
"Dice Player One" is a roguelike strategy game where dice reign supreme! Roll your dice, seize pivotal moments, and transform limited chances into boundless opportunities. Conquer challenges, unearth hidden secrets, and master the art of dice manipulation!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Simplified Chinese*, Traditional Chinese*, Japanese*languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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好玩爱玩!这个锁骰子的机制让我想到以前玩过的一个手游叫骰子猎人,也是可以锁定骰子重roll达到目的的 界面风格很好看非常喜欢,画风很赞,bgm也不错,正式版上线一定第一时间买!
[h2] 《骰号玩家》 [/h2] [h3] 继《小丑牌》后,棋牌+肉鸽玩法的优等生![/h3] 又一款玩起来一局又接着一局重开的肉鸽策略卡牌游戏,上一个让人如此着迷的还是《小丑牌》。本作将风靡全世界超过40年的“Yahtzee快艇骰子”经典骰子玩法和肉鸽卡牌玩法融合,在棋牌+肉鸽玩法的赛道上跑出了优秀的成绩。 单从这个Demo来看,游戏的完成度非常之高,[u] 仅是Demo就有5套初始卡组 [/u]可解锁供玩家体验;骰子的效果都有原创和巧思;随机Boss机制让每次的牌局更有趣味。 当然问题还是有的,Demo关卡的得分需求的涨幅不合理。如果玩家的骰子构筑未成形,或者运气差了些摇不出自己的王牌头型,就会很容易突然暴毙。玩家在察觉到构筑短板需要补抢的反应时间和操作空间是极少的。因此会让玩家在骰子的选择上不敢偏离初始卡组的构筑,否则后果就是突如其来的失败。 当然不排除得分需求的问题仅为抬高Demo的难度,也希望正式版能将难度划分的数值调好,并展示出更多有趣的骰子和构筑吧。 [code] 关注我们[url=https://steamcommunity.com/groups/ikun-GameCollector]小黑子集游社 [/url], 以获得更多游戏测评推荐 [/code] [b]游戏综合评分:(8/10)[/b] [list] [*]画面&音乐(7/10) 画风很街头、很有特色,但是质感仍需要打磨,目前看来就有一种廉价感。游戏的音乐音效不错,特别喜欢投掷骰子的声音。 [*]创意&玩法(8/10) 快艇骰子+肉鸽,融合得很好。 [*]手感&难度(7/10) 游戏需要的操作并不多,但希望能自动帮忙锁住骰型,省去一个个点击的操作;Demo的游戏难度中等偏上,构筑没有成型是一定没办法通关的。 [*]丰富&耐玩(10/10) 骰子的种类很丰富;Demo的内容已经足以让玩家以不同的构筑重复体验,十分耐玩。 [/list]
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Dice Player One" zarların hüküm sürdüğü roguelike bir strateji oyunudur! Zarınızı atın, önemli anları yakalayın ve sınırlı fırsatları sınırsız fırsatlara dönüştürün. Zorlukları aşın, gizli sırları ortaya çıkarın ve zar manipülasyon sanatında ustalaşın! Çerezlik.
第一次接触骰子类游戏,象是升级版的酒桌骰子游戏,音效画面都不错,能够通过骰型和骰子自身效果增幅得分来通关,不同骰子可以组成不同流派,还有共鸣来辅助骰子。倒是不用太担心运气问题,游戏内可以sl(适度sl怡情),并且附属了商店,可以将骰型增幅,增加使用次数。如果觉得基础骰子组建太过困难,还有强力boss骰来帮助玩家更快通关。小工作室的小成本诚意座,没事正两下子挺快乐的。游戏里的新手教程很细,能快速上手。很推荐。 别看我游戏时长短哈,demo也玩了五个小时左右了,不是水军不是水军不是水军。
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昨天更新了以后可以玩的卡组立刻少了3个,不知道是为了啥,你都放出来的东西还收回去了? 并且前期钱多到不知道怎么花,我明白是因为中期开始需要填的次数变多导致钱不太够用,但是这是否用力过猛了?应该用其他方面来平衡收入,比如分阶段给的基础收入不同等等,并且敌人难度曲线也不是很平衡,打完BOSS都是陡然上升
game was fun but it dosent let me play it anymore i keep getting kicked out
你这新手教程 引导做的我想吐
Like Balatro but with dice.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $170.4K | 525 | 92% | $14.99 | |
| $636 | 2 | 50% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.6K | 15 | 93% | $8.99 | |
| $1.8K | 23 | 78% | $2.99 |