
Dire Echo is a psychological horror walking simulator that immerses players in the eerie and oppressive atmosphere of abandoned deep space.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 2 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the near future, humanity is steadily expanding into the depths of space. You are an astronaut on a routine but important mission: follow a designated route to a remote station and deliver technical data.
Along the way, command contacts you with an additional request — retrieve documents from the research vessel "Echo-7", which recently went silent. The silence is attributed to a recent geomagnetic storm disrupting communications.
As you approach Echo-7, you attempt to contact the crew — but there’s no response. The ship appears functional from the outside. Inside — nothing.
No welcoming party, no signs of life. Just empty corridors, scattered personal belongings, and the unsettling feeling that you're not alone.
Key Features
🎥 Realistic graphics — visual fidelity enhances the feeling of unease
🌫️ Haunting atmosphere — silence, isolation, and growing tension follow your every step
🎧 Immersive sound — rich audio design pulls you deep into the experience
Genres
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai trouvé le jeu extrêmement lent. Que l'on marche ou que l'on cour , la différence de vitesse est quasiment inexistante, ce qui rend les déplacements longs et peu agréables. Autre point décevant : il n'y a pratiquement aucun doublage. Toute l'histoire est racontée uniquement à travers du texte, ce qui casse l'immersion. Dans un jeu d'horreur, des dialogues ou des enregistrements audio auraient rendu l'expérience beaucoup plus prenante. Au final, malgré une ambiance visuelle réussie, le rythme très lent et l'absence de voix rendent l'aventure difficile à apprécier et limitent fortement l'immersion.
[b] [/b]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Spanish - Spain, Turkish, Simplified Chinese*languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GAME OF THE YEAR! Confused about the ending though! Thought there was a level 4 keycard. But I guess not! See my gameplay below https://youtu.be/eF7E1m1cnxk
7/10 怪物出现的次数有点少,希望有第二部
ending: wtf hello.
Wow I was reading bad opinions about this game but I thought I am easily satisfied normally (especially by indies) and I got it anyways....but I was wrong. It's not even that the game has flaws, that is normal for every game, but in this one it seems who made it, did something on purpose to actually annoy the player. -subtitles are persistent for whatever reason, or a random subtitle starts spawning on screen -I am sure you need subtitles because voice logs otherwise are mute (I think it's about the whole AI voices complaints...I guess they removed the voiceovers?) -the interaction points are as big as a couple pixels....you have to move crates or open doors...good luck finding the actual spot that accepts the interaction input -every is blurry as hell, no way to tone it down, basically you don't see anything after a couple meters -same goes for the flashlight: useless, the beam stops after a couple meters It's just corridors and pressing a button sometimes and seeing some ghost or monster for a fraction of a second (and blurry, since normally they are far from you). I know the game was free for a few days and is very cheap....but come on... I was intrigued by the dark space sci-fi setting and desolated station, but this game sadly doesn't scratch any itch.
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Все, что я могу сказать положииельно о DIRE echo, так это то что, это хороший прототип игры. Мне понравилоаь идея того, что в игре вид от первого лица стилизован под запись нательной камеры, но к сожалению чутка не дожато. Ещё бы чутка поработать и можно было скрыть все грехи графики. На ящиках шейдинг поплыл, материалы странно назначены, могу подозревать, что Вертекс колор слетел. В остальном это кишкообразная игра, где ты ходишь туда-обратно-туда, где дверь была закрыта. Триггеры не всегда срабатывают. Атмосфера сразу уходит, когда попадаешь на первый скример. Стоит ли это своих денег? Думаю да.
I have tried on this game three separate times. I cannot in good conscious suggest this game. It is a walking simulator. I am a person who tries to see the good in a game and, tries to tell creators what they can do to make a project stand out. That being said, there is very little that can redeem this game. I would loosely call it a game, it is really just a walking simulator. The graphics are nice but most everything else about his project is lacking. The good: The graphics are great. There are some areas in the game that genuinely make you feel like you are looking at footage of a abandoned spaceship. The bad: The audio is not good. The audio sounds very muddy and almost like it is echoed over itself. The Devs treat scary and EXTREMELY LOUD like they are the same thing. (I played the game on 14 audio and there were still areas that were deafeningly loud.) The game is also too dark, there is no reason that the game should be this dark. Even when you restore the lights your flashlight is still brighter than most of the lights in the hallways. The text staying on the screen and ignoring all of the things that are happening. If the text is supposed to be the character's monologue it would be nice if they responded to things like aliens, broken doors, DEAD BODIES, BLOOD EVERYWHERE, flashing lights, explosions, etc. I.E. There is a part in chapter 3 where your character wakes up in a place they have never seen before. The text says "I need to find a way to get out of this sealed room" but bro is literally finding dead, rotting, bodies and not acknowledging them at all. The lack of any kind of guidance which forces you to walk through an extremely dark and empty ship for literal hours trying to figure out where to go. There are no monster interactions that I have seen. And even when the monster shows up the character does not even acknowledge that they have seen it. With all that being said, I believe everyone should be paid for their work. If you have a couple of bucks and you want to support an indie dev I would purchase the game but, be warned. This is a walking simulator with lots of extremely loud audio cues and one linear story that has no branches at all. You walk around until you figure out what the devs wanted you to see. There is no room for alternate paths or easter eggs.
Больше похоже на технодемку или заготовку игры. Графика и атмосфера неплохие, но вот дизайн локаций требует существенной доработки: повторяющиеся серые коридоры с ящиками ну совсем не тянут на интерьеры космической станции. Сюжет какой-то примитивный - прилететь на станцию, которая, разумеется, не отвечает и забрать секретные документы (видимо, для Фонда кино). Из-за этого отсутствует какая-либо мотивации к исследованию локаций. Кроме того, код к пресловутой двери указан в записях(!) членов экипажа по одной(!) цифре. Это такая несуразица. P.S. Из игры может получиться космический хоррор, но потом...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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