
Rescue cats! Collect hearts! Defy the laws of physics! Q.P.I.D. is part platformer, part physics puzzler, part race against the clock. Did we mention the cats?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Reviews
Q.P.I.D. is a VVVVVV inspired one-screen platforming puzzle game where you reverse gravity and shoot projectiles to collect hearts and cats. As the levels become more difficult, obstacles are introduced to destroy you directly or bounce you towards hazards. Each time you die you lose a charge of your battery, and if you run out, back to the title screen you go. The levels themselves can be fun to work through the first time. The problem that led to this negative review is that when I wanted to take a break and exited the game, all progress was lost. It seems you're supposed to play the entire game in one sitting, like an old school arcade game. It just doesn't work in 2024. I could recommend this if the developers removed the battery system and added a simple stage select. I only played about 20 minutes, but I didn't want to play those 20 minutes again to get to new stages. Also I really don't like that the cats can be shot. Boo.
It’s an ok concept, control sensitivity is just a bit too high for me, and there is no way to adjust. Moreover, there is no save system at all, so once you try and play this once, that’s about all the fun you’ll have with it. I know this is meant to be like an old school arcade game, but why adopt the issues of those old school games such as no saving when you don’t have to? It would make for a better game if this design decision was fixed.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Okay so, the core of this game is good: It has cool pixel graphics and old-style sounds, decent controls, cool puzzle/platforming mechanics and all that. So why is this review negative? [b]Because of the crappy saving system from decades ago.[/b] I understand this game is trying to emulate the feeling of an arcade game, but it's 2024! No one likes how arcade games used to save (or NOT save) progress! In this game, you're basically on a timer (battery that drains), and once you lose all battery, you have to go back to the last recharging station, which can be very far behind! It's also a bit challenging, which means you'll have to restart a level a lot of times. This wouldn't be so frustrating if you didn't have to worry about losing more battery because of the restart. It also doesn't allow you to restart a level. The only option is to restart the whole game. Oh, and it doesn't save your progress if you quit! That also sucks. Not to mention, I got soft-locked in a level, and couldn't find a way to restart or load the last checkpoint, besides waiting for the whole battery to drain... [b]TL;DR:[/b] Decent retro-style game, with awful retro saving mechanics.
クリアできたのでレビュー。全54面。重力切替と銃の2ボタン。タイム制。チェックポイントからの無限コンティニューあり、セーブ機能なし。リトライはその面からではなく最初から。休憩するときはポーズをかけるとタイムがかかります。 楽しかったです。
Kedileri kurtarın! Kalpleri toplayın! Fizik kanunlarına meydan okuyun! Q.P.I.D. kısmen platform oyunu, kısmen fizik bilmecesi, kısmen zamana karşı yarış. Kedilerden bahsetmiş miydik?
Digital Eclipse Arcade: Q.P.I.D. is a deliberately compact puzzle-platforming experience that captures the immediacy of an old-school arcade game while building its challenges around gravity manipulation. Developed by Digital Eclipse and published by Digital Eclipse and Atari, it avoids excessive complexity in favor of a small collection of mechanics that interact in increasingly tricky ways. Players control Q.P.I.D., the Quadrangular Programmable Inversion Device, on a mission to rescue cats, collect hearts, overcome hostile creatures, and survive hazardous stages before the robot's battery is depleted. Gravity inversion is the foundation of the gameplay and the element that separates it from an ordinary platformer. Q.P.I.D. can reverse gravity, causing the robot and various objects in the environment to fall toward the opposite side of the stage. The mechanic initially functions as an alternative form of jumping and traversal, but it quickly develops into a broader puzzle system. Players must consider where enemies, collectibles, switches, and other objects will travel after each inversion. Because different objects can fall at different speeds, successful solutions often require timing rather than simply flipping gravity whenever an obstacle appears. The battery system introduces constant pressure without turning every level into a frantic race. Q.P.I.D.'s remaining energy steadily determines how much time can be spent exploring and experimenting, while charging stations provide opportunities to replenish it. This creates an enjoyable tension between caution and efficiency. Taking too long to study a puzzle can become dangerous, yet rushing into unfamiliar hazards is equally risky. Learning a stage therefore involves