
You are one of the most dangerous people in the world. Our timeline has collapsed hundreds of years ago. Since then, Ancient Gods have emerged through the cracks of reality, shaping it into a twisted realm of chaos. You are the only one who can stop them. Get ready.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dimension Drifter is an Abandoned Early Access console-esque third person shooter in a not dissimilar vein to Duke Nuke'm in terms of outright action shooting (as well as the usual find the key, flip the switch, open the door level design). While there's a few bells and whistles to differentiate this from 1992's DooM, like a levelling system and upgradeable weapons, otherwise the gameplay is exceedingly shallow. While it looks decent thanks to Unreal, there's some ugly postprocessing that makes everything look blurry. Gameplay itself is highly clunky and unpolished. The game bizarrely is done in third person view, despite never making it to consoles. Third person view is favoured by console devs because console gamers become confused, angry and afraid if they can't see their avatar on screen. The game was abandoned around 1 year after launch (around the time the developer had made their commitment to finish the game). The game hasn't been updated in several years. This doesn't stop the developer trying to scam gamers out of a whopping $13 USD for a game they will never finish. Unethically, the developer sold keys to this abandoned Early Access game into cheap, nasty Fanatical game bundles, where they knew it would be advertised and sold as a complete game. This seems to have been done in an attempt to mislead gamers into buying a knowingly faulty, defective and incomplete product. When a developer does this for a game they have zero practical intention of completing, this is essentially a scam, an intention to get paid for a broken/unfinished product. Often this is done as an exit strategy, as the developer takes the money and runs. No refunds have been given, the developer kept all the money they took from gamers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doesn't really differentiate itself from other arcadey third person shooters
As it stands, the game is fun.. BUT My main problem with this game is.. The store page for this game has screenshots of player customization, different melee weapons (aside from the current one machete) with from the looks of the screen shots also has customization on the melee weapons (the machete at this time does not). I think its kind of B.S. to include content on the screenshots that isnt even in the game. That aside.. I really was going to keep this just in support of the dev in hopes for more developmenton this game but.. A look at the "read more" on the early access flag and you will see "approximately how long will this game be in early access?" Answer: "about 12 months" Now, I get that this guy probably has an actual job and all that but.. its 8 months past the original time frame and the stuff thats in the screenshots arent even there? Also, if you give his youtube a look hes working on other projects. The last mention of DD was 11 months ago.. Why are you working on other projects when the game you said would be finished 8 months ago doesnt even have content you're showing in the screenshots?? I dont have faith this game will continue to go any further BUT.. I will leave this as a thumbs up, and will gladly purchase it when the content advertised is actually in the game.
Big fan of this indie developer since UNLOVED- not sure why the UNLOVED community is sleeping on this gem, it's very smooth and slick. still getting my bearings in the game but so far, it has been really easy to pick up and start immediately, plus the SFX are familiar enough to be pleasantly suprising when the new character models come into view for the cutter, butcher, salem servants, etc. Really pleased with this so far and I hope that my fellow UNLOVED community members will join me in enjoying this too!
She drifts through, and get this, dimensions! It's actually really fun. It's also a hell of a lot better than the recent official new sorry ass Doom update. Too bad the devs abandoned this because it would be even better with more polish and if they actually added the features that say coming soon in the game. Just remember it's only worth about 4 hours of fun max so get a key cheap at a third party seller site.
Almost exactly what you would expect the perfect (Original) 'Doom' type shooter to be, but, (I almost rated the game down for this), -- -- UnFINISHED !!!!! Freaking guy makes an amazing great game, but leaves it to go work on something else.. anyways will try to do a proper review at some point in the future, but reasons this game is so great is basically he took all the 'fun' things of a shooter (i.e. procedurally generated levels that make every stage 'new', but still fun, with - crisp clean gunplay - xp to level and get new bonuses to your character - item upgrades including new perks that change the game (i.e. greater drop of health off enemies etc) - customizable guns etc etc, tons of stuff, - the game walks that fine line between 'fast drop-in proecedural gameplay' combined with 'completionist type upgrades to work towards' and SUCCEEDS (!!) but again the problem is that he left it unfinished, so all this awesome stuff you just get a taste of, but there's barely any of it. Solid and difficult shooter too the 'easiest' difficulty is what the modern 'shooter' on steam is at average-hard difficulty, BUT, it really lets you improve and 'git gud', part of this game's genius is that though it's hard, it gives you all the 'tools' you need to improve drastically as you get better, from 'bullet-time' (slow-motion meter) to dashes to fast 'strafing' type movement to item drops from enemies that give you 'just what you need' in the nick of time etc it's great. I got so much better in the first few hours of playing it I scrapped my first character (at the lowest difficulty and started on the next, and will probably scrap that and go to the next .. note this is a 'big deal' because I started 3-4 difficulties in to begin with, and got DESTROYED lol, so the fact I improved so much enough shows the game isn't 'unfairly' hard, it's just you have all these ways to improve and get a sense of satisfaction from that) -- No 'story' or dialogues or nonsense like that (yeah if you're looking for a story go somewhere else, if you want to actually 'play a game' and not have 100 agendas pushed down your throat play this, lol) Great game but like I said I almost rated it down, because the developer isn't (currently) finishing it. It's a shame one of the best games on steam is left bare-bones, please note the dev did say he 'would finish it one day', but obviously who knows what that will be.
