
Dicey Tales is a strategy RPG with deck-building mechanics. Assemble the ultimate expedition team by combining heroes and their skills. Roll the dice, battle foes, and shape your own story. Use strategy and a bit of luck to defeat powerful bosses!
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About
Dicey Tales is a deck-building roguelike RPG inspired by board games.
Roll the dice to attack enemies and predict their moves.
Recruit allies as you progress and shape your own adventure!
Dice + Tactics
Battles take place on a 7×7 grid.
Use dice to move your heroes and attack enemies.
Combine dice values to unleash powerful skills!
Sometimes, a crisis can turn into an opportunity—use enemy attacks strategically to gain the upper hand.
18 Unique Heroes & Skill Combinations
Recruit and develop 18 unique heroes.

Each hero follows a different skill path and plays a unique role in combat.
Leverage their distinctive abilities to make every battle dynamic and engaging.
The more heroes you gather, the stronger their synergy becomes—push enemies back, burn them, or freeze them in place!
World & Events
Embark on a journey filled with countless stories.
From heroes to townsfolk, and even a mischievous little imp—everyone has a tale to tell.
Discover their stories, recruit them, and expand your team.
Roll the dice and shape your destiny.
Seek out Goddess Statues to receive blessings and enhance your dice!
Relics
Relics with unique effects help define your combat strategy.
Collect relics to maximize your heroes’ potential and discover new ways to claim victory.
Heroic Chronicle

Gain experience as you play and strengthen the Heroic Chronicle.
Empower your team and unlock new starting heroes!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, German, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]很可愛的風格,不簡單的策略[/b][/h1] [b][h2]心得:[/h2] 《Dicey Tales》是一款以英雄、骰子來進行牌組建構,再結合Rogue關卡設計的RPG作品,每一輪遊戲由三個章節構成,每一章會有多個關卡,關卡可能遭遇對手、事件、商人或同伴,玩家要組成一支由五名英雄組成的隊伍,遊戲目前一共有16位英雄,英雄各自具有不同的能力、技能和職業定位,遊戲的戰場類似《陷陣之志》,玩家要在狹小的區域內進行作戰,一般躲避一邊攻擊,敵人會隨章節越來越刁鑽,玩家每一步都要妥善考慮,但是本作出牌的關鍵骰子是隨機取得的,因此常會有要躲AOE卻沒有移動骰子,要集火秒掉時卻沒有攻擊骰子的窘境,運氣成分過多讓本作的策略要素大幅下降,是比較可惜之處。 [/b] [hr][/hr] [h1][b]遊戲優缺點一覽[/b][/h1] ✔️ 可愛的美術風格,舒適的配色 ✔️ 有策略與挑戰性的戰棋 ✔️ 結合策略、Rogue、RPG等遊戲樂趣 ❌ 骰子機率成分太高,左右戰局程度遠高於戰術策略 ❌ 難度不平衡,英雄成長感受不明顯 ❌ 整體節奏緩慢,缺少加速功能 [h1][b]結論:喜歡策略又不排斥隨機性高的體驗,再來試試看,6/10。[/b][/h1] 推薦度:👍👍 遊戲是好玩且有趣的一款策略戰棋,Rogue的隨機性讓關卡探索變得有意思,結合多位英雄的隊伍組合,讓每一輪挑戰都有不同的新鮮感,但我方的英雄每次升級僅是提升基本能力與強化特定技能效益,缺少新的變化,整個RPG養成的成長性很不明顯,相反的敵人會以肉眼可見的幅度變強、變刁鑽;而骰子的隨機性機制會隨著敵人強度開始變高後讓人惱火,尤其後面小兵都是各種AOE,還有需要一起殺死,不然會一直復活等討人厭的被動,這時候玩家即便考量了角色的技能、戰術策略,卻仍會受限於每一局出現的隨機骰子,有時候就差那麼一個攻擊或移動骰子,遊戲就失敗了,長期下來給人的挫折感原高於樂趣,是比較可惜的一款小品。 [quote] 歡迎參觀[url=https://store.steampowered.com/curator/31470152/] 遊戲私房菜[/url] 或是[url=https://www.facebook.com/PrivateKitchenGames] 我的FB粉專 [/url] 喜歡這篇評論,在請按讚跟關注啦~ [/quote]
The game has fun ideas but... it's incredibly frustrating. You have very limited mobility : you need to roll a move action on your dice (usually 1/3 chance per die), and it only allows you to move 2 spaces, which is often not enough to get a frail unit out of trouble, meaning you need 2 actions to move away. Enemies, on the other hand, have basically infinite movement. Overall, it means you cannot protect your frail units from one turn to the next one since the enemies will always be able to target them. Of course, you can mitigate damage by defending, but same problem : you need multiple shield dice per character. And status effect (burn, poison, etc), affect them even