
Diesel Legacy is a 2v2 fighting game where four players battle on the same stage at the same time. This unique twist on the traditional fighting game formula adds an entirely new layer of strategy where cooperation will become the key to success.
Modeled estimate, not a reported figure. How we estimate →
About
Diesel Legacy is all about embracing the teamwork and chaos of 2v2 battles in a fighting game playing field - four players divided into two teams, on the same stage, at the same time.
Enter the dieselpunk world as a robotic war machine, a rocket skater girl, a plague doctor assassin, a suave gangster with her goons and so much more. Punch, kick, parry, shoot, bomb, poison, ignite, freeze and whatever else you can do to win it all.
Made by the FGC, for the FGC. It's Diesel, baby.
2v2 Madness, 4 players simultaneously!
Step into the ring with a partner and fight off your competition. Protect each other or go on a double frontal attack. Fighting game newcomers and veterans will be able to team up and level up together with everyone making meaningful contributions to their team.
The traditional fighting game experience has transformed into a true battlefield, where tactics and situational awareness reign supreme.
Intuitive controls with an insane amount of depth for each character!
Brawlers, Rushdown, Zoners, Grapplers, Trap Characters and more– there’s a meticulously crafted, hand-drawn character with an additional unique twist for everyone.
Newcomers will be able to focus on the fight, not requiring overly complicated inputs to pull off special moves. Meanwhile, fighting game veterans will be constantly engaged by footsies, split-second decision-making, combo optimization, resource management and everything else that traditional fighting games thrive on.
Each character has their own fighting personality with unique and deep mechanics, giving each player the ability to explore and express themselves via their own playstyle.
Team Leader? Showboat? Comeback King? Parry God? Unpredictable Wild Card? It's time to own what makes you who you are, and celebrate it.
Outplay your opponents and flip the traditional fighting game experience on its head!
Use Diesel Legacy’s three lane system to seamlessly bob-and-weave into the foreground or background. Use the extra dimension to outmaneuver, outrun and outplay your enemies. You want immaculate schmovement? We’ve got it in spades.
Fight, parry, and burst– even after you’re KO’d!
Does the soul still burn? Even when you’re down, you’re not out of the fight! Commandeer your own ghost and get back out there! Use your newly acquired ghost abilities to turn the odds in your favor by parrying, bursting and attacking for your teammate.
Introducing the new era of online netcode, RealMatch!
RealMatch is rollback netcode redesigned from scratch with competitive fighting games in mind. Using proprietary adaptive rollback technology, RealMatch stabilizes and improves gameplay in all the roughest online conditions– including transcontinental connections, high latency, and Wi-Fi, to keep your game running like you were all playing in the same room.
It’s just that good, you gotta see it to believe it.
Take control of the dieselpunk future!
Thirty-five years ago, the dense, bustling metropolis of New Libertis was born from an explosive boom of technological marvels. This new industrial renaissance saw the rapid expansion of the “Iron City”, pioneered by industrialist Hieronymus Frazer, founder of the now-omnipresent FALCORP.
Rising from the center of the city, the monolithic New Babel Tower siphons energy from the outer zones to power the glowing lamps of FALCORP’s countless labs. In its shadow the city’s workers - alongside gangsters, brawlers, and mechanized humanoid “autos” - spend their lives relegated to inhuman conditions with no hope of escape.
With almost limitless resources at his disposal, Frazer now seeks to secure his legacy and usher in a grand ascension for humanity’s elite. To that end, anything and everything may be sacrificed for his greater vision.
Bold, brazen champions will rise in the fight for tomorrow - the fate of the city is in your hands!

Couch Co-Op Online! Any mixture of local and online players works.
FULL STORY MODE: Play through unique stories for every fighter, featuring single player or couch/online play!
Arcade Mode– A classic arcade style opponent ladder featuring bosses and unique surprise challenges
CPU! Team up with or take out that nasty AI before they take all our jobs!
Training Mode! Incredibly robust training options to master the intricacies of each character, including frame data, hitboxes, recordings, save states and much more.
Drop-In and Drop-Out– Meet up in the lobby, invite friends, and play all game modes by queuing up with friends or randoms, the choice is yours!
Voice Chat Supported! Coordinate with your team or give ‘em that good ole wholesome FGC banter.
Spectate! Got someone you love to follow? Follow them and know when they are brawling live!
Unlimited live spectators with live match controls!