finding a route that balances collectible hunting, cat rescues, combat, and access to charging points. Enemies are designed to complement the gravity mechanic rather than merely serve as targets. Lollidrops behave like proximity-based explosives and cannot simply be eliminated with ordinary gunfire, although shooting can push them away. Heartachers present another interesting threat because they can consume the hearts scattered around the stage, potentially ruining an attempt at perfect completion. Wuvlies can be incapacitated with Q.P.I.D.'s blaster but eventually explode, meaning players must pay attention to where they disable them. These behaviors encourage environmental awareness and make positioning as important as shooting accuracy. The stages also contain mechanical hazards and traversal devices that expand the puzzle possibilities. Beam Ups create dangerous laser barriers, Big Crushers punish careless positioning, and Heartians can swarm Q.P.I.D. and interfere with movement. Conversely, Speed Rollers provide bursts of momentum, Bounce Pads offer another means of changing vertical position, and Tethers can retrieve nearby hearts from locations that might otherwise be risky to enter. Individually these devices are easy to understand, but their combinations can create situations where the correct sequence of actions matters considerably. Collecting hearts gives completion-focused players an additional objective beyond reaching the end. Finishing a stage is one accomplishment, while rescuing the required cats and securing every available heart provides a stronger test of mastery. This scoring-oriented structure suits the arcade concept particularly well. A player can initially concentrate on survival and gradually return to improve performance once the layout and hazards are understood. As a result, the game has more replay potential than its straightforward presentation might initially suggest, particularly for anyone who enjoys optimizing routes and pursuing perfect results. The audiovisual direction strongly embraces retro arcade aesthetics. Colorful pixel artwork keeps characters, hazards, and important objects readable while giving the game a playful personality appropriate for its cat-rescuing premise. Optional CRT-style effects, including scanlines and screen curvature, can make the presentation resemble an older display. Players who prefer a sharper image can disable those effects. Support for widescreen presentation alongside a more traditional 4:3 option further reinforces the mixture of modern accessibility and vintage styling. Its streamlined control scheme is another strength. Movement, firing, and gravity inversion cover most situations, so the challenge comes from mastering how those actions interact rather than learning a complicated set of commands. Controller play feels naturally suited to this design. The simplicity also makes the game easy to approach, although later situations can still demand quick reactions and careful planning. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. The biggest limitation is that Q.P.I.D. intentionally operates on a smaller scale than a full-length modern platforming adventure. Players looking for extensive storytelling, elaborate progression systems, large environments, or deep character customization will not find those features here. Its appeal instead comes from mechanical concentration: understand gravity, manipulate the environment, save the cats, collect everything, and improve each attempt. That narrow focus works because the supporting hazards and enemies repeatedly find new ways to complicate the central concept. Digital Eclipse Arcade: Q.P.I.D. ultimately delivers an entertaining blend of arcade action and environmental puzzle solving. Gravity inversion gives even simple movement decisions strategic consequences, while battery management, collectibles, enemy behavior, and interactive obstacles prevent the mechanic from becoming one-dimensional. Its retro presentation and concise design make it especially appealing to players who appreciate score-oriented games that can be understood quickly but reward repeated practice. Rating: 6/10
[h1] Um jogo para quem sente saudade dos arcades dos anos 90[/h1] Acho que o jogo é para um público alvo bem especifico e não irá agradar a maioria. É um jogo de plataforma com manipulação de gravidade, estilo VVVVV. O jogo é fluido, mas não se destaca. Falta um sistema de salvar ! acho que apenas saudosistas vão gostar... para mim, o jogo não passou uma vibe nostalgica, mas sim uma vibe datada.
Good little puzzle platformer
A little too puzzle oriented for me, but it's a solid arcade experience for sure. Great arcade style graphics and sound, with very responsive controls. If you like arcade games this is one that is very much worth a shot.
yes play it
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