if 100% damage is mitigated, making the other turns even worse. Also, usually, I don't even have enough movement to bring my melee units in contact with bosses, who just jump all across the map without a care in the world. Is the game possible ? Sure, I won multiple rounds to see I was missing something. But it's very frustrating. Also, healing is stupid. A healing die heals 2 while basic enemy damage easily reaches 15-20. Unless you use the healer, but hey, she only has one range heal, so good luck getting her in position with such bad mobility. Too many clicks with the mouse, and no custom shortcuts for the keyboards. Default shortcuts make no sense. Z X C etc ? Why ? Why not W X C, you know, the keys right next to each others ? Again, wouldn't have been a problem if you could customize shortcuts. I understand the RNG, and it's fun in that kind of game, but each run feels there is too much RNG. Again, the game is easy enough to make you succeed your runs, but it's doesn't feel good that way. Some options are useless due to RNG and high opportunity cost.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
덱빌딩 로그라이크 게임은 원래 운빨좆망겜인 경우가 많지만 이게임은 좀 도가 지나침. 주사위 랜덤성이 너무 지나쳐서 원하는데로 덱을 짜는게 거의 불가능에 가까운건 주사위를 내세운 이게임만의 게임성이라고 이해할수 있겠는데 전투는 한턴에 한두명 두세칸 이동하는 우리편 vs 전원이 5~6칸 움직이는 적들의 구도라 진형을 갖추어도 적이 파고들어 광역을 까는걸 사실상 막을방법이 없음. 운좋게 주사위가 이동이 몇개 떠도 도망가서 멀리서 니가와를 하는 패턴을 가진 보스나 엘리트몹은 그냥 스트레스 그 자체임. 나름 귀여운 캐릭터 및 이것저것 스킬 트리등으로 파고들만한게 있는건 강점이지만 최대 5명으로 편성되는 파티에서 이동 주사위가 절대적으로 부족한 관계로 몇명은 걍 꿔다놓은 보릿자루처럼 구경만 하고 있는 경우가 자주 발생되는것도 심각한 마이너스 요소임. 이렇게 글을써서 좆망급으로 어려운겜일거 같지만 덱빌딩 장르중에 이게임의 난이도는 결코 높지 않은편임. 하지만 구조적인 불합리에 스트레스를 너무 받는지라 이동에 관한 최소한의 패치가 이루어지기 전에는 구매를 권하고 싶지 않음.
재밌게 플레이하고 있습니다... 어떻게보면 랜덤성이라서 좋지만 이동관련이 너무 적다는 피드백이있는데 조금 동의하는편입니다.. 대처책으로 리롤을 2개 주셨지만 이걸론 많이 부족한 느낌에다가 어떻게든 효율을 뽑아내기위해 이동이아니더라도 계속 리롤돌려야된다는게 조금 어떻게보면 루즈하게 만드는것 같기도합니다... 하다보니 케릭터는 많은데 이동주사위는 적은데 광역딜은 무지막지하게 넓고 강하고 기동력자체도 느린애들이 많아 광역에 다 쓿려죽는 억까가 많이 나오긴합니다. 최소한 정면공격은 탱커들이 탱킹을 해줄수있거나, 어떻게 전략적으로 바닥패턴을 파훼할수있는 수단이 조금더 있어야되지 않나 싶습니다. 그리고 하다보면 저만 느끼는건진 모르겠는데 파티가 5명이래도 결국 가성비가 뛰어난 애들 1~2명만 움직이게 되더라고요.. 유틸성이나 전략성이 부족한것도 있지만 무엇보다 기본적으로 이동주사위 자체가 제한되다보니 움직이는 애들만 최대한 가성비있게 움직여서 공격몰아부치고.. 이렇게 플레이를 할수밖에없더라고요.. 개인적으로 이동은 2~3칸정도는 기본으로 주되 이동주사위는 기동력상승정도면 어떨까 생각해봅니다..
I like it! I haven't gotten far in feat mode and still have 2 characters to unlock, but I've been enjoying it. It's exactly as it looks on the tin. If you're expecting something more complicated, this probably isn't your game (play the demo and you will get at least a decent idea of the vibe of the rest of the game, it stays quite consistent). But if you are into this type of game at its core, I think you will like it. It's both really easy and really hard at the same time. Really depends on how lucky you are with relics. In terms of referring to other games, it's like if you took Slay the Spire and made it into a basic turn-based tactics game with some dice thrown in to make it more interesting. A fun idea! There are only one or two tracks in the soundtrack so it gets somewhat stale, but I like the overall sound affects/design. They are satisfying enough. The aesthetics are nice. The character models are very charming. I am also partial to the chromatic aberration in the backgrounds, but that might not be a positive for everyone. I may update this review as I get further into the feat mode / unlock the remaining characters. I recommend it on sale, for sure! I'd say only go full price if you REALLY like the demo. Still worth a look for sure!!!