Live spectating includes all replay features including hitboxes, frame data, and taking control of a character to see what you would’ve done differently! It gives “hindsight is 20/20” a whole new meaning!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 180reviews | 91% | — | $80.8K |
| $19.99 | 237ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
played the demo enjoyed it... brought the game to wait over an hour for an online vs and still nothing.... seems like despite mostly good reviews no one else is playing it online even with crossplay on :( tempting to ask for a refund and buy something where I can get a game/lobby
o jogo é bom, mas... hoje eu joguei 10 partidas no modo online e em TODAS (não estou exagerando) caí contra um Dieselmech esse boneco está claramente tão desbalanceado que desincentiva qualquer player a continuar jogando o modo online, se continuar assim esse jogo vai morrer logo logo
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $29.99 |
| 40ratings |
| 82% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The arcade is stupidly hard and they didn't even give you a decent tutorial
Good game. Fun mechanics and a great artstyle. But it needs more players so definitely get it now while it's on sale!
Really fun, looking forward to playing it in four player.
good art/music/animations/good story/1-4player local/nice easy combos bad little to no voice acting/annoying lane changing system/small roster/could get repetitive for some people
A really solid indie fighter. The animation and characters are really top notch. The story mode is a surprisingly complete experience. The lane element can get a little hard to follow in 2v2 fights but over all it's a really fun experience. If you're a fan of fighting games in general and are drawn to fun characters and move sets then you owe it to yourself to give this one a try.
Good game... I love playing as Saga. Oh Mr.Dev you crazy madlad. Armored command dash that can cancel into any normal which can be cancelled into throw city. Very scary grappler here... The community is non-existent, if you can buy this game on sale, I guess it makes for a good poverty game to play with a few friends. Maybe you can bring it to your locals or something.
Diesel legacy is a game that had a lot going for it solid concept, fun ideas and great art not to say the game doesnt have flaws it does. some characters feel underbanked and fall flat without a teammate, small roster for a 2v2 game, 1v1's have the 2 health bar system...... more of a opinion but that ♥♥♥♥ sucks ass and colors being locked behind ranked?!!??!?!?!? you get the point the game is has a few flaws but with patches it could be fixed and heavily improved....... well then the devs got merged and got sent to work on avatar leaving this game to receive nothing for 2 YEARS they did say they could come back to this game after but I don't think they will. BE HONEST Would you rather work on the game that will be played at EVO has a active community, loved to death characters and already has dlc lined up.... or the game that the most attention its gotten in the past 4 months is this review. this game is the definition of wasted potential but you know what I really want to be proven wrong GOOD GAME DON'T BUY IT
The last boss Hel makes the game extremely annoying to play - insane projectile spamming, extensive regeneration, the nigh-instant moves it uses almost exclusively and the mostly constant super armor that prevents any kind of non-RNG-based damage-dealing on it. It is like fighting a Blazblue boss with a Pit Fighter character. It is like a coin op game - you can only win when the game decides to not super armor and projectile spam you to death. When you do not want to play the game because the last boss is beyond cheap and such a waste of time to play against, it is a big problem for the attractivity of the overall product. I cannot recommend a game with such a negative fun factor. There is not even pay-off for that specific boss - plotwise or anything else, so the upsides are not there. Here is an attempt to describe what it is like to fight the last boss: you might get some hits in UNLESS it completely shuts you down with the combination of power armor and instant counters. Then the boss goes into invincible mode and regenerates 90 % of the damage it took, even if was 50 % of the life bar. The heavy damage you take from its counters does not regenerate. If you somehow survive to the NEXT ROUND OF THE SAME THING, it goes into super projectile mode and spams purple plasma of extremely heavy damage every 10 seconds or so. Oh and it has a full-screen special where debris falls onto you. The only way you win is that it for no reason drops its super armor and you somehow combo it enough REPEATEDLY (read: the super armor does not drop often and usually you get countered when it is on) to drain all of its health. Most of the last boss fight is not fighting it per se. It is mostly about dodging the nigh-infinite projectile spam that have nigh-zero punishment window, meaning it can start another invincible move after another without any kind of resource limits. A lot of work was put into making the last boss fight not fun. I reward that sadistic effort with a fitting Not Recommended rating. How about putting the effort into making the game run better instead. In fact cutting the last boss fight would alleviate most but not all performance issues. The big red robots are another source of massive frame dropping. You do not want to risk frames dropping in a genre (fighting games) where a single frame matters in terms of inputs. There are slowdowns when bigger enemies or extensive effects are on-screen even in lower resolutions. Also the blocking does not seem work reliably because the arbitrary direction the character is facing towards instead of the direction where the attacks are coming from. I got this game for free from Alienware Arena's monthly Game Vault giveaway.
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Players by region
Where this game's players are, estimated from review languages.
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