Wow. This is my hidden gem of 2019 coming in for a photo finish. Fast, fluid, and way more fun than I was expecting. Doom and Left 4 Dead players will quickly find a home here. This is more polished than most Early Access games on steam. Didn't experience any bugs so far. The shooting feels extremely responsive, the sound effects and gun fires are all top notch, I love the look of the art style and there's a good amounts of blood and giblets. The enemies can feel challenging and and fresh and require a slightly different approach to defeating them. There's a combo to incentivize fast gunplay, there's multiple satisfying weapons, slo-mo, and killing enemies regularly drop ammo and items to keep the action seamless. The customization for the skins are quality and plentiful (I think I customized 5 different parts of my pistol), and don't worry, there's no monetization in the game, just a pure old school game. Performance-wise the game runs buttery smooth with a plethora of video options. And there's 3440 x 1440 support right out the box which is a huge plus. The character animations are still a work in progress but the dev not too long ago updated it and it's noticeably better than before. Map variety and more guns are welcome as well, but given what we have here in early access, I can see myself pouring many hours into this title which says a lot for someone like me. I'm glad I started branching out from the usual "big" games because Dimension Drifter is opening my eyes to just how many good underappreciated titles are out there waiting to be discovered. EDIT: 2019/12/18 After 8 hours and standing at lvl 10, I now have a few suggestions. All that I said in the original review still holds true. I'd like to point out that the gameplay loop is simple but extremely addictive. You start, you shoot enemies, get ammo, health, powerups, and try to find your way to the exit of a maze by unlocking doors using color coded key cards. Rinse and repeat and save the map seed to share with others if you want. There is some lore to the world but it is not fleshed out in any meaningful way, just bits of text that unlocks incrementally as you beat levels. It's not ideal but it's forgiveable because the absolute touting strength of Dimension Drifter is the gameplay which it excels at. In fact, just ignore any semblance of a story. I think map variety is sorely needed and for me it is the biggest thing going against the game. To add a couple more "wishlist" items, I feel a weapon wheel and more weapons would be nice to have. I think the blast distance is too close to the player when I throw bombs. It feels like I get blasted a bit too often when trying to use them. Enemies spawning behind you can sometimes get annoying if you're on a red tier map and are in a small room. The Dakota did not unlock for me after episode 1 (still locked). Need a dash duration powerup. I would like to be able to do something with the scrap I get from breaking down weapon upgrades. It's not a great feeling that upon dying you lose all your XP towards the next level...seems overly harsh and sometimes makes me want to rage quit (I was a hair away from lvl 10, but then I was surrounded by butchers that spawned behind me in a small room and died. Had to rage quit that one). And While the music is good, it needs variety. I feel that doors that are locked should glow red before you run all the way up to them. Received game through a bundle on Fanatical. I'm looking forward to the next update and hoping a lot of the "coming soon" content, comes soon. Refreshing game. EDIT #2 2019/12/21: Ok, I'm at 15 hours in and level 20. The gunplay is still straight up [i]addicting[/i] and the colorful lighting more than makes up for the slightly muddled textures here and there. I noticed that I don't receive any new story text after finishing maps but that's fine, it's early access and this game works fine without a real story (think Left 4 Dead series). Otherwise, I do wish that weapon upgrades were more varied because I found awesome upgrades around level 10 and I never got anything better (imho). I guess I lucked out early with the unlocks. I also feel like the guys who shoot red fireballs don't flinch as often when shot compared to all the enemies in the game. I would also like if when I unlock a door and receive the "A door has unlocked somewhere", that door shows on my map because in large maps it's a pain to go searching through the maze for that 1 door that probably has a meh item inside (like a lockpick or armor). Besides that, I'm just waiting for some more content updates and maybe just maybe an online leaderboard for finishing maps at a high speed, efficiency, and kill number.
