
First person shooter horror adventure game. As detective C, you arrived at an old friend's home and try to find out what's going on.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pros: Good for a laugh. Cons: Janky graphics Substandard translations Unclear plot Axe uses too much stamina Not enough gun ammo Too many enemies crammed into one spot Found a key to a door on level two and got killed by... a wheelchair. Autosave brings you too far back if you get killed. Overall just a steaming pile of poop. Rating: 2/10
This game is a lot of fun. It's definitely buggy, the voice acting is terrible, and the English translation is bad, but you can understand everything just fine. Some glitches are pretty annoying, but the fun of the game outweighs the frustration. This is a horror action game that prioritizes shooting and stealth over atmosphere and scares. Some levels are easy, and some are extremely hard, but they're all a good time.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
男主肾虚,跑两步就跑不动了。
Ok, so....this is pretty bad. Overall, the entire thing shows a lack of polish that borders on the almost comical. And, for you, that may be a good thing! This is like one of those low budget horror movies that is so bad it turns out to be good. Honestly, it would probably be easier for the developer to lean into that and just make some play-ability tweaks to ensure the game is fun than it would be to turn this into a serious horror game. The voice acting is...well, I'm pretty sure it is A.I. generated? The first time I heard the protagonist speak, I actually laughed. Without any sort of emotion to the voice, he responds almost in boredom to all the crazy stuff going on around him (lots and lots of body parts, for example). Why does this game have a compass? In fact...what is the point of the mini-map? I actually killed myself off just to restart a section and confirm...and the zombies don't even show up on the mini-map. It is just kind of there for....reasons? The music (mostly atmospheric "droning" noise with maybe some church bells or clanging in the background?) abruptly repeats itself. I have no idea with music repeating itself...especially this sort of atmospheric ambient type sound. But it is noticeable when the loop restarts because there is a bit of a jump. The graphical glitches and other oddities definitely stand out too. In the very first floor of the first room, there is blood dripping from the ceiling onto the floor. The drops of blood have been expanded to be huge, resulting in them being blurry as well. It's like if you took a 10x10 pixel blood drop image and stretched it to a 100x100 image. It drips into a pool a blood that slowly gets bigger as it drips...but then abruptly resets back to not being there so the cycle can start back over. There is also sometimes random artwork on the walls that contrasts with all the art in the game. Like...hand-drawn cartoon looking monsters in an otherwise serious game. Sometimes, you have to crouch to pick up an item. Not because it is hidden or anything, but just because the "hit box" for picking it up is so small that you can't reach it while standing. Not a big deal, but....an unnecessary annoyance. I'm not sure exactly how the zombies are programmed to hit, but when I was trying to stand on some stuff to prevent them from hitting me, they were able to still hit me....from a LOT further away than when I was just kiting them around. It felt like the zombies are programmed to walk towards you until they are within X feet of you, then swing...but if they cannot walk any closer to you then they just start swinging away. The biggest improvement needed is removing the stamina. If you want to limit how long someone can dash, then just do that. But kiting around groups of zombies while waiting for my stamina bar to slowly refill long enough for me to take ONE more swing...it's painful. Especially if I cannot stand out of the way somewhere and let it recharge while I go get a snack. Stamina needs to either be removed completely or reworked to recharge at three times the speed it currently recharges at. There are some things I liked. The puzzles weren't bad at all. The skill system, with some reworking, is very unusual to see in this genre and could be fun. Using environmental stuff in combat is a good way to go too. And it looks like the developer is dedicated to the series because there are a bunch of additional chapters. But....well, I would recommend reworking the game to be a little more user friendly. And make a hard decision...do I want to lean into this and make janky "B-Horror" games that are over the top and fun to play? Or am I going for something more serious?
do not play this, its not even fun bad its actually just annoying bad
kravina
第二关没开电先掉下电梯间进入地下停尸房就恶性卡关了
bottom of steam
Korku ve FPS öğelerini birleştiren ilginç bir oyun. Hikaye merak uyandırıyor ama oynanış biraz ham hissettirebilir. Xbox kontrolcüsü şart olması da büyük eksiklik. Güncellemelerle daha iyi olabilir.
SB游戏我擦连存档都没有,而且bug一堆,还都是恶性bug,一旦触发游戏就玩不下去了,虽然是免费游戏,但是最重要的是没有存档是真恶心,不然我也不会差评
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 82 | 72% | $4.99 | |
| $981 | 21 | 71% | $2.59 | |
| $477 | 26 | 62% | $0.99 | |
| $0 | 0 | — | $5.00 | |
| $0 | 39 | 74% | Free | |
| $0 | 57 | 53% | Free |