
A prince who has lost his kingdom and everything else. His uncle and aide-de-camp, unable to leave him. In a cramped rented room abroad, click on objects and piece together a codependent relationship filled with brutality and endurance. Watch helplessness turn into violence, tenderness into torture.
Modeled estimate, not a reported figure. How we estimate →
About
Power structures can dissolve. So can people.
Dissolution of My Self is a point-and-click psychological horror narrative game about exile, dependence, and the collapse of identity.
In a rented room, you will click on objects, read fragments of Hector’s memories, and help dismantle his identity.
Before you is an ordinary rented room.
And yet, for Hector, the prince of a fallen kingdom in exile, every seemingly ordinary everyday object inside it is evidence left behind by an intimate tyranny.
Can you blame him for becoming cruel? After all, all he has left is his uncle.
Today, he has decided to forget it all.
Your task is to investigate these objects, awaken the memories Hector refuses to face, and help him erase them.
He has to forget.
After all, remembering who you are can be far too painful.

Hector (CV: Netoru Irakusa)
“Your body is my only territory.”
An exiled prince of a fallen kingdom, trapped in a rented apartment far from home. After losing his identity, homeland, and future, he drags his dependence on Matvey—along with his resentment and love—into the depths of self-dissolution.

Matvey (CV: Tetsuto Furukawa)
“If you were nothing more than family to me, my child would be old enough to walk by now.”
Hector’s uncle and aide-de-camp, who fled with him under an alias after their kingdom fell. He now supports their life as an unlicensed electrician. Unfortunately, Hector treats him as subject, uncle, caregiver, wife, and mother all at once.

Piece together your own path through dissolution
What you touch first is what Hector remembers first. Exploration changes the order and rhythm of how the story unfolds—not the ending. This game has a single ending; in-game options mainly affect how you read and experience the text, and do not unlock alternate endings or a second storyline.
Explore memories inside a rented room
Investigate everyday objects such as windows, a television, dining chairs, and medicine bottles to trigger memories Hector refuses to face.
Don’t take everything he says at face value. The way he recounts his memories depends entirely on his state of mind at the time.
Watch memories peel away one by one
As Hector gradually gives up his past and his self, the objects you have triggered will slowly blur and lose their function.
Psychological horror with no monsters
The horror comes from a sealed space, life in exile, and the twisted decay of family affection, love, and devotion to country between the two of them. Expect oppression and unease—not jumpscares.
A dark intimate relationship narrative
Uncle and nephew, sovereign and subject, “mommy” and his manchild, caretaker and patient
— an abnormal bond so intimate and suffocating it turns your stomach.
Enjoy psychological horror, but not monsters, jumpscares, or combat
Enjoy object investigation and fragmented storytelling
Enjoy codependency, pathological dependence, and unequal / distorted relationships
Enjoy dark humor and jokes straight from hell
Can accept an extremely oppressive atmosphere, ethical tension, and dark taboo intimacy
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese**languages with full audio support
Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全收集留念 简直太美味了 看着简单但细节还挺多的,[spoiler]吃药不吃药最后甚至配了两个版本,疑似不吃药时拖拽窗口也会更慢[/spoiler] 错过众筹或许是最大的遗憾,该着手研究时光机了 [spoiler]在注定的悲剧下,要如何去"疗愈"?不说了,点上MARETU的渴望和重新分娩送给两位[/spoiler]
I went into this completely blind, and even now, hours after completing my playthrough, this game is still whirring around in my brain. I often struggle with VNs, but this had me hooked from start to finish, and in my second playthrough as I went back through the story again. I've already recommended this to all my friends who can stomach its content. Biggest props to the writer. I found myself repeatedly re-reading paragraphs because they were so well written and really struck a chord in my brain, I think this one is going to stick with me forever- and I couldn't be happier about that. Really looking forward to future works from this studio!!