idk why its mixed but i had so much fun playing this game i even got my partner to stream and play it while i watched on discord haha. ANYWHO here is a video of me playing it no commentary https://www.youtube.com/watch?v=2McKVAEilcE
面白いとは思う。 キャラクターの個性があるしランダムで手に入っていく遺物によって戦い方の工夫もできる。 しかし、理不尽なまでにボスHPやダメージが高いので現状だと最適にキャラクターを揃えられなかった時点でやり直そう、となることが多い。何度も同じような作業を繰り返せるタイプのユーザーでないと難しいと感じる。 「戦略的な判断と少しの運でボスを倒しましょう!」と書かれているが70%以上は運ゲーを感じる。 >良かった点 絵が可愛い BGM・SEがファンタジーの世界観に合っている チュートリアルがわかりやすく、このジャンルをやったことない人でも入りやすい 動作はかなり軽い ランダムイベントや連続するイベントなど細かい展開が多彩 >不満がある点 画面の左端のマスを操作しようとしてパーティリストを誤クリックしてしまうことがある ポーションを廃棄するときに捨てるボタンまでドラック&ドロップしないといけないのが直感的ではない印象。D&Dで捨てさせるならゴミ箱アイコンとかの方がわかりやすいかなとは感じる ステージ毎の15ターン制限は要らない。展開的に必然性があればいいが、"攻撃や移動コマンドがそもそも出ない"という現象が起こりえるため、ゲームを始めて最初のステージで10ターン近く移動と防御だけをしたときは、あまりにも酷いと苦笑いしてしまった。各キャラクター1回の移動くらいは保証しても良い気がする。TRPGでもPT全体で移動回数、攻撃回数を全員でリソース共有しているのはかなりハードコアな印象がある。難易度分けして、ハードモードはこれくらいでもいいと思う。 何度もやり直すことが前提の作りだが、一周するのに普通に数時間かかるのが少ししんどい まだアーリーアクセスなので今後に期待といった作品で、粗削りなところやまだ不満を感じるところはあれどコンセプトやビジュアル面はかなり好み。
재밌어요. 업데이트가 기대됩니다.
원래 턴제 게임 싫어하는데 이건 복잡하지 않고 직관적이라 하기 편해서 몰입하게 되네요. 저처럼 활용을 못한 사람들 위해서 몇가지 팁을 적어놓을게요. 1. 주사위에 커서 대면 주사위면을 볼수 있습니다. 이건 리롤을 하면 그 주사위면중 하나가 걸립니다. 즉, 원하는 주사위가 안나왔을 경우 주사위면을 잘보고 리롤을 하면 됩니다. 이걸 몰라서 항상 불리한 게임을 했네요ㅎㅎ 2.이건 캐릭터에 관한건데 캐릭터들 잘보면 각가의 장점들이 좀 있습니다. 티나같은 경우는 포탑을 설치해는 스킬도 있지만, 방어를 7올려주고 범위도 넓은 편이라 방어가 필요한 캐릭한테 높은 방어를 해줄수 있습니다. 엘린같은 경우는 아는분도 있겠지만, 공격을 선택해서 아군을 선택하면 방어를 올려줍니다. 3. 스킬에 목매지 말고 그냥 공격으로 죽일수 있으면 그냥 죽이는게 좋습니다. 리차드같이 스킬이 필수인경우 말고요. 4. 협공 캐릭을 잘활용해야 합니다. 협공을 가진 캐릭을 공격범위에 놓고 다른 캐릭으로 때리면 같이 때려주는겁니다. 보너스공격이라고 보면되죠ㅎㅎ 여러가지 고쳤으면 하는게 보이네요. 1. 아이템이나 유물을 상점에서 팔수 있게 해주면 좋겠습니다. 2. 영웅도 거를수 있게 해주거나 상점에서 혹은 여관에서 뺄수 있게 해주면 좋겠습니다. 3.게임이 끝난후에 업적에 따라 새로운게임에 적용되는 유물같은게 나오면 좋겠습니다. 예를 들어서 경험치를 대폭 올려주거나 게임이 끝나고 나오는 포인트를 대폭 늘려주거나 하는것들요. 그냥 하기에는 너무 노가다라서 힘들어요.
I could recommend it on sale just barely, but it does suffer from some major balance problems and many runs are not winnable. If you are looking for something similar but with more balance and options, I would suggest Mech Armada, Into the Breach, Dark Quest, Children of Zodiarcs, Tactics Ogre, FF Tactics, or Disgaea. +Art style +Turn-based tactics battles +Variety of classes +Characters all play differently +Variety of special abilities -No difficulty settings -No choice of party at start -No voice -No story -No key rebinding -Dice limit options heavily -Enemies not limited by dice -Mobile-style on rails tutorial -No choice on most level ups -Autosave only/ unclear saving -No character customization -Usually level only 1 character at a time -Some unclear stats, lack tooltips -Major balance issues -Fail til you unlock enough upgrades -HP sponge enemies -infinite reinforcement bosses -Battles can drag -Many useless items -Actions limited by shared dice, RNG, and AP -Some battles cannot be won at all -Turn limits cause instant loss
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $272.2K | 449 | 92% | $14.99 | |
| $5.4K | 14 | 86% | $11.99 | |
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