
Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.
Most likely between $23M and $65.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 90% | approximately $38.3M |
| PlayStation | $29.99 | 89% | — |
| Xbox | $5.99 | 84% | — |
| GOG | $5.99 | 88% | — |
| Epic | $29.99 | 95% |
Cheapest copy: ≈ $3.47 on GOG · Brazil (−88%). Compare 44 prices in 15 markets →
Reviews
Themes across 1408 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
every bit as good as the first dishonored game, personally i like the old rune-powers system better, i like how you can play from the perspectives of 2 different characters, and i also like how the powers for emily kaldwin are different from the powers of corvo attano, it did take me a good few minutes to learn how to play with the new controls and everything but otherwise really fun.
The best game series of all time. An absolute example is the perfect game. Insanely beautiful and atmospheric universe. Hopefully Xbox won't shut down Arkane Studio. Even if they close it, I am sure that the developers of these masterpieces will not get lost in the gaming industry.
Story is a meme. Gameplay is god-tier.
Практически идеальный Стеллс, хотя можно и Борду из неё сделать и валить всех направо и налево. Игра заточена под стелс
its good just not as good as the original it very much is a good game but for me the bugs ruin it a lot
好玩!!!一开始不知道怎么调中文看不懂还有点无聊的,但是后面调了之后看懂对话就特别有代入感,爽之
PEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAKKKKKKKKKKKKKKKKKK. Such a goated sequel to such a goated game.
在这个开放世界和类魂游戏漫天飞舞的时代,能重新玩到一部如此纯粹的线性潜行游戏,本身就是一种奢侈。而更奢侈的是——我竟然拖到2026年才玩《耻辱2》。这反而成了一种幸运:我不仅没有遭遇首发时的优化噩梦,反而用当下顶配的硬件,完完整整地拥抱了这部作品最纯粹的模样。 那种沉浸感,甚至超越了近十年前第一次玩到《耻辱1》时的震撼。我甚至想感谢当年的自己,为什么能忍住那么久——因为现在的体验,就像一瓶陈了十年的好酒,入口时依旧凛冽,回味却更绵长。 聊回游戏本身。如果说《耻辱2》是一部神作,那机关宅邸和石板裂缝这两关就是神作里的“封神之章”。机关宅邸那种“一眼望去无数种解法”的设计,简直让人头皮发麻——你拉动一根拉杆,整栋房子就在你面前变形重组,甚至所有的变形过程都是可以参与的,具体细节就不剧透了,值得亲自体验探索!而石板裂缝更是把潜行游戏玩出了新维度——在过去和现在两条时间线之间穿梭,过去的东西也会影响现在。这种设计已经不是“关卡”了,这是把时间和空间当作玩具的鬼才手笔。 玩完之后我甚至有点悲观——以后的游戏,还能设计出如此完整的沉浸式体验吗? 我不知道。但至少在这个2026年,我庆幸自己终于没有再错过它。 至于缺点?由于我是2026年才开玩,首发时期那些被玩家诟病的优化问题、帧数波动、卡顿Bug,我一个都没碰上。所以对我个人而言,这部作品就是完美的。 10/10——感谢Arkane,让我在这个时代,还能做一次真正的无人发现的幽灵。
Arkane has a style unlike anything else in gaming. The sheer attention to detail, the refined art direction, the atmosphere—everything about Dishonored 2 draws me in completely. I already had so much love for the first Dishonored that finishing this one made me want to replay it all over again. Dishonored 2 takes everything that made the original special and refines it almost to perfection. Few games give you this much freedom. You can move through entire levels without being noticed, and stealth never feels like an afterthought. The game genuinely supports different approaches, creative solutions and carefully planned scenarios. It is immersive-sim design at its finest: every location feels like a complex mechanism waiting for you to experiment with it. The story is engaging, the world is unforgettable, and I honestly struggle to name anything I disliked. I still wonder why the series never became as popular as many far less distinctive games. Dishonored 2 is not merely a great sequel. It is an all-time classic, and I sincerely hope that someday we will finally get Dishonored 3.
FAWK