
This is a role-playing game with a dice-rolling mechanic. You must use your dice and wits to overcome the many obstacles in the tower and find an elixir to save the Glorious Princess.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
2022年4月25日,成就通关了《骰子魔塔:光辉王女》(Dice and the Tower of the Reanimator: Glorious Princess)这款游戏在原有魔塔,即21层魔塔的基础上进行了大幅度的修改创新,保留了回合制战斗,并赋予战斗更多随机性,而战斗结果是按照档次而非攻防扣血来进行,大大简化了计算。魔法物品部分稍显不足。尽管有六道绳索的幸运草5和三块壁垒的幸运草8这样的有趣设计,但是并没有与层数相关的道具或者解谜。而武器装备也只具备普通的提高属性效果而已。角色设定部分全员工具人,如果不玩该系列其他作品,不会对游戏人物产生任何理解。不过,good ending的设置出人意表,可谓独具匠心。
好玩是好玩,就是有点短
99塊錢快速體驗簡易版DND,還蠻不錯的,之後有時間來解其他結局。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese
Hours played at review time, across 36 reviews with recorded playtime.
[code] [url=https://store.steampowered.com/publisher/RMA]關注RMAsia鑑賞家[/url] [/code] 遊戲非常有趣 巧妙地結合骰子與戰鬥,讓傳統RPG節奏較慢的RPG推升到另外一種高度 每一場戰鬥都必須扎實的去思考後續的發展而決定 雖然一開始不太習慣,但玩著玩著會越來越上癮,可能這也是魔塔類的魅力所在? 可惜遊戲整體內容較短,打到結局時會有種 「啊,結束了?」的感覺 故事則是簡單明瞭,並與和平締造者的世界有所連結。這點對於直接玩這款的玩家可能比較無感 目前還滿期待後續是不是有以這款遊戲作為基底再繼續深化的續作
我感覺最明顯的一點就是...遊戲好短!! 怎麼第一個地圖就跟我說最終決戰, 然後真的打個小BOSS就沒了啊...明明才剛開始玩欸? 真的好短...我才剛跟NPC有點熟他們就死了... 雖然我只玩了標準模式, 但也能看出極限模式應該會是什麼情況. 不用劍的話基本上攻擊也和極限模式一樣了嘛. 總的來說就是分配血量和命運點數來推過每個小怪 不要多打多餘的小怪那樣 極限不用買武器和裝備倒是有更多錢去買血瓶硬闖, 詛咒也無效了... 但我不太想花腦筋在這上面...本來以為是輕鬆看故事的小遊戲, 結果故事沒有還不能輕鬆, 我暈倒
普通模式通关,前面一直读档追求完美的话打到boss前5000+金币药各20+,所以不用担心钱不够,但是想要玩这种骰子游戏不如人格解体,隐藏结局不杀怪通关,但是懒得打第二遍了。。。
還不錯的小品 簡易版的魔塔 需要稍微思考不用精密計算 基本上純破關不須S&L 除非你想要挑戰什麼就另當別論了
以骰子玩法來進行戰鬥方式,還蠻有趣的,即使這類玩法很吃運氣, 不過也等於當人們在戰場上賭上性命般運氣來決定這一戰的生死, 讓我也深深體會到不論是遊戲的戰爭還是現實的戰爭, 每個戰場的人們都是賭上性命的來決定明天的到來。
短
[h1] 「♥骰子魔塔:光辉王女♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] 骰子魔塔:光辉王女是一款由魔王猫工作室制作的一款类魔塔但由骰子决定胜负的RPG游戏,游戏中玩家将操作竹刀,为拯救王女的病情踏上旅程去寻找传说中的万灵药,游戏中玩家的大部分操作都需要通过掷骰子获得点数来进行判定,攻击,防御,闪避,躲避陷阱,一切都要交给骰子和自己的命运。游戏有多结局系统,流程不长大概一个多小时就能通关,随着冒险的推进可以获得更强大的装备来增加自己的骰子数量,让自己在战斗中拔得头筹。 [h2] 「♥游戏内容♥」 [/h2] 游戏的剧情主要讲述了我们的主角竹刀,为了拯救王国王女的重病,不得已前往危险的魔塔中寻找传说中的万灵药,在冒险中才发现这座塔并不简单,里面的冒险者和老者也在帮助自己攻略这座魔塔,他能否解开魔塔的重重谜题,拿到拯救王女的圣灵药呢? 游戏中虽然是RPG游戏,但是没有采用传统回合制战斗模式,而是采用了骰子判定的方法来决定是否能够战胜敌人,对于普通的小敌人,玩家是一定能够战胜的,只是会损失部分生命值或命运点数,玩家在战斗时会扔骰子进行判定,通过装备武器,盾牌,鞋子,可以提升攻击,防御,闪避的最大骰子数,大部分敌人从背后都可以进行偷袭,点数越高获得的奖励越多,有时还会有额外奖励。 而游戏中的BOSS战则采用了回合制扔骰子判定,玩家攻击之后是BOSS的攻击,玩家需要根据自己的判断选择防御或者是闪避,大部分BOSS还有2阶段,这时就比较考验玩家对道具的使用上了。同时因为本作是类魔塔的游戏,更加考虑玩家对资源的规划,钥匙换成镐子,摧毁路障就相当于开门,要消耗一个镐子。而玩家获得的金钱是有限的,不能无脑购买回血药和水晶。 [h2] 「♥总结♥」 [/h2] 骰子魔塔:光辉王女是一款比较新颖的类魔塔玩法,将传统的魔塔与扔骰子判定两种玩法结合在了一起,使得游戏玩起来非常有新鲜感,同时也非常考验玩家的计算能力,还有高难度供玩家选择,这时候就从一个游戏变成了一道数学题,让玩家可以慢慢探索这款游戏,有一定的重玩价值,推荐给喜欢类魔塔的玩家入手游玩一下。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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