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Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
음....일단 이거 호불호가 갈릴거같단 생각이 들긴합니다. 완벽하게 좋다고 자신있게 추천할만한 정도까진 아닌데 종합적으론 나쁘지않았다..정도 느낌이고 구매하실분들을 위해 간략하게 적어두겠습니다 -게임방식 방 안을 우클릭으로 돌려가며 오브젝트를 클리어하는게 끝이라 조작에 큰 어려움은 없으나 스팀덱이나 로갈리같은 휴대기에서 플레이는 힘듭니다. -시나리오 분파 우측하단에 약복용 온오프가 있는데 이걸 온을 하면 파란 나레이션/오프를 하면 빨간나레이션과 폰트떨림효과가 나옵니다. 업적에 온으로 쭉 플레이해서 엔딩보기/오프로 엔딩보기가 있었던거같고..실상 나레이션 외에 진행에 큰 차이는 없습니다. -결말 관련..... (직접적인 내용언급은 없으나 민감한 부분이므로 가립니다) [spoiler]나레이션 차이는 있다해도 결말은 1개로 같은데 이게...굉장히 취향을 탑니다. 아마 앞쪽에서 쭉 호평을 하더라도 결말에서 불호..를 고민하게 될 확률이 있으며.. 다른엔딩이 존재하지 않는다는게 큰 단점이라고 봅니다. 너무너무너무너무 취향타는 소재입니다. 그래도 앞의 전개나 분위기가 맘에 들어서 고민하다가 추천쪽으로 리뷰를 올리는거고요..[/spoiler] -그 외 드물디 드문 주인공 왼 작품임. 캐릭터들에 성우가 붙어있고 풀더빙임(2명뿐이나 엑스트라에도 전부 대사더빙이고 잘 어울림) 플레이타임이 초회차 약 3시간가량(읽는 속도에 따라 다를수있음) 플탐자체는 짧은데 볼륨은 적당하다는 느낌이 있고, 성우더빙때문에 그리 비싸단 느낌은 안들어요 호불호가 크게 갈릴만한 부분은 위의 결말부분 관련 정도...
(包含剧透) 我看赫克托你还是别叫马特维妈妈了,[spoiler] 叫多了就只能让他把你重新生出来了。赫利奥你想要的到底是什么?马特维看起来可不愿意只当你的亲人啊!(只是单纯的叔叔的话他早就老婆孩子热炕头去了)要说他是一个对国忠诚的副官,他宁愿一直做最不看身份的低级工作、宁愿杀人也不愿意你的身份有一丝泄露可能,难不成赫利奥还能在全程隐姓埋名的情况下复国?成年礼发表演讲时,他专注注视着你的眼神,为什么会被解读成看到孩子终于长大的欣慰母亲?这下真给你显化出妈妈了! (对于马特维的小本本,我的理解是他以前有考虑过复国,但随着形势和两人关系的变化已经基本放弃了这个心思,把小本本归为旧物从背包收拾出来了,虽然赫利奥觉得马特维模仿自己行文风格,但人家做了那么多年家庭教师,我愿意相信这俩人行文风格本来就差不多了……) [/spoiler]
「心理ホラー・ナラティブゲーム」との説明書きがあったけど、ホラー成分はほぼ無し。(主人公の問題発言の数々はむしろ結構笑える) 架空歴史ものとしてかなり設定が作り込まれていて、純粋にテキストが面白いタイプのADV 個人的に2〜3時間でさっくり読み終わってしまうのがもったいないくらいの傑作だと思うので、DLCで追加エピソードが欲しい。 ※作中の「時間通り服薬」の選択によってエンディング分岐や文章が変わるので、テキストを効率よく回収したい場合は、一周の中でむやみに切り替えない方がおすすめ。(前述の通りすぐ実績コンプできるので、あまり気にすることでもないと思いますが)
我靠简直太好玩了,非常推荐,无敌美味,老大做得太好了,对于这个主角精神状态描写的太好品了,颇有代入感,玩完都要感叹一句精神状态太完美了,我好羡慕。就是感觉这个结局对于现在的我来说还是有一捏捏炸裂,但是也完全可以接受的 :D
