
In a world of daunting beasts, brave heroes, and dangerous bandits, someone has to serve up the grub! Become the new owner of The Belligerent Dweller, the most popular tavern in the town of Thurgon. Dash around delivering orders, stacking items, and dodging projectiles that fly your way!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
Engagement
Reviews
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My friend who I play Counter Strike with said if I post a review on Dine 'n Bash and it gets 100 likes and 20 Awards that he will buy me a RTX 4060. So im just gonna leave this here. Help me bro
I worked on this game, it pogger.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 20 reviews with recorded playtime.
Love this game!!
Enjoyed the heck outta this game, quite fun. Love the voice acting too!
Korkutucu canavarların, cesur kahramanların ve tehlikeli haydutların olduğu bir dünyada, birisinin yemeği servis etmesi gerekiyor! Thurgon kasabasının en popüler meyhanesi olan The Belligerent Dweller'ın yeni sahibi olun. Siparişleri teslim ederek, eşyaları istifleyin ve yolunuza çıkan mermilerden de kaçın.
Its pretty rad. Smooth and satisfying gameplay.
This is the most exciting table waiting game play I ever did see.
I encountered features of the game which were creative and thematic, but which also felt unrefined or even accidental. The orc customer throwing axes at the player are signaled with an arrow reticle on his person, and yet I feel as though it's a perfect opportunity to just signal a mechanic with your voice actors and do away with the featureless white circle. Furthermore, a sound occurs when he throws the axe; it has a twirling timbre, yet it remains fairly still flying through the air rather than visually twirling. Several customers entering at a time can lead to a situation in which one suddenly emerges from under another and I have more to deal with than I thought, however as dynamic as this makes the game, I can't help but feel it's basically unintentional due to them simply using the same pathing. This could have been thematically grafted on with couples/parties entering; they will quickly stack the workload but they'll wait longer by socializing, and uh, voice acting. Did I mention the voice acting? They have cute characters but all of their lines are stomped on by the grindset 🔥🔥🔥 meter. The game has a strong start in establishing Nerve motivations with an explicit structural flow of items and customers, and a timer-tier-bar combo pressing you to do as perfectly as possible. This clarity, however, is somewhat befuddled by Heart aspirations which run counter to the Nerve gameplay; that is to say that characterizing the customers and giving them voices and reactions to my gameplay actually intrigues me to do worse and acquire the reward of characterization from getting a poor grade. Perhaps you could really have something quite special in revisiting this dynamic; urge the player to do worse and better at the same time and allow them the simple fun of choosing. The challenge of course, is making doing bad fun, and you already have some skeleton-- er orc, in the way of what that looks like. The more I decide to not care about my fantasy tavern job, the more the game could go from a chef management sim to a bullet hell gauntlet. While I think the more finely crafted game loop of obvious inspirations such as Overcooked and Papa Louie's Saga are more fun, the potential for more dynamic relationships with characters is leagues above Mass Effect, because rather than just a little wheel with good guy and bad guy one liners, you get to personify your bad behavior and it becomes a far more replayable experience. What? Did someone say Undertale? Must have been the wind... Dine 'n Bash gets a B for Bar Fight Blitz.
im an s-tier dine 'n bash player freaking come at me bro
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Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 874 | 90% | Free | |
| — | 0 | — | — | |
| $14.5K | 66 | 97% | $8.99 | |
| $37 | 1 | 0% | $1.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |