
Dice Tavern is a roguelike deckbuilding game built around the classic rules of Farkle. Collect 35 unique dice, combine 43 Synergies and put your luck to the test in a candlelit medieval tavern. Use dice as your weapon and luck as your wager. This time, will you Roll Again or Take the Win?
Modeled estimate, not a reported figure. How we estimate →
About

There’s an old saying in the kingdom: “When you’re lost, go to the nearest Dice Tavern.”
It all started with Elena, a girl from the North who made a name for herself among the ruins of a tavern. She turned the humble game of Farkle into a challenge that swept across the kingdom.
Six taverns, from the village to the throne. Thirty opponents, from humble challengers to legendary rivals.
With just six dice, that girl rewrote her own destiny.
And now, I can almost hear her calling:
“Fancy a round?”

Farkle is a classic dice game that has been played for centuries. Roll the dice and lock in your points, or keep pushing your luck. But Farkle, and you lose all your points for the round.
Dice Tavern expands on these classic rules with roguelike deckbuilding mechanics. When dice gain unique abilities and probabilities can be reshaped, a simple game of luck becomes an adventure driven by risk, strategy, and clever combinations.

35 Unique Dice
Every beautifully crafted die has its own ability and playstyle. They are more than tools. They can change the rules of the game.
43 Synergies
Combine specific dice to activate powerful Synergies. Underdog lets cheap dice rewrite the rules for straights, while Holy Empire and Demon Dynasty let the three dice at the heart of your build decide whether you walk in the light or descend into the abyss. Every Synergy has its own story and logic.
Deep Modding System
Use lead weights to shift the odds. Apply copper, silver, or gold stickers to revive weak faces or stack powerful multipliers. Pair them with cheating tools to turn every die into a finely tuned machine.

Gambler, Alchemist, Joker, and more. Each character puts their own spin on the rules.
Some let you take bigger risks with fewer turns. Others make coatings cheaper while driving up the price of dice. One turns every scoring roll into a high-stakes gamble: a 65% chance to double your score, or a 35% chance to reduce it to 1 point.
Different characters do more than change your starting conditions. They can make the same set of dice evolve into completely different strategies. Every choice is the beginning of a new fate.


6 taverns. 30 opponents. Target scores rising from 3,500 to 500,000.
Every opponent brings a unique challenge modifier. They might seal away your strongest scoring numbers, restrict your favorite core combinations, punish Farkles with extra penalties, or drain your total score every turn.
The shops are random. Gold is limited. Routes change every run. Every coin is a choice. Every roll is a risk. Every step takes you closer to the throne.

After clearing all six taverns for the first time, Elena will open the door to a whole new challenge.
Decrees: Stacking Challenges
15 Decree levels, each adding a new restriction to your journey.
And it only gets tougher: the effects stack with each level. Previous restrictions remain in place as new ones are added. How far can your build and your luck take you?
Endgame: Take Someone Else's Dice
Every Endgame run is a puzzle left behind by the player who came before you.
The dice, resources, and objectives are all set. Find the best solution within the given limitations. Every Endgame challenge is different. Take them on and find your way to victory.
Fate never reveals its answer until the dice come to rest.
Push open the tavern door and begin your journey.🎲
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
已安利给所有冤种朋友
只想下班几把放松下,结果越玩越精神了
建议加个联机模式,开黑互相看血压,比自己玩还有意思
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ローグライクは結構やってきたけど、ダイスでここまで苦しめてくるゲームは初めてかも。めちゃくちゃ楽しい。
有钱的时候每个面都想给它贴几张贴纸倒是真的
成就党狂喜,够刷一阵子了
血压拉满,快乐拉满
ボス戦はそこまでプレッシャー感じなかったのに、最後のあの1個のダイスに全部持っていかれた。
上头,是个十分适合消磨时间的游戏,要是能适配移动端就好了,想躺着玩
各种骰子之间有羁绊组合 爽玩 活死人军团出击
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.3K | 183 | 37% | $14.99 | |
| $54.3K | 327 | 80% | $6.99 | |
| $54.3K | 344 | 68% | $6.99 | |
| $54.3K | 182 | 48% | $14.99 | |
| $54.3K | 85 | 87% | $14.99 | |
| $54.3K | 178 | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.9K | 162 | 85% | $10.99 | |
| $2.6K | 15 | 93% | $8.99 | |
| — | 0 | — | — | |
| $863 | 5 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |