
Dig For Riches is a realistic mining simulation. Dig the earth, extract valuable minerals, haul them to the surface by cart and sell them. Use your earnings to upgrade your equipment, dig deeper, and face increasing dangers.
Modeled estimate, not a reported figure. How we estimate →
About
The deeper you go underground, the more opportunities you discover.
Dig For Riches is a comprehensive mining simulation focused on digging, transporting, trading, and progression.
Dig, collect, carry, sell — invest wisely, go deeper, and grow your profits.
Place the items you find while digging into your wheelbarrow
Upgrade your wheelbarrow to increase capacity
Carry more items and sell more in a single run
The deeper you go, the more valuable the items become
Breakable crystals can be found inside the mine
Breaking crystals gives you instant money
Deeper layers contain rarer and more valuable items
Pickaxe upgrades
Stronger digging power
More profit from crystals
Shovel upgrades
Larger digging area
Faster and more efficient excavation
Digging consumes energy
When energy runs out, digging stops
Energy drink system
Can be purchased permanently with Gems
Can be bought instantly with Coins when needed
Some mining areas are radioactive
Staying too long will drain your health
Choosing the right path and leaving in time is important
The game features a bench press system
Using it daily permanently increases your energy capacity
Higher energy allows longer digging sessions
Purchase a map from the upgrade area
The map helps you:
Plan where to dig
Spot dangerous areas in advance
Exchange money for Gems
Use Gems to purchase:
Valuable items
Special conten
Get missions from the Sheriff NPC
Find and deliver requested items
Earn:
Money
Special rewards
Purchase lights from the shop
Place them inside the mine
Light upgrades provide:
Longer illumination time
Wider visibility
Improve your environment with the decoration system
Higher decoration levels increase the selling price of mined items
Purchase a phone
Use apps to:
Quickly return to the main area
Sell items remotely without visiting the selling point
Dig For Riches delivers a mining experience built around digging, transportation, upgrades, and planning.
Make smart decisions, improve your equipment, and push deeper into the mine.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Dutch, Traditional Chinese, Japanese, Korean +6 more
Engagement
Reviews
For a mining game called dig for riches is a little disappointing that the first items you find for an old west town are modern and wwII weapons... I find it to not be something that will hold my interest, I will uninstall and refund. Mining for riches should involve stones or artifacts that fit the time period. Seriously the first thing i find is an MG-42 and an RPG and a wooden goblet,,,
Alright, so I'll be direct and blunt on this review: Interesting premise, though images scream AI. I can forgive that if well executed or if a game has fun mechanics... But this does not. Upgrades to your pickaxe, for instance, does not reduce the amount of hits it takes to remove the crystals worth direct money. Oh no no, it just increases their value. That leaves you with, I kid you not, hundreds of crystals to mine through the cave depths. God forgive you if you spend your days whacking those crystals 14 times a piece to clear the entire mine - And for not a single achievement or pat on the back. So you're left breaking crystals for money you don't give a damn about, or you just dig a direct hole to the end "treasure" as soon as you (easily) pay off your debt. And that's the next thing I need to address. The "upgrades". The shovel is used for basically everything that isn't a crystal (I.E. dirt), and while upgrades increase the amount removed the rest of the "tool" upgrades are pathetic. The "upgrades" to the candles you get as temporary light do jack all. The light it provides, regardless of quality setting, is basically worthless - And for an item that requires gems! The dynamite explosions at max level remove less material than even the lowest level shovel from my testing. And the wheelbarrow upgrades, by the time you upgrade it, are worthless because you also by then have the phone tool to sell remotely. And that brings me to the other gripe: Stacks, strength, and Gems. Gems are acquired by bringing whatever flavor text weapon/item the sheriff wants that day, but within a few days he's asking for ONLY mythic purple items. Past the first few days I never saw him ask for anything else. Strength is only able to be upgraded once per day, giving 5 strength and thus ?5 stamina?. So after a week you're scarcely stronger than you were at the start. And then stacks... probably the most insulting part of this all. You have to pay GEMS, the limited quantity currency that you already have to burn on energy drinks and candles, in order to increase the number of those same items that you can carry! And each upgrade seems to be +1 each time for 5-50+ Gems. It's painfully worthless for the price. Next up is money scaling. In the beginning it takes a bit to grind up a few thousands, and is ok before you realize all the holes in the walls (figuratively). But after that? You're grabbing legendary items/weapons in bulk. The danger zones are laughable and I didn't need to use the "medical kits" once. A few more petty issues hereafter: -Why are we sleeping under the freaking eves of the saloon instead of in even a shack, and there's not a single upgrade to this? Of all things? -The stack upgrade lady being hidden and accessed only if you're actually paying attention is a nice touch. The price thereafter... not so much. -There is not a single bit of diversion in the cave. It's a single path that winds around and around. The map you have to buy is legitimately worthless in this regard. -The instant teleport back is very nice once you get further along, especially toward the end. -The amount of effort given on their intro slideshow AI images are, put nicely, insulting and pathetic. At least use a different prompt for the character's actions for relevant actions for what's being said. -The items and weapons being dug up are amusing, but the variety is extremely lacking and the quantity of them is ludicrous. The only way you'll be hurting for cash would be if you intentionally avoid grabbing them. -Items and weapons that are snatched out of their stasis floating in the air and dropped are deleted if you don't put them into your wheelbarrow. So there's no ability to make a treasure pile. -10 pts for that alone. So in summary: lacking in features, the features that do exist are nearly worthless, and the end result for the effort IS LITERALLY A BLACK SCREEN AND TEXT! They don't even give you an AI generated image, they just write you a "good job, pal. Thanks for the cash!" slap on the d*ck and throw you back at the main menu. Thanks devs, I'll make sure to blacklist your games in the future. It was not even worth the discounted price.
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Hours played at review time, across 36 reviews with recorded playtime.
