
Kill to heal, and never stop moving in this retro-styled ADHD-fueled frantic fast-paced rogue-lite movement shooter. A short, yet intense multi-dimensional speedrun FPS experience for people with tiny attention spans. Do you have what it takes to subvert your infinite demise?
Modeled estimate, not a reported figure. How we estimate →
About



Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kinda like ultrakill
serviceable hard as nails wave based boomer shooter. slightly roguelike based but upgrades you get are minimal. main focus is on mastering the fast paced unforgiving game-play. buy if interested.
it looks cool and it's fun to play, but there's a jumping puzzle about 5 mins in that's unavoidable and pretty much a hard stop for me if you suck at platforming or just don't want precision jumping in your run-n-gun, then be warned
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b] 注意:开发者最后一次更新是在 2 年前。 [/b] 抢先体验下面的这句话是打消我游玩兴致的最好手段。 游戏本身挺有潜力的,是个类似《ULTRAKILL》的高速移动射击游戏,虽然好像去掉了不少精华,但是很多设计和想法还是很棒的。 手枪和狙击枪的手感还算行,然而BoomerShooter核心经典款的霰弹枪手感就非常糟糕了,用起来很难受。用枪杀怪等能量槽充满之后用拳击回血和弹药基本算是这游戏的核心玩法了,不过这个拳击只对聚集起来的敌人有效,分布很散就没用了。游戏还有roguelike要素。 怪物设计没什么太大的特色,有记忆点的是一个boss设计的很像泰拉瑞亚的肉山( 身为一个高速移动的FPS来说最大的问题就是移动的手感明显有问题,而有些关卡很依靠这套移动跑酷系统,可能打到boss的时候需要跑酷,掉下去就死了直接重开,这样就很难受了。 还有一点就是玩个30-50分钟最好马上停下来让眼睛休息一下,我打了一小会就有种天地变色的意思。 这些问题都不算大问题,应该挺好修复,但是游戏已经不更新了。所以建议剩下这些钱买点别的吧。
they're just copying ultrakill and they're not even good at it the game is actually garbage no offense
its doom returnal what do you want from me also bad reviews are mostly just people who play the game like how game journalists play doom eternal
https://youtu.be/Lwyk0spM7Mg Lacking on core elements of gameplay the over scaled spawning and movement mechanics become more detractions than additive to the experience.
This game has a lot of potential. I adore the ultrakill-like gameplay formula and this game has done well in giving it a unique spin on it. The soundtrack is amazing and perfectly fits the atmosphere the game goes for. Just one problem, the balancing leaves a lot to be desired. The whole weapon loadout in the game feels so pathetically weak and slow compared to how many enemies there are and how strong and quick most of them are. IMO fix the balancing with the weapons by giving them some buffs or reduce the spawn rate of enemies.
Dollar Tree Ultra kill I paid a 2 dollars for it in a bundle so I am pleased as punch . hold alt fire with revolver then hit f to cancel it for bee mode. ( the sound keeps playing until you finally charge a revolver shot)
It seems cool but this has got to be the very first game where I literally cannot play it without getting a massive headache.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $391.9K | 1.1K | 97% | $12.99 | |
| $43.8K | 710 | 94% | $2.99 | |
| $6.9K | 60 | 70% | $4.99 | |
| $5.1K | 17 | 94% | $12.99 | |
| — | 0 | — | — | |
| $102.7M | 243.7K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.5K | 76 | 95% | $12.99 | |
| $18.5K | 52 | 65% | $9.99 | |
| $18.5K | 52 | 87% | $9.99 | |
| $18.5K | 52 | 38% | $9.99 | |
| $18.5K | 78 | 78% | $9.99 | |
| $18.5K | 78 | 56% | $9.99 |