
Experience the game in its best form with the Director's Cut Edition. New graphics, new enemies, more weapons, more blood...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dismantled Director’s Cut by Productions Pluie De Sang is a survival horror title that fully embraces a grim, uncompromising vision, drawing heavily from retro design while amplifying its impact through disturbing imagery and oppressive atmosphere. It does not aim to be polished or widely accessible, instead presenting an experience that feels intentionally raw and unsettling. From the beginning, the game establishes a tone of isolation and dread, placing the player in a situation that quickly descends into something far more grotesque and psychologically intense. The narrative is deliberately minimal, unfolding through exploration rather than direct storytelling. Players find themselves stranded in a remote location, gradually uncovering the presence of a deranged figure whose experiments have twisted both people and environment into horrific forms. Rather than relying on exposition, the game allows its world to communicate the story through visual cues, fragmented details, and the consequences of what has taken place. This approach creates a sense of mystery that keeps players engaged, even if the overall plot remains relatively straightforward. Gameplay follows a traditional survival horror structure, combining exploration, puzzle-solving, and combat within interconnected environments. Progression often involves locating items, unlocking new areas, and solving environmental challenges while managing limited resources. The game encourages careful planning, as supplies are scarce and encounters can be dangerous. Combat exists but is not designed to be empowering, instead serving as a risky option that players must weigh against the possibility of avoidance. This reinforces the sense of vulnerability that defines the experience, making each encounter feel tense and consequential. One of the most striking aspects of the game is its commitment to atmosphere. The environments are dark and oppressive, filled with unsettling details that contribute to a constant feeling of unease. Enemy designs lean heavily into body horror, presenting creatures that are intentionally disturbing and difficult to ignore. This focus on discomfort is central to the game’s identity, creating moments that are memorable precisely because of how unsettling they are. The experience does not rely on sudden scares alone, instead building tension gradually through its visuals and pacing. The Director’s Cut version expands on the original release by introducing improvements and additional content. Adjustments to the visuals and environments help refine the presentation, while new enemies and equipment add some variety to the gameplay. Additional modes and unlockable elements provide reasons to revisit the game beyond the main story, though the core experience remains largely unchanged. These enhancements help round out the package, even if they do not fundamentally alter its structure. Visually, the game adopts a deliberately rough aesthetic that reflects its retro influences. The presentation prioritizes mood over detail, using lighting and environmental design to create a sense of unease. While this style contributes to the overall atmosphere, it can also feel dated or inconsistent at times. However, for players who appreciate older horror titles, this approach adds to the game’s identity rather than detracting from it. Sound design plays a significant role in reinforcing the atmosphere. Ambient audio, subtle environmental noises, and a restrained soundtrack work together to maintain tension throughout the experience. Moments of silence are used effectively, allowing small sounds to stand out and create unease. The audio does not dominate the experience but instead supports it, ensuring that the player remains immersed in the environment. Despite its strengths, the game does have limitations. The adherence to retro design brings with it some of the drawbacks associated with older titles, including occasional clunky mechanics and uneven pacing. Navigation and combat can feel awkward at times, which may frustrate players who are accustomed to more modern systems. Additionally, the heavy reliance on disturbing imagery and themes may limit its appeal, as it is not a game that holds back in its presentation. The gameplay loop can also become repetitive during longer sessions, as the structure does not evolve significantly over time. While the atmosphere remains strong, the lack of variety in mechanics may reduce long-term engagement for some players. These issues do not necessarily detract from the core experience, but they do highlight its niche focus. In the end, Dismantled Director’s Cut is a bold and uncompromising survival horror experience that succeeds in delivering a deeply unsettling atmosphere and a sense of constant tension. It is not designed for a broad audience, but for those who appreciate retro-inspired horror with a darker and more extreme edge, it offers a memorable and intense journey. Its rough edges are part of its identity, creating an experience that feels distinct even when it is not always comfortable to play. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tl;dr - game good - gory and interesting - do not play on hard diffculties (like really - you'll hardlock yourself. Dismantled is a solid game with strong disturbing visuals and sounds that make you interested in the possible abominations you'll come across, simple story but satysfying endings (or not if you get the bad routes). Most secrets are easy to find with the more hidden ending on a pixel hunt for a switch. I do recommend to play the game if you've a nostalgia or want to try out old style fps. The game takes the good and bad from the old waysl; with the simply minded enemies that get stuck on walls if you crouch in a good spot and bosses that pose a threat but never enough to get frustrated..... And yeah talking about frustrations time to say something bad about the game. DO NOT TOUCH THE DIFFICULTY SETTINGS ABOVE MEDIUM. I cannot stress this enough. I have played many games on my first playthrough on the hardest difficulty, most were hard sometimes seemed impossible but there was a way out. Here i simply had to cheat, whiich im not proud of - the first few sections of the game from basement to asylum and undergrounds pose no real danger since the biggest problem is the lack of save ink between rooftop and courtyard fights which caused a lot of progress lost, but possible to do with enough patiencs. The church forest/cemetary is as close to impossiblle as i have ever experienced - there is no way close to enough ammo to get to the half way point and you get swarmed by twice the ammount of enemies. Up until that point i tried all the tactics of getting enemies stuck on trees or killing them with the axe only but even then the ammo was way to scarce to finish - even tho i had plenty saves. My limit went over when i rushed the church without any ammo to hide from the enemies and it turned out you have to leave it once more for a puzzle; every time i opened the door i would get swarmed by 5 enemies that killed me in a second without the time to react. i'm ashamed to say it but the game pushed me to use cheats since i got stuck so bad i simply had no way out - either reloadinng a save from hours earlier and doing the whole game differently or starting on a lower difficulty. Doom engine codes helped me get out and smoothly finish the game - turning them off for the last boss. I do like the game and reccommend it. Just don't suffer through he hard difficulties - not worth it - it'll make the game frustrating to the point of ruining the experience
DUMMY THICC TIGER BOOTY.