[h1] 地底探宝,解锁纯粹挖掘乐趣 [/h1] 在快节奏的游戏市场中,Dig For Riches凭借极简的核心玩法与满满的探宝惊喜,打造出一款解压又上头的休闲佳作。这款以地下挖掘为主题的游戏,没有复杂的剧情铺垫,也没有繁琐的操作门槛,让玩家化身地底探险家,在一次次向下掘进中,收获未知与收获交织的纯粹快乐,堪称碎片化时间里的治愈神器。 游戏的核心玩法直观易懂,上手零难度。玩家从地表浅层开始,借助工具不断向地底深处探索,松软的泥土、坚硬的岩层、温润的矿脉等不同地质层次依次浮现,每一次挖掘都伴随着细腻的触感反馈,视觉与听觉的双重适配,让枯燥的掘进过程变得鲜活有趣。随着深度增加,地底世界的惊喜感层层递进,从普通矿石、珍稀宝石,到尘封的古董、神秘的隐藏宝箱,随机生成的资源分布让每一次下探都充满期待,这种“开盲盒”式的探宝体验,牢牢抓住了玩家的探索欲。 成长体系的设计让游戏耐玩度大幅提升。挖到的各类宝藏可兑换收益,进而升级挖掘工具、拓展勘探范围,从基础的简易铁铲到高效的进阶装备,每一次升级都能直观感受到挖掘效率的提升,也能解锁更深层次的地质区域。游戏没有强行堆砌复杂机制,而是用循序渐进的成长线,让玩家清晰感受到探索的成就感,一步步向着更神秘、更富饶的地底核心迈进。 在地底探索过程中,随机触发的趣味事件更是点睛之笔。偶遇游走的地底商人、发现隐秘的矿道、解锁特殊地质景观,这些小插曲打破了单一挖掘的单调感,让整个探险旅程更具层次感。游戏整体画风简约清新,地底场景层次分明,搭配舒缓的背景音乐,既能让玩家全身心投入探宝氛围,又不会产生视觉和听觉疲劳,完美适配休闲放松的游玩需求。 Dig For Riches摒弃了冗余设计,回归游戏最本真的乐趣。它用简单的操作、随机的惊喜、线性的成长,构建了一个让人欲罢不能的地底世界,无论是闲暇时短时间消遣,还是沉浸式深度探索,都能带来满满的愉悦感。对于偏爱休闲探宝、追求解压体验的玩家来说,这款游戏无疑是值得一试的宝藏之作。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
I like digging games, but this??? Running simulator. Impossible achievements like 100 quartz. IT ONLY SHOWS UP IN THE BEGINNING OF THE GAME! 1000 sales? you cant use the quick sale function you unlock "later". I had all unlocks at day 12 Upgrades is usually something to look forward to in games like this but nooooo 5 shovel, 4 pickaxe, lantern?!?! 3 dynamites, 4 wheelbarrow (Wich you dont need since you will have endless money by then and if quick sale worked for achievement you wouldnt even need the final 2 upgrades) I dont know if this game used free assests, like the female voice from 7d2d mods. (Dont really care, but since this game pisses me off, im gonna nag at everthing! It is far to expensive for what it provides, it isnt even a digging clone. If a 12 year old made this game with some optimisation help from a grownup with experience, I would 100% say im sorry, you did a GREAT job for your first game.
Stuck in EA forever is my guess.. AI slop to make a fast buck.. too bad, i enjoyed it.
《Dig For Riches》是一款3D立体的第一人称视角采矿模拟游戏。 《Dig For Riches》的游戏画面和大多数的模拟器游戏差不多,同样采用了第一人称,环境和角色建模也都是全立体的,不过建模也同样不是非常精细的那种,游戏优化还算不错,虽然是第一人称视角,但玩了许久都不会有明显的晕3D感觉,这点就很棒! 游戏里我们需要用开局就有的基础工具和手推矿车进入随机生成的地下矿区,通过点击来挥动镐子破除土层、岩石,开采煤炭、铁矿、金矿等各类矿物资源。然后我们还需要将矿石放到手推矿车里,还得留意矿车的载重,再将矿车运回地面交易所换成金币。然后再用所得升级各种装备,升级镐子和铲子可以提升挖掘效率和矿石掉落收益、升级手推矿车能提高容量和移动速度。 不同材质的矿石挖掘难度也不同,普通土层能轻松破除,坚硬的岩石则需要耗费更多体力,地下深处不仅有高价值的稀有矿物,还会有辐射之类的各种危险,我们需要留意自身状态,避免因环境危险导致任务失败。 《Dig For Riches》还有较为特色的警长任务系统,任务会根据游戏天数和玩家资产动态调整难度,完成采集、运输等指定任务,就能获得额外金币、稀有道具,进一步加快养成节奏。 虽说《Dig For Riches》目前游戏还是EA抢先体验阶段,但能游玩的机制已经基本完善,看制作组发布的更新计划里倒还有许多有趣的内容,整体来说还是相当值得期待的! [quote]欢迎关注我们的鉴赏家:[url= https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url= https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
If you like digging games, you'll probably enjoy this one. PROS: - relaxing - easy to learn game mechanics - several upgrades/perks/npcs to unlock - clear goals CONS: - way too easy to hit money goal before you get very far into mine due to nodes outside it - little variety in items found in mine with some not of the time period game is based on - dynamite does little damage NEUTRAL: - on the short side but it is Early Access - locked room (Stacker) with no hint as to what it's for or how to get key (could be upcoming feature?) - only 1 hazard (gas); did not encounter any unstable rocks Overall, I enjoyed it and the price is reasonable.
Tried this out of curiosity and ended up playing longer than I expected. Digging deeper and finding new minerals is surprisingly satisfying, and upgrading your equipment gives a nice sense of progression. The underground atmosphere is pretty relaxing too. Solid indie mining game so far.
Well finish the game I'm going to say if you are bored and want a new digging game this can give you something to do there is no big wow factors in this game so don't expect anything big or surprise from this game
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