
Disciples GOLD takes the phenomenal gameplay, stunning graphics, over 100 spells and a powerful scenario editor of Disciples and adds new scenarios and gameplay features that set the new standard in Turn-Based Strategy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 6 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 420reviews | 86% | — | $52.3K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Obscure great game of its time. If you are a fan of old TBS games (especially homm2-3), you ought to try this. A fresh approach to turn based game design. If you enjoy this, try 2'nd game too, It is also awesome.
да
Un classique du genre qui regorge de scénarios à découvrir. Bien sûr le jeu a 25 ans, les graphismes piquent les yeux et il n'est pas très compliqué, mais il est quand même sympa
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
goat
[h1]Disciples: Sacred Lands Gold - ★★★☆☆[/h1] Disciples: Sacred Lands Gold — культовая стратегия в духе тёмного фэнтези, которая в свое время собрала вокруг себя не только искушенных фанатов жанра, но и преданных поклонников Heroes of Might and Magic. Наткнулся на неё в Steam совершенно случайно и, вспомнив любимую вторую часть, решил познакомиться с истоком серии. Игра однозначно заслуживает ремастера или хотя бы патча для современных систем. Для ознакомления и получения удовольствия хватит и одного прохождения за Людей или Демонов. Мне она показалась интересной, но из-за архаичного геймплея надолго не затянула. ⭐️ Рейтинг: ★★★☆☆ (3/5) [b]❤️ Достоинства:[/b] 🔸 Атмосфера и стиль: Непревзойденная даркфэнтезийная эстетика, которая задала тон всей серии. 🔸 Дизайн юнитов: Проработан потрясающе. Внешний вид каждого существа идеально соответствует его описанию — это классические, добротные и узнаваемые модели. 🔸 Саундтрек и озвучка: Восхитительное музыкальное сопровождение и разнообразная озвучка создают неповторимую атмосферу. 🔸 Ностальгический звук: Некоторые звуковые эффекты (например, крик Воителя при получении урона) — будто из общей библиотеки звуков того времени, что вызывает тёплые воспоминания (прямо как Безымянный в Gothic 1). [b]👎 Недостатки:[/b] 🔹 «Фейковый» рандом: Шанс на попадание кажется нечестным. Юниты игрока промахиваются с завидной регулярностью даже при высоком проценте удачи, в то время как вражеские бьют без промаха. 🔹 Технические проблемы: Игра не адаптирована для современных ПК. Ждут постоянные вылеты, визуальные глитчи при прокрутке карты и рассыпающийся на пиксели интерфейс. 🔹 Сложность установки: Чтобы запустить игру, скорее всего, придётся искать руководство и вручную прописывать пути к файлам. 🔹 Однообразный геймплей: В сравнении с «Героями» геймплей сводится к крипингу на НПС, открытию данжей и редким стычкам с противником. Вся стратегия завязана на доминировании точек ресурсов — кто контролирует рудники и магазин заклинаний, тот и побеждает. 🔹 Дисбаланс магии: Боевые заклинания слишком мощные. Противник не может им противостоять ни до боя, ни после. 🔹 Раздражающие баги: Периодически срабатывает двойная атака случайным юнитом, что ломает весь баланс. [b]⚖️ Ни на что не влияет:[/b] ▫️ Сюжет: Он есть, но служит скорее фоном. Начинаешь обращать на него внимание только в кампании за Гномов. ▫️ Стражи города: Бессмысленный элемент, лишающий игрока возможности захватить или уничтожить город. ▫️ Счётчик дней: Абсолютно бесполезный. Игровые события от него не зависят. [b]🚀 Итоги:[/b] Будьте готовы к постоянной борьбе с техническими несовершенствами, архаичным геймплеем и спорным балансом. Это та игра, которую стоит пройти ради атмосферы и ностальгии, но не задерживаться в ней надолго. [hr] Disciples: Sacred Lands Gold is a iconic turn-based strategy game wrapped in a dark fantasy atmosphere that gathered a dedicated following among fans of the genre and enthusiasts of games like Heroes of Might and Magic. I stumbled upon it on Steam by chance, and remembering my love for the second game, I decided to see where it all began. This game unequivocally deserves a remaster or at least a proper patch for modern systems. To get a feel for it and enjoy its strengths, one playthrough as the Empire or the Legion is enough. I found it interesting, but its archaic gameplay loop prevented it from holding my attention for long. ⭐️ Rating: ★★★☆☆ (3/5) [b]❤️ Strengths:[/b] 🔸 Atmosphere & Style: An unparalleled dark fantasy aesthetic that set the tone for the entire series. 🔸 Unit Design: Amazingly crafted. The look of every creature perfectly matches its description—they are classic, high-quality, and instantly recognizable models. 🔸 Soundtrack & Voice Acting: A magnificent musical score and diverse voice work create a unique atmosphere. 🔸 Nostalgic Sound: Some sound effects (e.g., the Warrior's cry when taking damage) seem to be from a shared library of that era, which is a warm, nostalgic touch (much like the Nameless Hero in Gothic 1). [b]👎 Weaknesses:[/b] 🔹 "Fake" RNG: The hit chance feels unfair. Player units miss with enviable regularity even with a high percentage, while enemy units often hit without fail. 🔹 Technical Issues: The game is not adapted for modern PCs. Expect constant crashes, visual glitches when scrolling the map, and a pixelated, crumbling interface. 🔹 Installation Hassle: To get the game running, you will most likely need to find a guide and manually edit file paths. 🔹 Repetitive Gameplay: Compared to "Heroes," the gameplay boils down to creeping on neutral NPCs, opening dungeons, and rare clashes with the enemy. The entire strategy hinges on dominating resource points—whoever controls the mines and the spell shop wins. 🔹 Magic Imbalance: Combat spells are far too powerful. The enemy has no counterplay, either before or after a battle. 🔹 Annoying Bugs: A bug occasionally triggers that lets a random unit attack twice, completely breaking the balance. [b]⚖️ Inconsequential:[/b] ▫️ Story: It exists but serves more as a backdrop. You only start paying attention to it during the Dwarven campaign. ▫️ City Guardians: A pointless mechanic that strips the player of any ability to capture or destroy a city. ▫️ Day Counter: Absolutely useless. In-game events do not depend on it. [b]🚀 The Verdict:[/b] However, be prepared for a constant battle with technical imperfections, archaic gameplay, and questionable balance. This is a game worth playing for its atmosphere and a dose of nostalgia, but not one to overstay your welcome with.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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