,才能在这样的国家持续地活下去。当然,结合前作,更倾向于叔叔是爱着男主的父亲的(也不好说是私情还是一种崇高的爱和感激)。 男主的父亲只看政治理念是一个高尚的人,倡导两族和平,承认叔叔的地位这个行为无论是出于政治作秀还是什么,都切实把叔叔从被漠视的境地中拉了出来。父亲的理念也无疑是为曾经遭受歧视的叔叔所发声,可能是叔叔从小所期冀的东西。 所以当男主幼时说出那样的呓语时,叔叔无疑是立刻相信了吧,觉得这孩子一定能实现,和他的父亲一样高尚、伟大,会是一个很好的国王。 这也是男主如今的精神折磨的来源。 时代在改变,无论如何都回不去一个人就能影响一个国家的曾经了。男主信这个,叔叔却不信,或者说他只是不愿承认他如今所做的毫无意义。叔叔能够在绝境中支撑,打工,保护男主,被男主发泄暴力和欲望却不崩溃,都是因为这个,他坚信自己在为一件高尚之事完成一场崇高的苦修和无私的献身。 但是男主没办法变成他所期待的那个人的,无论是想法、身体还是行为,都不是叔叔所幻想的那个人。男主知道他期待这个,但是无论如何,男主就是他自己,而不是什么人或者国家的代餐,如果连对自己的定义都要剥夺。。。。那可能真的就是没有姓名、没有想法、没有能力,人格一片空白却被说成是无限可能的婴儿了。 或许男主一直在为小时候自己随口的一句话偿还原罪。 虽然说了这么多,但我还是得说,我对这一部没有那么喜欢,首先风味在前作已经吃到一模一样的了,打的时候我吐槽了好多次既视感,作者的xp真是一模一样啊。 其次个人对群像剧的肯定是远大于其他的,前作的群像太优秀,抛开两对主cp也有很多有鲜明特色的角色,我很喜欢聊天时候那些角色聊自己生活透露出的时代风味。 而且最重要的是,前作有HE,这作没有。个人脆弱的心灵还遭受不了只有BE的折磨,还是希望能够看到好结局的。(唉不过前作的男主有朋友,这作没有,人和人的相遇是能创造什么的。这作男主只能对着大衣说话。)
一款美貌非凡的多功能叔叔。 叔叔不是在爱他,而是爱他口中描绘的世界。如果赫克托能成为国王,马特维就能消除过去使自己痛苦的东西:由民族和身份认同催生出来的群体。他介于各种不同的群体之间,不能被轻易归为其中任何一个。他是卑贱的,没有依靠的,是皇室的污点,没有自己的权利,被排斥,无所依靠,被教育着牺牲自己去保护作为正统的王子才是正确。他信仰着这个国家与掌控这个国家的皇室,迫切地想要给自己找一个归宿,在他看来,只有支持赫克托成为一个完美的国王,自己的愿望才能成真。 但主角并不是一个合格的储君。“想要创造一个能让所有人和平共处的美好世界”只是一个孩子的天真愿望,一份空想般的愿望什么也做不到,只捕获了自己异类般被人排斥的私生子叔叔。 或许赫克托确实有着改变世界的期望,但期望被现实狠狠打碎了。 [spoiler]作为储君,他没有才能,只是体验新线路也会被声音吓得躲在座椅下,即使国王用对储君的要求去要求他,他也完全没法回应这种期待。他的出生让母亲濒死,剥夺了母亲骑马的能力,自己却害怕马匹,无法回应母亲的期待。他被马特维带去异国他乡逃难,却无法回应他的期待,只能吃药酗酒、待在出租屋里不敢见人。 [/spoiler] 这一切一步步让他明白自己什么也做不到。如果有什么能证明他还不算无能,那就是去压迫别人——用自己的蛮横无理、用自己的身份去压迫马特维,从对方流露出的反感中认知到自己确实还能在某些地方压倒别人。 在他认识到自己的无力时,马特维却还抱着他能回到故乡成为伟大的领导者的梦想,将这个不可能实现的梦当做人生最为重要的信仰,像一个奔着殉道去的信徒一样一条路走到黑。但他的行动显然与想法背道而驰,就像一个想要养育出狮子或者雄鹰的母亲一味地把孩子锁在装满棉花的匣子里,不给任何锻炼的机会。 如何?比起逼着王子走上正途,面对要么成功要么失败的结局,果然还是顺从他、保住他的命,为自己留下一个“或许哪一天就梦想成真”的可能更为舒适吗? 最后王子想了很多,也是选择放过自己不再挣扎,放弃治疗直接变成宝宝了。结局配音发出咕咕嘎嘎的声音真的好难绷啊
the amount of times i thought to myself "this guy is crazy" only for him to get even worse each time. ♥♥♥♥♥♥♥♥♥
I’d recommend this game to anyone who actually enjoys reading, consuming lore, and doing the mental gymnastics to understand all the terms because IT IS WORTH IT
最大的缺点:太短了,如果销量不错的话求制作组考虑制作DLC……很美味的两位,最后的结局更是好品。期待制作组未来的作品
엄
不适配steamdeck,点设置之后按返回房间完全没反映,退出键也失败。重新进入游戏之后下半部分的触屏也没反映,操作经常无反映和卡住。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $365.2K | 1.9K | 94% | $9.99 | |
| — | 0 | — | — | |
| $89.8K | 3.6K | 88% | $1.39 | |
| $4K | 125 | 98% | $3.99 | |
| $2K | 13 | 92% | $9.99 | |
| $1.9K | 57 | 67% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.7K | 83 | 43% | $10.99 | |
| $30.7K | 804 | 85% | $1.99 | |
| $30.7K | 139 | 62% | $17.99 | |
| $30.7K | 1.6K | 81% | $0.99 | |
| $30.7K | 247 | 78% | $4.99 | |
| $30.7K | 218 | 87% | $4.80 |