beast game!
Шедевр
Very interesting ideas that do not hold up when put into a finished product. The "Resident Evil" influence is, simply put, backtracking and limited ammo. I can not in good conscious say this is an actual survival horror game. If you enjoy the maze like levels of Doom 1 and love asking yourself "where do I go?" while not even having a proper inventory to see what keys you do and do not have, this is your game. I hope a potential Dismantled 2 is able to iron out these design flaws and hopefully jump to another engine better suited for what the creator is attempting to do.
WHAT THE ♥♥♥♥ DID I JUST PLAY! WHAT THE ♥♥♥♥ DID I JUST PLAY! Screw Resident Evil, forget Silent Hill. You want to play a real mind ♥♥♥♥ of a game, this Is it, hell you want to just experience want its like being trapped at a furry convention then look no further.
this game freaking scary and great at same times 10 out of 10......i miss double barrel shotgun
Awesome game!!
Dismantled is a heavily modified Doom game using the GZDoom engine that takes what was done in the previous wad (game) and expands on it to make this the definitive experience. Nonetheless, although improved in some areas, it still has a lot of problems that may test the player's patience more than the game itself. [u]: The Good :[/u] [list] [*]Excellent horror atmosphere, heavily inspired by horror films like SAW and Hostel and horror video game franchises like Resident Evil & The Suffering [*]If it's your thing, lots of gruesome and gory environments and imagery [*]Very fairly priced given the sheer amount of game time you can get playing it [*]The game is surprisingly big, so expect a lot of areas to explore [*]The game very much is Survival Horror-based, meaning that it is imperative to have a good grasp of managing resources like healing items and ammunition [*]Multiple endings, and secrets to discover if you want [/list] [u]: The Mediocre :[/u] [list] [*]Enemy design is a mixed bag; some enemies look great and are terrifying, while some are a bit more bland and are extremely annoying (unfun) to deal with [*]Gun play is okay. Not as satisfying as other horror games, but not terrible. [*]As stated up above, the game is large, but a lot of areas tend to not lead to anything important; ala LOTS AND LOTS of empty rooms. [/list] [u]: The Bad : [/u] [list] [*]Still some bugs, such as crashing your screen or forcing you to CTRL+ALT+DEL in order to close the game [*]No manual saves; saves require items (ala Ink Ribbon's from Resident Evil 1) and you can only save within these rooms [*]UI is a bit clunky [*]Remapping controls isn't great [*]Items can often match the texture of other surfaces, making them easy to miss [*]Some enemies have absurdly cheap placements, making it very easy to die via cheap shots or seemingly appearing out of thin air [*]Game can be difficult to navigate, leading to quite a bit of aimless wandering, as well as missing on important items earlier on, such as weapons [*]A LOT of backtracking, sometimes with enemies suddenly appearing where there weren't any previously. [/list] Ultimately, Dismantled : Director's Cut is essentially a game you're going to love or hate. I did enjoy my time playing it, although I was certainly upset more than once by one of the problems listed up above. It's one of those Enjoy it or Hate it games. With it's low price, it's certainly worth the dive in my opinion.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5K | 23 | 100% | $5.99 | |
| $2M | 2.5K | 96% | $29.99 | |
| $133.4K | 633 | 83% | $11.99 | |
| $16K | 125 | 94% | $5.19 | |
| $977 | 14 | 93% | $4.99 | |
| $827 | 4 | 75% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.1K | 78 | 76% | $10.99 | |
| $10.1K | 57 | 63% | $4.99 | |
| $10.1K | 50 | 44% | $11.99 | |
| $10.1K | 158 | 59% | $2.99 | |
| $10.1K | 89 | 93% | $4.99 | |
| $10.1K | 71 | 73% | $5.99 |