
Diceheart is a roguelite dungeon-crawler with turn-based tactical dice battles. Delve deep into the Quantum Realm, gather powerful reality-bending items, upgrade your dice, and conquer luck itself!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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The latest game to dismantle any idea that you can do maths. I'd say it has more features and mechanics than most in this genre, and the quantum dice create something truly fresh and very challenging. Coming from a STS veteran this more than scratches the itch in regards to complexity and variety of builds. And yet it's easy for newcomers because dice are, uh, still dice. Throw in a charming art style, a bizarre and surprisingly deep soundtrack and 6 unique characters, this is the complete package.
Great game, lots of depth with a fun quirky art theme and enemies, hidden gem [url=https://store.steampowered.com/curator/38262110/] Steam Curator [/url] [url=https://steamcommunity.com/groups/rainysrecommendedgames] Rainy's Recommended Games [/url]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 23 reviews with recorded playtime.
Diceheart has helped fill the void after finishing Slay The Spire! A rouguelite dungeon-crawler that replaces cards in your hand with dice on the board. The dice mechanics add a new dimension to this genre that I haven't seen before, as the results of rolling your dice build tension and push you to think through your strategies differently. Extremely repayable with many different dice effects, enemies to fight, and maps that change with each run - would recommend to fans of games like Slay The Spire and Across The Obelisk, who are looking for a fun twist on the formula. Pleasantly surprised, and glad I gave this a shot.
Not a well-balanced experience. According to the tutorial, each successive battle increases in difficulty. As a result, it's encouraged to take on the boss ASAP rather than farm for upgrades and explore the map. So, this is how I approached the game. The main thing to note is how difficult it is to get upgrades and other advantages. You earn about 20~ gems a battle, and everything in the shop costs well over a hundred. Random rewards are usually limited to those aforementioned gems. On the rare occasion you do get a bonus item for a special attack, there is a very good chance they will require a special dice type to use — and dice are either purchased in the shop for way too much, or found randomly in that level you're discouraged from exploring. Due to this lack of equipment progression, a lot of the battles early on rely much more on luck than they do on any amount of skill. If the player only has three dice and no chance to get more, and especially they didn't get lucky with other equipment gains, there's little to be done if all the dice land on a low value multiple turns in a row. This can make or break a battle, especially since bosses have special abilities that increase their own dice pool steadily, or require the player to constantly do more and more damage even if all they have is D4s. The dice interface could also use some polish. The main annoyance, for me, was that clicking one of the dice often registered as click and drag, requiring a back and forth in selecting and deselecting dice. There was also some smaller things, such as lack of a shortcut to move dice to the shield spot, for instance, though there is one to use all the remaining dice to attack the first enemy, and its also possible to auto-fill the special move slots by clicking. There's also several mechanics which are not immediately clear as to how they function. For instance, the same special moves mentioned above often have two slots for dice. The description on the cards and how the dice change the outcome can be difficult to understand when there's often only one dice combination at a time that'll work (if one works at all) — you can't just try it out a few different ways with the many many dice at your disposal, because earning more dice is such an undertaking. There was also some lack of transparency with how aligning dice would affect them — putting in a D8 resulted in losing that to a holy D4. I think there is a crowd of people this is for, but generally speaking, there's other probability-based rogue-likes which feel better polished and more balanced.
I've really enjoyed Diceheart so far. A roguelike clearly inspired by Slay the Spire, but with a hand of dice and a few other abilities on top of that that differentiate it well. There is a good learning curve and also a good variety of abilities. The art and animation is also charming, and the array of enemies, characters, and worlds are fun. Definitely recommended for fans of games like Slay the Spire
Sick game - rolled bare dice
Roguelite DC + quirky + mechanics = An interesting dice DC. Battle using dices, skills, upgrades. Rooms can have stores, events or monsters. Make sure to read hints as there is a bit going on. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
I see Roguelike game based around casino paraphernalia. I play a Roguelike game based around it. you know what Will.I.Am said, "Break away from tradition", and the game does this by adding it's own unique mechanics, and puts its own spin on buffs and debuffs. I Sunk hours into this, and have enjoyed at least trying to break the game, but I do enjoy it offers a leaderboard for a relatively new release as I can really blitz a run on a good day. Great music, zany art, pop culture references out the Wazzo, all packaged into a game that has great mechanics, and is focused on QoL for players.
fun game haven't got to far into the play through yet but it seems like there is loads of content here, its kind of like a slay the spire type game with different dice different dice types, I have encountered 6 dice types so far on the first floor interested to see if there are more and what combos I can do. I like the animations and music, Learning the game has felt a bit intimidating at the start pretty lengthy descriptions of how the different types of rooms work, but I am overall excited to keep exploring the world of dice heart
I was asked by someone who was involved in creating this game if I would give it a go. I thought that this was really exciting so gladly accepted! I was not sure what to expect but was told that it was inspired by Slay the Spire - a game that I really enjoy! While I would agree that it is similar, there are enough differences in this game to make it new and interesting. I immediately thought that the artwork was endearing and a little bizarre (a plus from me!), but don't let that cute walnut fool you! It WILL beat you up! After a few attempts where I got absolutely destroyed, I got into the swing of it and after beating the first boss I felt this sudden need to beat the game and I was hooked! With multiple characters that you can play and different maps to choose from, I have no doubt that there will be multiple runs and new dice comps to enjoy! Be warned though, I have it on good authority that at least one of the developers is pathologically MEAN!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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