No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Dial Tone is a rhythm game where you make the music. Three concentric rings glow on a dark screen, divided into quarter notes, eighth notes, and sixteenth notes. Lasers fire in from the corners, placing colored blocks onto the rings. A beat hand sweeps like a clock, and every block it passes plays a note. Your job: rotate the rings and fill one completely to clear it. But here‘s the catch. As outer rings fill up, they become obstacles. A laser that collides with the wrong ring ends the game. The fuller the rings get, the more you‘re juggling, and the more complex the music becomes. There are no points. Your score is the tempo. You start slow, and every time you clear a ring, the BPM ticks up. How fast can you go? The music is yours. No two sessions sound the same. Every block you place adds notes to a chord. The result is a polyrhythmic, ever-changing composition that you‘re building as you play. A song that no one has heard before and no one will hear again. WHAT MAKES DIAL TONE DIFFERENT Unlike traditional rhythm games, you don‘t follow a pre-made song. The music emerges from your gameplay. Every session produces a unique piece shaped by your decisions, your reflexes, and the rising tempo. The interaction is pure and tactile: spin the rings with your finger like a rotary dial. No tapping to a beat. No memorizing patterns. Just a fluid, physical mechanic that starts meditative and becomes frantic. DESIGNED WITH CARE • Dial Tone honors iOS Accessibility settings for color filtering, reduced motion, and sensitivity to flashing lights. • Tiny download. Everything — visuals, music, and gameplay — is generated in code. • No ads. No in-app purchases. No subscriptions. No tracking. No internet connection required. Just you and the game.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
10 on sale2 answered “not sold”3 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 8: that day the store answered for this game elsewhere and gave no price in those. The 10 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 3 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Dial Tone is a rhythm game where you make the music. Three concentric rings glow on a dark screen, divided into quarter notes, eighth notes, and sixteenth notes. Lasers fire in from the corners, placing colored blocks onto the rings. A beat hand sweeps like a clock, and every block it passes plays a note. Your job: rotate the rings and fill one completely to clear it. But here‘s the catch. As outer rings fill up, they become obstacles. A laser that collides with the wrong ring ends the game. The fuller the rings get, the more you‘re juggling, and the more complex the music becomes. There are no points. Your score is the tempo. You start slow, and every time you clear a ring, the BPM ticks up. How fast can you go? The music is yours. No two sessions sound the same. Every block you place adds notes to a chord. The result is a polyrhythmic, ever-changing composition that you‘re building as you play. A song that no one has heard before and no one will hear again. WHAT MAKES DIAL TONE DIFFERENT Unlike traditional rhythm games, you don‘t follow a pre-made song. The music emerges from your gameplay. Every session produces a unique piece shaped by your decisions, your reflexes, and the rising tempo. The interaction is pure and tactile: spin the rings with your finger like a rotary dial. No tapping to a beat. No memorizing patterns. Just a fluid, physical mechanic that starts meditative and becomes frantic. DESIGNED WITH CARE • Dial Tone honors iOS Accessibility settings for color filtering, reduced motion, and sensitivity to flashing lights. • Tiny download. Everything — visuals, music, and gameplay — is generated in code. • No ads. No in-app purchases. No subscriptions. No tracking. No internet connection required. Just you and the game.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1.3K | 92% | Free | |
| — | 1.7K | 91% | Free | |
| — |
| 4 |
| 90% |
| Free |
| — | 0 | 0% | Free |
| — | 2 | 100% | Free |
| — | 9 | 98% | Free |