Dimension Drifter is a fast, aggressive indie action game that blends high-speed arena shooting with loot-driven RPG progression in a grim science-fiction setting. Developed by BlueEagle Productions and published by Paul Schneider, the game positions itself at the crossroads of classic twitch shooters and modern action-RPG systems, aiming to deliver constant momentum, overwhelming enemy encounters, and the satisfaction of building an increasingly powerful character through randomized upgrades and equipment. Its identity is unapologetically violent and chaotic, designed for players who enjoy relentless combat loops and mechanical experimentation over carefully paced storytelling. The setting establishes a bleak foundation for the action. In Dimension Drifter’s world, time and reality have fractured, opening dimensional rifts that allow demonic forces to pour into a collapsing future Earth. Humanity survives only in isolated pockets, shielded by advanced technology, while the rest of the world becomes a battlefield of ruins, portals, and hostile entities. Players take on the role of a “Drifter,” a human altered by these dimensional forces and granted extraordinary abilities, but also feared and ostracized. This framing gives context to the constant violence and the lone-warrior structure of the gameplay, even if the narrative itself remains largely in the background. Combat is the game’s defining feature. Movement is rapid and fluid, encouraging players to stay in motion at all times as enemies swarm from multiple directions. Shooting is paired with dodging, sprinting, and aggressive positioning, creating a rhythm that rewards confidence and spatial awareness. Encounters rarely allow for cautious play; hesitation is often punished, while bold movement and constant pressure are the safest ways to survive. The overall feel draws inspiration from classic arena shooters, but with a modern layer of abilities and modifiers layered on top. What sets Dimension Drifter apart from more traditional shooters is its heavy reliance on RPG-style progression and loot. Levels are constructed from hand-designed rooms assembled procedurally, ensuring that layouts remain familiar yet unpredictable across runs. Enemies drop randomized gear and upgrades that modify stats, abilities, and combat behavior, allowing players to shape their Drifter into wildly different builds. This creates a loop centered on experimentation: each run offers new combinations of weapons and modifiers that can drastically alter how the game feels moment to moment. Character customization reinforces this sense of ownership. Beyond cosmetic choices such as appearance and color schemes, progression systems allow players to refine their playstyle through equipment synergy and ability stacking. Over time, characters can transform from fragile survivors into near-unstoppable forces, cutting through enemies with devastating speed and firepower. This escalation is one of the game’s strongest hooks, delivering the power fantasy that action-RPG fans often seek. The game’s presentation supports its frenetic tone. Visuals favor clarity and intensity over detail, with environments designed to keep combat readable even when the screen fills with enemies, projectiles, and effects. Gore and particle effects emphasize impact, reinforcing the brutality of combat. The soundtrack leans toward driving, high-energy electronic and industrial themes that maintain urgency during extended combat sessions, though repetition can become noticeable over longer playtimes. Despite its strengths, Dimension Drifter also shows the rough edges typical of long-running indie and Early Access projects. Enemy behavior can feel simplistic at times, relying more on overwhelming numbers than tactical variety, which can make extended sessions feel repetitive. Environmental variety, while aided by procedural assembly, may not fully mask the limited pool of assets for players who invest significant time. Narrative elements and worldbuilding are present but fragmented, leaving the setting more suggestive than fully realized. Community reception reflects this balance. Players who enjoy fast, unforgiving combat and loot-based progression often praise the game’s energy and customization, while critics point to uneven polish, limited structural depth, and concerns about long-term development pace. The game tends to resonate most strongly with those who value mechanical intensity and build experimentation over narrative cohesion or finely tuned enemy design. In the end, Dimension Drifter stands as a raw, ambitious hybrid of shooter and action-RPG sensibilities. It may not reach the refinement of larger-budget titles, but its commitment to speed, aggression, and player-driven progression gives it a distinct identity within the indie action space. For players who crave constant motion, randomized power growth, and the thrill of carving through hordes of enemies in a dystopian sci-fi world, Dimension Drifter offers a demanding but rewarding experience that thrives on chaos and momentum. Rating: 7/10
Pretty fun, can't wait to see what is to come with further development!
la verdad el juego valdria la pena si su desarrollador no lo hubiera abandonado, tenia potencial pero quedo ahi... Contras: Tiene bajones de fps al respawnear los enemigos Los enemigos aparecen aleatoriamente a veces detras tuyo... Las armas solo desbloquie algunas asi que no puedo decir que sean pocas o no, las que desbloquie eran iguales a las que tenes al empezar pero con mas daño y un color customizable extra. Un poco beh Tiene una tienda de monedas de casino que nunca habilitaron... No se puede cambiar color de ropa/pelo/piel/etc y solo hay una sola arma de cuerpo a cuerpo...
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