
Dice 'n Goblins is a turn-based RPG that blends luck and strategy as you battle using dice rolls. Master your skills, chain powerful combos, and overcome the whims of fortune.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You are Gobby, a small goblin wanting to find an exit from this seemingly infinite dungeon. But beware! Deadly traps, mad monsters, and even humans infest the labyrinth. Worse, it seems the place is only growing!
Dice 'n Goblins is a dungeon-crawler RPG that lets you discover 10 interconnected levels with classic grid-like controls. Walk, run, jump, swim, take stairs, and fall across different floors! Meet a varied cast of inhabitants and maybe make some friends.
Fight with your dice in turn-based combat. Luck is not something you can rely on. Only your wits will lead you to victory.
Change the result of dice throws by re-rolling. Transform dice during combat using skills. Unleash unstoppable combos to defeat monsters.
Crack open chests and discover powerful new dice to add to your arsenal. Find rare items as you go deeper in the dungeon to upgrade your equipment. Obtain gold from defeated monsters and use it to purchase new gear at the dungeon merchant.
Build yourself a unique dice pool and unlock devastating skills!
Classic Dungeon-Crawler: Explore the dungeon using first-person grid-based movement that will remind you of old-school RPGs.
Dice-Based Combat: The dice define how you can attack and defend against monsters. Not everything is luck! You can re-roll and change the outcome using skills.
Vertical Maps: Each of the 10 maps of the game includes multiple levels. Climb stairs, take elevators, or drop between them to explore.
Dangerous Monsters: Defeat over 50 different types of monsters and epic bosses who roam in the dungeon.
Infinite Builds: Use more than 60 unique dice and 22 powerful skills to customize your fighting style.
Charming Characters: Meet the cast of strange but cute characters as you progress on your quest to find your place in the dungeon.
Two Endings: Will you manage to get to the true ending? Your choices determine your fate.
Paper Graphics: Fall in love with the hand-painted paper figures that live in a 3D world.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.79−30% | 71reviews | 93% | — | $31.6K |
| $13.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In the 4th area currently and loving this so far. Very unique and interesting combat system, with a very cosy atmosphere.
Super fun and interesting first person dungeon crawler with a dark, yet fun world to explore.
Ce donjon semble vaste :) ça promet quelques heures de découvertes et de combats. prise en main facile reste à trouver la voie et les bonnes combi de dés. ^_^ j'aime bien
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Spanish - Spain, German, Portuguese - Portugal
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been playing dungeon crawlers since the Gold Box games, and this is a wonderful example. It's cute, sure, but it also has a lot of really interesting ideas for the combat system and traversal of the dungeons. The battle system is turn-based and involves triggering dice combos while trying to avoid enemy dice combos - sort of like a hybrid between D&D's various polyhedronal probabilities and something like Yahtzee or Mahjong. Your equipment is the main determination of your combos/dice, but you can also get permanent upgrade skills that allow you to change things without filling an equipment slot, so there's both flexible and more concrete build options. Death is not a grueling punishment, you're just sent back to the last bonfire with all your XP/Gear/Map progress intact to try again. The level design is also great, with a lot of focus on verticality, looking around for clever places to jump, and shortcuts back to bonfires. They're interconnected to an extent as well, allowing you to enter areas from different directions, and because the combat system is so focused on doing interesting stuff with new gear - unlocking new combos/dice - every treasure chest that has a bit of gear or money towards buying new equipment is meaningful and satisfying, making the exploration excellent. The only downside I've found so far is that the game lacks traditional dungeon crawler secret doors, so I'm not pawing at the walls like a maniac (this may not be a downside to most people), and the design of the levels doesn't really lend itself to filling out each area with 100% completion, as there's a few places that are inaccessible but still technically walkable. It is a bit on the easier side for most of the game, as long as your luck isn't awful and you understand probability/push your luck mechanics, but the late game really makes you get thoughtful about your build and flexible about changing it to suit conditions. The difficulty curve is defnitely there, I went from not dying except for falling into a very deep pit to dying quite a lot until I figured out where my build was going wrong against the tougher enemies. I also really like the music and aesthetics, but you can figure out if that's for you from the trailer. There are a couple of minor irritations - no game is perfect. The dice seem to be less of a behind-the-scenes RNG generator and something closer to a physical object that bounces off walls and into other dice, which can cause the game to slow down for a while as it waits for a janky spinning dice to settle itself on to an actual face; also, the start of the game where you're mostly working with d4s has them reroll to exactly the same number way more often than they should because of the shape of the dice and their interaction with the physics of the rolling. Combat animations are very simple, basically just jiggling papercrafts around... until you hit a boss, which is a fully animated 3D model while your character is still a little cartoon on a bit of paper. It's a little incongruous. The map is generally pretty good but you can run into trouble of not really knowing where to go next, and there's no quest log/next objective reminder. This is overall a really satisfying dungeon crawl, it's got a fun, cute story, it seems to draw inspiration from Blame! (Dyson Goblins!?) and Girls Last Tour for some of its worldbuilding, and I had a thoroughly good time the whole way through. Full disclosure: I liked it so much I bought additional copies for my friends. I really hope this is successful enough to get a sequel, I loved it.