5h全成就通关 如果要收集全部故事的话,需要拿一个状态打完一周目之后切换另一个状态再去打一周目,因为零碎的隐藏的故事是很碎片的分布。我个人还挺喜欢这种打法的,因为有快进功能,所以也不费时间,有点那种在知道一切之后再次回去观看记忆的感觉,这个时候,就会发现一些不一样的东西。 然后接下来设计一些剧透: 个人认为结局偏向he,其实我还蛮期待故事百分百之后会出现一个什么额外的人物心里话,因为还蛮想看马特维他的内心到底是怎么想的。因为第一人称,所以全程对于叔叔的内心几乎没有,就更让抓心挠肝想知道叔叔你的真实想法到底是什么啊! 然后我们的王子大人,整个解体的过程也很有意思。个人认为他的情感经历了从很几个阶段,从依赖、理所当然的使唤、试探到怀疑、得寸进尺、失望再到愧疚、愤怒到最后的决心忘掉一切。 他的人格是被过去的王子身份所塑造起来的,当这个国家解体后,王子的身份当然也就不复存在了,于是他在异地开始了新的生活——和叔叔一起。 但过去当然没有那么轻易去斩断,为了让叔叔明白自己的一无所有,彻底放下对自己的期待,也为了自己的新生,更为了叔叔纯粹的、完全的爱,他决定解体,作为婴儿——什么也不去思考的、降生。 这样的话,作为母亲的马特维是否就会抛弃一切的给出他的爱呢?
人を選ぶゲームだとは思うけどすっごい楽しかった! 叔父と甥の終わりの共依存が見たい人におすすめ! あとディスコエリジウムとかの文体が好きな人はすごい良いんじゃないかなと思う!読んでて楽しいし……
文笔真的很黑色幽默啊但是时不时的小头发言又弥补了这点,我的笑声里情绪太丰富了哈哈哈哈哈 怎么说呢,其实挺能共情赫克托的,叔叔在看“我”,还是虚无缥缈的故国?
震撼美味! 很难想象这么精良的作品几乎是只靠作者一个人制作出来的TVT,ui很帅,加载界面的乱码和大脑背景的动效做的超级有感觉,bgm也非常的贴,每首都是反复听也不会听腻的那种,尤其是第五层记忆的八音盒bgm我非常爱!cg画风很漂亮!空镜给的恰到好处,配合bgm常常让人有淡淡的怀旧与一种梦核的味道(?) 文风我也特别喜欢!剧情出人意料又在情理之中,逻辑连贯流畅,感情线很好品,病态的依恋关系也十分的带感,尤其是作者细腻的文字把逐渐崩坏的那种精神状态描写的细致入微,配音也特别贴!而且是HE,老师好温柔w...我觉得任何一个作者大概都很难放下在这类故事的结局狠狠刀一把读者看着大家哀嚎的恶趣味w不过不知为何,看完了也会感到哀伤,有一种怅然若失的感觉......难道是因为太短了不够吃?! 整体流程大概在两三个小时左右,确实内容量感觉比较少!但反过来想作者寥寥几笔便能勾勒出如此动人的故事,实在是很厉害...老师拜托了再多写点吧欧内盖—————— 其实本人是吃了安利来的,光看标签并不算是符合本人xp的类型(心虚),不过真的打开后反而是被震撼到...美味啊美味...(美味到失语)xp已经变成解体史的形状了(?)看的我好爽! [spoiler] 顺便虽然赫克托美丽的精神状态看着的确已经是病入膏肓了,但我总觉得面对恋母情结会选择自动认领母亲身份的一方才是病的更重的那个啊w!马特维实际上才是更疯狂的那个吧w!? 心甘情愿的成为彼此的牢笼,关系退行为无需语言只存在彼此的母婴共生体,母亲的乳房是婴儿对外部世界爱与安全唯一的感知客体,既窒息,又温暖...也许这是世上最紧密的关系。[/spoiler] 还有我觉得作者真是太有生活了!我小时候也吃过窗帘,就是那种带着灰尘的苦苦的味道...所以医用酒精真的是甜的吗?不禁开始怀疑作者是不是真的喝过!
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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