I love this game so far its got just the right balance of fun combat and luck based dice mechanics. I wish we had more games that were like this. I havent beat the game yet but im already itching for a part two. Great job Dev hope to see more work from you!
i liked this game a lot! experimenting with builds is fun, the exploration is solid and the story and characters are really charming and earnest it can be a little bit rough around the edges at time (mostly minor ui bugs here and there) but it more than makes up for it with everything else it has going on.
Very fun paper style crawler. Worth getting.
ダイス戦闘が特徴の3Dダンジョンゲーム。手に入るアイテムはすべて装備品扱いで、治療薬とか包帯とか消耗品っぽいアイテムも身に着けて活用する一風変わったテイスト。 日本語翻訳はしっかりめに実装されており、空白で整えられたゲーム的な調子に安心感があります。ペープサート風のかわいいキャラがコミカルなやり取りをしたりときどき物騒なことを言ったりして楽しい。 戦闘ではダイスの出目で攻撃・防御などのパラメータを決定し、装備品ごとに設定された役を揃えることでボーナスがつきます。ただし、ボーナスであるはずの追加ダイスで逆に敵の役を揃えてしまうハプニングもあるなど、一筋縄ではいきません。進むほどに要素が増えて複雑になっていきますが、解説は適宜してくれるので親切。 ダンジョンの作りも面白く、ぐるりと巡った中心にすとんと落ちる、結び目を作って糸を通すような道程に最初のステージからわくわく感バッチリ。高低差を利用する場面が多めで、足場を確かめようと下を覗き込んでは「これ落ちても大丈夫なやつか?」と逡巡するのもまた一興。地面への落下は1階分なら平気、2階分だとダメージ、それ以上は…… ステージごとにギミックだけでなくプレイ感もけっこう変わる印象。戦闘が楽な分ダンジョンの複雑さに悩んだり、敵が強すぎてスニーキングに徹したり、強力な装備を手に入れて害悪コンボでハメたり、まさしくダイスのごとき多様な側面を味わえます。たまに地上なのに水中扱いになり溺死するバグに出くわすこともありますが、それを差し引いても魅力の大きな作品です。
[quote] Please consider following my [url=https://store.steampowered.com/curator/41005226/]Curation page[/url]. I cover a wide range of genres both paid and unpaid, providing unbiased opinions as well as regular giveaway events. [/quote] [b]Video Review[/b] https://youtu.be/gySlrz0HfMo [h2]Adorable[/h2] Dice 'N Goblins was a great time. The exploration, calming soundtrack, fascinating characters, and plot all enticed me to continue exploring the winding tunnels, traps, and progression to assist Gobby in saving her friends and tribe while plunging further into the deadly dungeon. While quite minimalist in soundtracks and visual design, it gave off a lot of charm. [h2]Conclusion[/h2] Well priced, with a variety of play styles available through the usage of weapons and effects related to dice deck building and other features to keep you occupied and involved, as well as the ability to shift things when stuck on an enemy or boss.
Fantastic game! Fun gameplay that allows you to tackle the battles from multiple angles. Cute story and adorable art. Challenging but fair. I fully recommend play and finish this amazing game!
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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